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--- content/gpu/gpu_main.cc.orig 2016-07-22 00:06:54.000000000 -0400
+++ content/gpu/gpu_main.cc 2016-08-03 12:37:05.590978000 -0400
@@ -102,7 +102,7 @@
const base::CommandLine& command_line);
bool WarmUpSandbox(const base::CommandLine& command_line);
-#if !defined(OS_MACOSX)
+#if !defined(OS_MACOSX) && !defined(OS_FREEBSD) //XXX(rene) added !FreeBSD
bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info);
#endif
@@ -192,13 +192,13 @@
// Use a UI message loop because ANGLE and the desktop GL platform can
// create child windows to render to.
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI);
-#elif defined(OS_LINUX) && defined(USE_X11)
+#elif (defined(OS_LINUX) || defined(OS_BSD)) && defined(USE_X11)
// We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
// and https://crbug.com/326995.
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI);
std::unique_ptr<ui::PlatformEventSource> event_source =
ui::PlatformEventSource::CreateDefault();
-#elif defined(OS_LINUX)
+#elif (defined(OS_LINUX) || defined(OS_BSD))
base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT);
#elif defined(OS_MACOSX)
// This is necessary for CoreAnimation layers hosted in the GPU process to be
@@ -309,7 +309,7 @@
// and we already registered them through SetGpuInfo() above.
base::TimeTicks before_collect_context_graphics_info =
base::TimeTicks::Now();
-#if !defined(OS_MACOSX)
+#if !defined(OS_MACOSX) && !defined(OS_FREEBSD) //XXX(rene) added !FreeBSD
if (!CollectGraphicsInfo(gpu_info))
dead_on_arrival = true;
@@ -491,7 +491,7 @@
return true;
}
-#if !defined(OS_MACOSX)
+#if !defined(OS_MACOSX) && !defined(OS_FREEBSD)//XXX(rene) added !FreeBSD
bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info) {
TRACE_EVENT0("gpu,startup", "Collect Graphics Info");
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