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--- Rendering/OpenGL/vtkXOpenGLRenderWindow.cxx.orig 2015-03-03 20:37:14 UTC
+++ Rendering/OpenGL/vtkXOpenGLRenderWindow.cxx
@@ -386,7 +386,7 @@ XVisualInfo *vtkXOpenGLRenderWindow::Get
vtkXOpenGLRenderWindow::vtkXOpenGLRenderWindow()
{
- this->ParentId = static_cast<Window>(NULL);
+ this->ParentId = static_cast<Window>(0);
this->ScreenSize[0] = 0;
this->ScreenSize[1] = 0;
this->OwnDisplay = 0;
@@ -394,8 +394,8 @@ vtkXOpenGLRenderWindow::vtkXOpenGLRender
this->ForceMakeCurrent = 0;
this->UsingHardware = 0;
this->DisplayId = static_cast<Display *>(NULL);
- this->WindowId = static_cast<Window>(NULL);
- this->NextWindowId = static_cast<Window>(NULL);
+ this->WindowId = static_cast<Window>(0);
+ this->NextWindowId = static_cast<Window>(0);
this->ColorMap = static_cast<Colormap>(0);
this->OwnWindow = 0;
@@ -776,7 +776,7 @@ void vtkXOpenGLRenderWindow::DestroyWind
if (this->OwnWindow && this->DisplayId && this->WindowId)
{
XDestroyWindow(this->DisplayId,this->WindowId);
- this->WindowId = static_cast<Window>(NULL);
+ this->WindowId = static_cast<Window>(0);
}
// if we create the display, we'll delete it
@@ -1168,7 +1168,7 @@ void vtkXOpenGLRenderWindow::WindowRemap
// set the default windowid
this->WindowId = this->NextWindowId;
- this->NextWindowId = static_cast<Window>(NULL);
+ this->NextWindowId = static_cast<Window>(0);
// set everything up again
this->Initialize();
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