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Diffstat (limited to 'net/openntpd/files/arc4random.c')
| -rw-r--r-- | net/openntpd/files/arc4random.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/net/openntpd/files/arc4random.c b/net/openntpd/files/arc4random.c new file mode 100644 index 000000000000..f28b0ba11e7b --- /dev/null +++ b/net/openntpd/files/arc4random.c @@ -0,0 +1,68 @@ +/* + * Copyright (c) 1999,2000,2004 Damien Miller <djm@mindrot.org> + * + * Permission to use, copy, modify, and distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + * + * $FreeBSD$ + */ + +#include <sys/types.h> +#include <limits.h> +#include <stdlib.h> + +#include "ntpd.h" + +/* + * Calculate a uniformly distributed random number less than upper_bound + * avoiding "modulo bias". + * + * Uniformity is achieved by generating new random numbers until the one + * returned is outside the range [0, 2**32 % upper_bound). This + * guarantees the selected random number will be inside + * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound) + * after reduction modulo upper_bound. + */ +u_int32_t +arc4random_uniform(u_int32_t upper_bound) +{ + u_int32_t r, min; + + if (upper_bound < 2) + return 0; + +#if (ULONG_MAX > 0xffffffffUL) + min = 0x100000000UL % upper_bound; +#else + /* Calculate (2**32 % upper_bound) avoiding 64-bit math */ + if (upper_bound > 0x80000000) + min = 1 + ~upper_bound; /* 2**32 - upper_bound */ + else { + /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */ + min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound; + } +#endif + + /* + * This could theoretically loop forever but each retry has + * p > 0.5 (worst case, usually far better) of selecting a + * number inside the range we need, so it should rarely need + * to re-roll. + */ + for (;;) { + r = arc4random(); + if (r >= min) + break; + } + + return r % upper_bound; +} |
