summaryrefslogtreecommitdiff
path: root/games/pysycache/files/patch-pysybuttons.py
diff options
context:
space:
mode:
Diffstat (limited to 'games/pysycache/files/patch-pysybuttons.py')
-rw-r--r--games/pysycache/files/patch-pysybuttons.py138
1 files changed, 0 insertions, 138 deletions
diff --git a/games/pysycache/files/patch-pysybuttons.py b/games/pysycache/files/patch-pysybuttons.py
deleted file mode 100644
index 09d7f98045a4..000000000000
--- a/games/pysycache/files/patch-pysybuttons.py
+++ /dev/null
@@ -1,138 +0,0 @@
---- pysybuttons.py Wed Feb 15 17:23:28 2006
-+++ pysybuttons.py Sun Feb 26 23:48:29 2006
-@@ -58,7 +58,7 @@
- """This class is for the elements that move"""
- def __init__(self, left, top, filename, id, categ):
- pygame.sprite.Sprite.__init__(self) #call Sprite intializer
-- dirname = os.path.join(const.GRepPysycache, 'themes-buttons', GLstThemesButtons[const.GIdxThemes])
-+ dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', GLstThemesButtons[const.GIdxThemes])
- self.image, self.rect = datas.load_png(dirname, filename)
- self.id = id
- self.largeur = 96
-@@ -188,7 +188,7 @@
- #chargement du dessin servant de cache
- filename = os.path.join(themename, lig)
- imgfilename = lig
-- ImgFond, background_rect = datas.load_image('themes-buttons', filename )
-+ ImgFond, background_rect = datas.load_image('%%DATADIR%%/themes-buttons', filename )
-
- #on copie ce cache sur l'image de fond
- screen = pygame.display.get_surface()
-@@ -268,7 +268,7 @@
- def LoadListConfigFile(themename):
- """ Find all available pictures of a theme directory """
-
-- filtre = os.path.join(const.GRepPysycache, 'themes-buttons', themename, '*.dfg')
-+ filtre = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', themename, '*.dfg')
-
- #vider
- # GLstImage[:] = []
-@@ -301,15 +301,15 @@
- """ Change logo of a theme """
- if const.GIdxThemes == 999999:
- #tous les themes
-- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png')
- else:
- #un theme particulier
-- filename = os.path.join(const.GRepPysycache, 'themes-buttons', GLstThemesButtons[const.GIdxThemes], 'logo.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', GLstThemesButtons[const.GIdxThemes], 'logo.png')
-
- if os.path.isfile(filename) == True:
- imgtmp = pygame.image.load(filename)
- else:
-- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png')
- imgtmp = pygame.image.load(filename)
-
- #mise a jour de l'image du theme
-@@ -393,7 +393,7 @@
- if objtrouve.rect.left <= GLimFinG:
- objtrouve.visible = 0
-
-- filename = os.path.join(const.GRepPysycache, 'images', 'button-vide.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'button-vide.png')
- imgtmp = pygame.image.load(filename)
- screen = pygame.display.get_surface()
- objtrouve.image.blit(imgtmp, (0, 0), (0, 0, objtrouve.largeur, objtrouve.hauteur))
-@@ -409,11 +409,11 @@
-
- elif str[1] == 1:
- #-------- on change le mvt : haut <--> bas -----------------
-- datas.load_sound('sounds', 'center.ogg')
-+ datas.load_sound('%%DATADIR%%/sounds', 'center.ogg')
- objtrouve.sens = -1 * objtrouve.sens
- elif str[2] == 1:
- #-------------------- a droite -----------------------------
-- datas.load_sound('sounds', 'right.wav')
-+ datas.load_sound('%%DATADIR%%/sounds', 'right.wav')
- ok = 1
-
- if GLimDroite <= objtrouve.rect.left + 50 + objtrouve.largeur :
-@@ -427,7 +427,7 @@
- if objtrouve.rect.left + objtrouve.largeur >= GLimFinD:
- objtrouve.visible = 0
-
-- filename = os.path.join(const.GRepPysycache, 'images', 'button-vide.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'button-vide.png')
- imgtmp = pygame.image.load(filename)
-
- screen = pygame.display.get_surface()
-@@ -464,13 +464,13 @@
- #change la vitesse du jeu (normal/moyenne/rapide)
- if const.GSpeed == 3:
- const.GSpeed = 2
-- filename = os.path.join(const.GRepPysycache, 'images', 'btn-vitesse2.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-vitesse2.png')
- elif const.GSpeed == 2:
- const.GSpeed = 1
-- filename = os.path.join(const.GRepPysycache, 'images', 'btn-vitesse1.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-vitesse1.png')
- elif const.GSpeed == 1:
- const.GSpeed = 3
-- filename = os.path.join(const.GRepPysycache, 'images', 'btn-vitesse3.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-vitesse3.png')
- imgtmp = pygame.image.load(filename)
-
- #mise a jour image
-@@ -568,7 +568,7 @@
- # cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3]
- # pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3])
-
-- filename = dirname = os.path.join(const.GRepPysycache, 'images', 'souris.png')
-+ filename = dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris.png')
- GMaSouris = pygame.image.load(filename)
- GMaSouris_position = GMaSouris.get_rect()
- GMaSouris_position.left = const.GPosDepX
-@@ -576,7 +576,7 @@
- pygame.mouse.set_pos((GMaSouris_position.left, GMaSouris_position.top))
-
- #------------------ transition vers le jeu ------------------------
-- Gbackground_image, background_rect = datas.load_image('images', 'fond-buttons.bmp')
-+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-buttons.bmp')
- for i in range(300):
- screen.blit(Gbackground_image, (0, i), (0, i, 800, 1))
- screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1))
-@@ -604,11 +604,11 @@
- GLstFicConfig = []
-
- #----------------- rechercher les themes disponibles -----------------------
-- repertoire = os.path.join(const.GRepPysycache, 'themes-buttons')
-+ repertoire = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons')
- GLstThemesButtons = []
- for nom in os.listdir(repertoire):
- #ne prendre que les repertoires
-- isrep = os.path.join(const.GRepPysycache, 'themes-buttons', nom)
-+ isrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', nom)
- if os.path.isdir(isrep):
- GLstThemesButtons.append(nom)
- if len(GLstThemesButtons) == 1:
-@@ -658,7 +658,7 @@
- datas.PlayWinnerSound()
-
- #on affiche l'image de gagne
-- imggagne, imgfin_rect = datas.load_png('images', 'gagne.png')
-+ imggagne, imgfin_rect = datas.load_png('%%DATADIR%%/images', 'gagne.png')
- screen.blit(imggagne, (100, 40))
- pygame.display.flip()
-