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-rw-r--r--games/pysycache/files/patch-pysycache.py147
1 files changed, 0 insertions, 147 deletions
diff --git a/games/pysycache/files/patch-pysycache.py b/games/pysycache/files/patch-pysycache.py
deleted file mode 100644
index da2f912b730e..000000000000
--- a/games/pysycache/files/patch-pysycache.py
+++ /dev/null
@@ -1,147 +0,0 @@
---- pysycache.py Wed Feb 15 17:23:28 2006
-+++ pysycache.py Mon Feb 27 00:15:58 2006
-@@ -37,6 +37,8 @@
- from pygame.locals import *
- import glob
-
-+sys.path.append("%%DATADIR%%")
-+
- import datas
- from datasclass import BtnMenu
- import const
-@@ -51,7 +53,7 @@
-
-
- def ReadCreditOfDirectory(dirname):
-- myfont = os.path.join(const.GRepPysycache, 'fonts', 'FreeSansBold.ttf' )
-+ myfont = os.path.join(const.GRepPysycache, '%%DATADIR%%/fonts', 'FreeSansBold.ttf' )
- font = pygame.font.Font(myfont, 20)
- textcolor = 46, 113, 169
-
-@@ -129,9 +131,9 @@
- #on est actuellement en image normale et on passe en image floue
- const.GBtnMenu = btn.id
-
-- datas.load_sound('sounds', 'btnmenu.wav')
-+ datas.load_sound('%%DATADIR%%/sounds', 'btnmenu.wav')
-
-- filename = os.path.join(const.GRepPysycache, 'images', btn.imagename + '1.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', btn.imagename + '1.png')
- imgtmp = pygame.image.load(filename)
- btn.image.blit(imgtmp, (btn.rect.left, btn.rect.top), (0, 0, btn.largeur, btn.hauteur))
- btn.image = imgtmp
-@@ -154,13 +156,13 @@
- for btn in LstBtn.sprites():
- if btn.id == const.GBtnMenu:
- #mise a jour de l'image
-- filename = os.path.join(const.GRepPysycache, 'images', btn.imagename + '.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', btn.imagename + '.png')
- imgtmp = pygame.image.load(filename)
- btn.image.blit(imgtmp, (btn.rect.left, btn.rect.top), (0, 0, btn.largeur, btn.hauteur))
- btn.image = imgtmp
-
- #mise a jour de la zone d'aide (effacement)
-- imgnuage, background_rect = datas.load_image('images', 'fond-menu.bmp')
-+ imgnuage, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-menu.bmp')
- Gbackground_image.blit(imgnuage, (300, 300), (300, 300, 400, 220))
-
- break
-@@ -176,7 +178,7 @@
- if ( event.pos[0] >= obj.rect.left ) & ( event.pos[0] <= obj.rect.left + obj.largeur ) & ( event.pos[1] >= obj.rect.top ) & ( event.pos[1] <= obj.rect.top + obj.hauteur ) :
- #----------- show the correct window -----------------
- #mise a jour de la zone d'aide
-- imgnuage, background_rect = datas.load_image('images', 'fond-menu.bmp')
-+ imgnuage, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-menu.bmp')
- Gbackground_image.blit(imgnuage, (300, 300), (300, 300, 370, 200))
-
- if pygame.mixer.music.get_busy :
-@@ -261,14 +263,14 @@
- #recuperation de la valeur de la langue
- locale.setlocale(locale.LC_ALL,"")
- const.GMyLocale, myencoding = locale.getlocale()
-- myrep = os.path.join(const.GRepPysycache, 'help', const.GMyLocale )
-+ myrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/help', const.GMyLocale )
-
- if os.path.isdir(myrep):
- #le repertoire de la locale existe : rien a faire
- pass
- else :
- #on essaie sur les deux premiers caracteres
-- myrep = os.path.join(const.GRepPysycache, 'help', const.GMyLocale[0:2])
-+ myrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/help', const.GMyLocale[0:2])
- if os.path.isdir(myrep):
- #le repertoire de la (nouvelle) locale existe : rien a faire
- const.GMyLocale = const.GMyLocale[0:2]
-@@ -283,7 +285,7 @@
- pygame.display.set_caption('PySyCache')
-
- #-------------------------- image vide de fond -----------------------------
-- background_image, background_rect = datas.load_image('images', 'fond1.bmp')
-+ background_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond1.bmp')
- screen.blit(background_image, (0,0))
- pygame.display.flip()
-
-@@ -291,7 +293,7 @@
- pygame.time.delay(500)
-
- #------------------ transition vers le titre du jeu ------------------------
-- background_image2, background_rect = datas.load_image('images', 'fond2.bmp')
-+ background_image2, background_rect = datas.load_image('%%DATADIR%%/images', 'fond2.bmp')
- for i in range(300):
- screen.blit(background_image2, (0, i), (0, i, 800, 1))
- screen.blit(background_image2, (0, 600 - i), (0, 600 - i, 800, 1))
-@@ -304,7 +306,7 @@
- pygame.time.delay(2000)
-
- #----------------------- transition vers le menu ---------------------------
-- Gbackground_image, background_rect = datas.load_image('images', 'fond-menu.bmp')
-+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-menu.bmp')
- for i in range(300):
- screen.blit(Gbackground_image, (0, i), (0, i, 800, 1))
- screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1))
-@@ -336,7 +338,7 @@
- # cursor = pygame.cursors.load_xbm(filename, maskname)
- # cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3]
- # pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3])
-- filename = dirname = os.path.join(const.GRepPysycache, 'images', 'souris.png')
-+ filename = dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris.png')
- GMaSouris = pygame.image.load(filename)
- GMaSouris_position = GMaSouris.get_rect()
- GMaSouris_position.left = 400 # const.GPosDepX
-@@ -357,7 +359,7 @@
- pygame.display.flip()
-
- #-------------------------------- fin du jeu -------------------------------
-- Gbackground_image, background_rect = datas.load_image('images', 'fond4.bmp')
-+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond4.bmp')
- for i in range(300):
- screen.blit(Gbackground_image, (0, i), (0, i, 800, 1))
- screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1))
-@@ -371,12 +373,12 @@
-
- #------------------ affichage des credits ------------------------
- if const.GWithCredits :
-- myfont = os.path.join(const.GRepPysycache, 'fonts', 'FreeSansBold.ttf' )
-+ myfont = os.path.join(const.GRepPysycache, '%%DATADIR%%/fonts', 'FreeSansBold.ttf' )
- font = pygame.font.Font(myfont, 30)
- textcolor = 46, 113, 169
-
- #credits auteur
-- fichier = os.path.join(const.GRepPysycache, 'credits.txt')
-+ fichier = os.path.join(const.GRepPysycache, '%%DATADIR%%/credits.txt')
- if os.path.isfile(fichier):
- #afficher le contenu
- f = open(fichier, 'r')
-@@ -393,9 +395,9 @@
- pygame.time.wait(3000)
-
- #credit images for themes
-- ReadCreditOfDirectory('themes-buttons')
-- ReadCreditOfDirectory('themes-click')
-- ReadCreditOfDirectory('themes-move')
-+ ReadCreditOfDirectory('%%DATADIR%%/themes-buttons')
-+ ReadCreditOfDirectory('%%DATADIR%%/themes-click')
-+ ReadCreditOfDirectory('%%DATADIR%%/themes-move')
-
-
-