diff options
Diffstat (limited to 'games/pysycache/files/patch-pysycache.py')
| -rw-r--r-- | games/pysycache/files/patch-pysycache.py | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/games/pysycache/files/patch-pysycache.py b/games/pysycache/files/patch-pysycache.py deleted file mode 100644 index da2f912b730e..000000000000 --- a/games/pysycache/files/patch-pysycache.py +++ /dev/null @@ -1,147 +0,0 @@ ---- pysycache.py Wed Feb 15 17:23:28 2006 -+++ pysycache.py Mon Feb 27 00:15:58 2006 -@@ -37,6 +37,8 @@ - from pygame.locals import * - import glob - -+sys.path.append("%%DATADIR%%") -+ - import datas - from datasclass import BtnMenu - import const -@@ -51,7 +53,7 @@ - - - def ReadCreditOfDirectory(dirname): -- myfont = os.path.join(const.GRepPysycache, 'fonts', 'FreeSansBold.ttf' ) -+ myfont = os.path.join(const.GRepPysycache, '%%DATADIR%%/fonts', 'FreeSansBold.ttf' ) - font = pygame.font.Font(myfont, 20) - textcolor = 46, 113, 169 - -@@ -129,9 +131,9 @@ - #on est actuellement en image normale et on passe en image floue - const.GBtnMenu = btn.id - -- datas.load_sound('sounds', 'btnmenu.wav') -+ datas.load_sound('%%DATADIR%%/sounds', 'btnmenu.wav') - -- filename = os.path.join(const.GRepPysycache, 'images', btn.imagename + '1.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', btn.imagename + '1.png') - imgtmp = pygame.image.load(filename) - btn.image.blit(imgtmp, (btn.rect.left, btn.rect.top), (0, 0, btn.largeur, btn.hauteur)) - btn.image = imgtmp -@@ -154,13 +156,13 @@ - for btn in LstBtn.sprites(): - if btn.id == const.GBtnMenu: - #mise a jour de l'image -- filename = os.path.join(const.GRepPysycache, 'images', btn.imagename + '.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', btn.imagename + '.png') - imgtmp = pygame.image.load(filename) - btn.image.blit(imgtmp, (btn.rect.left, btn.rect.top), (0, 0, btn.largeur, btn.hauteur)) - btn.image = imgtmp - - #mise a jour de la zone d'aide (effacement) -- imgnuage, background_rect = datas.load_image('images', 'fond-menu.bmp') -+ imgnuage, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-menu.bmp') - Gbackground_image.blit(imgnuage, (300, 300), (300, 300, 400, 220)) - - break -@@ -176,7 +178,7 @@ - if ( event.pos[0] >= obj.rect.left ) & ( event.pos[0] <= obj.rect.left + obj.largeur ) & ( event.pos[1] >= obj.rect.top ) & ( event.pos[1] <= obj.rect.top + obj.hauteur ) : - #----------- show the correct window ----------------- - #mise a jour de la zone d'aide -- imgnuage, background_rect = datas.load_image('images', 'fond-menu.bmp') -+ imgnuage, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-menu.bmp') - Gbackground_image.blit(imgnuage, (300, 300), (300, 300, 370, 200)) - - if pygame.mixer.music.get_busy : -@@ -261,14 +263,14 @@ - #recuperation de la valeur de la langue - locale.setlocale(locale.LC_ALL,"") - const.GMyLocale, myencoding = locale.getlocale() -- myrep = os.path.join(const.GRepPysycache, 'help', const.GMyLocale ) -+ myrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/help', const.GMyLocale ) - - if os.path.isdir(myrep): - #le repertoire de la locale existe : rien a faire - pass - else : - #on essaie sur les deux premiers caracteres -- myrep = os.path.join(const.GRepPysycache, 'help', const.GMyLocale[0:2]) -+ myrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/help', const.GMyLocale[0:2]) - if os.path.isdir(myrep): - #le repertoire de la (nouvelle) locale existe : rien a faire - const.GMyLocale = const.GMyLocale[0:2] -@@ -283,7 +285,7 @@ - pygame.display.set_caption('PySyCache') - - #-------------------------- image vide de fond ----------------------------- -- background_image, background_rect = datas.load_image('images', 'fond1.bmp') -+ background_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond1.bmp') - screen.blit(background_image, (0,0)) - pygame.display.flip() - -@@ -291,7 +293,7 @@ - pygame.time.delay(500) - - #------------------ transition vers le titre du jeu ------------------------ -- background_image2, background_rect = datas.load_image('images', 'fond2.bmp') -+ background_image2, background_rect = datas.load_image('%%DATADIR%%/images', 'fond2.bmp') - for i in range(300): - screen.blit(background_image2, (0, i), (0, i, 800, 1)) - screen.blit(background_image2, (0, 600 - i), (0, 600 - i, 800, 1)) -@@ -304,7 +306,7 @@ - pygame.time.delay(2000) - - #----------------------- transition vers le menu --------------------------- -- Gbackground_image, background_rect = datas.load_image('images', 'fond-menu.bmp') -+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-menu.bmp') - for i in range(300): - screen.blit(Gbackground_image, (0, i), (0, i, 800, 1)) - screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1)) -@@ -336,7 +338,7 @@ - # cursor = pygame.cursors.load_xbm(filename, maskname) - # cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3] - # pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3]) -- filename = dirname = os.path.join(const.GRepPysycache, 'images', 'souris.png') -+ filename = dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris.png') - GMaSouris = pygame.image.load(filename) - GMaSouris_position = GMaSouris.get_rect() - GMaSouris_position.left = 400 # const.GPosDepX -@@ -357,7 +359,7 @@ - pygame.display.flip() - - #-------------------------------- fin du jeu ------------------------------- -- Gbackground_image, background_rect = datas.load_image('images', 'fond4.bmp') -+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond4.bmp') - for i in range(300): - screen.blit(Gbackground_image, (0, i), (0, i, 800, 1)) - screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1)) -@@ -371,12 +373,12 @@ - - #------------------ affichage des credits ------------------------ - if const.GWithCredits : -- myfont = os.path.join(const.GRepPysycache, 'fonts', 'FreeSansBold.ttf' ) -+ myfont = os.path.join(const.GRepPysycache, '%%DATADIR%%/fonts', 'FreeSansBold.ttf' ) - font = pygame.font.Font(myfont, 30) - textcolor = 46, 113, 169 - - #credits auteur -- fichier = os.path.join(const.GRepPysycache, 'credits.txt') -+ fichier = os.path.join(const.GRepPysycache, '%%DATADIR%%/credits.txt') - if os.path.isfile(fichier): - #afficher le contenu - f = open(fichier, 'r') -@@ -393,9 +395,9 @@ - pygame.time.wait(3000) - - #credit images for themes -- ReadCreditOfDirectory('themes-buttons') -- ReadCreditOfDirectory('themes-click') -- ReadCreditOfDirectory('themes-move') -+ ReadCreditOfDirectory('%%DATADIR%%/themes-buttons') -+ ReadCreditOfDirectory('%%DATADIR%%/themes-click') -+ ReadCreditOfDirectory('%%DATADIR%%/themes-move') - - - |
