blob: 85afd46665a4bbc6d0390ee9a6d5dd43a052b95d (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
--- ./cc/layers/layer_impl.cc.orig 2014-08-20 21:02:36.000000000 +0200
+++ ./cc/layers/layer_impl.cc 2014-08-22 15:06:24.000000000 +0200
@@ -1190,21 +1190,23 @@
scale_factor * scaled_scroll_bounds.height());
scaled_scroll_bounds = gfx::ToFlooredSize(scaled_scroll_bounds);
- gfx::Vector2dF max_offset(
+ // (rene) prevent name collision with /usr/include/vm/vm_map.h on FreeBSD
+ // which also defines max_offset
+ gfx::Vector2dF _max_offset(
scaled_scroll_bounds.width() - scroll_clip_layer_->bounds().width(),
scaled_scroll_bounds.height() - scroll_clip_layer_->bounds().height());
// We need the final scroll offset to be in CSS coords.
- max_offset.Scale(1 / scale_factor);
- max_offset.SetToMax(gfx::Vector2dF());
- return gfx::ToFlooredVector2d(max_offset);
+ _max_offset.Scale(1 / scale_factor);
+ _max_offset.SetToMax(gfx::Vector2dF());
+ return gfx::ToFlooredVector2d(_max_offset);
}
gfx::Vector2dF LayerImpl::ClampScrollToMaxScrollOffset() {
- gfx::Vector2dF max_offset = MaxScrollOffset();
+ gfx::Vector2dF _max_offset = MaxScrollOffset();
gfx::Vector2dF old_offset = TotalScrollOffset();
gfx::Vector2dF clamped_offset = old_offset;
- clamped_offset.SetToMin(max_offset);
+ clamped_offset.SetToMin(_max_offset);
clamped_offset.SetToMax(gfx::Vector2d());
gfx::Vector2dF delta = clamped_offset - old_offset;
if (!delta.IsZero())
|