diff options
Diffstat (limited to 'games/pysycache/files/patch-pysybuttons.py')
| -rw-r--r-- | games/pysycache/files/patch-pysybuttons.py | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/games/pysycache/files/patch-pysybuttons.py b/games/pysycache/files/patch-pysybuttons.py deleted file mode 100644 index 09d7f98045a4..000000000000 --- a/games/pysycache/files/patch-pysybuttons.py +++ /dev/null @@ -1,138 +0,0 @@ ---- pysybuttons.py Wed Feb 15 17:23:28 2006 -+++ pysybuttons.py Sun Feb 26 23:48:29 2006 -@@ -58,7 +58,7 @@ - """This class is for the elements that move""" - def __init__(self, left, top, filename, id, categ): - pygame.sprite.Sprite.__init__(self) #call Sprite intializer -- dirname = os.path.join(const.GRepPysycache, 'themes-buttons', GLstThemesButtons[const.GIdxThemes]) -+ dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', GLstThemesButtons[const.GIdxThemes]) - self.image, self.rect = datas.load_png(dirname, filename) - self.id = id - self.largeur = 96 -@@ -188,7 +188,7 @@ - #chargement du dessin servant de cache - filename = os.path.join(themename, lig) - imgfilename = lig -- ImgFond, background_rect = datas.load_image('themes-buttons', filename ) -+ ImgFond, background_rect = datas.load_image('%%DATADIR%%/themes-buttons', filename ) - - #on copie ce cache sur l'image de fond - screen = pygame.display.get_surface() -@@ -268,7 +268,7 @@ - def LoadListConfigFile(themename): - """ Find all available pictures of a theme directory """ - -- filtre = os.path.join(const.GRepPysycache, 'themes-buttons', themename, '*.dfg') -+ filtre = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', themename, '*.dfg') - - #vider - # GLstImage[:] = [] -@@ -301,15 +301,15 @@ - """ Change logo of a theme """ - if const.GIdxThemes == 999999: - #tous les themes -- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png') - else: - #un theme particulier -- filename = os.path.join(const.GRepPysycache, 'themes-buttons', GLstThemesButtons[const.GIdxThemes], 'logo.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', GLstThemesButtons[const.GIdxThemes], 'logo.png') - - if os.path.isfile(filename) == True: - imgtmp = pygame.image.load(filename) - else: -- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png') - imgtmp = pygame.image.load(filename) - - #mise a jour de l'image du theme -@@ -393,7 +393,7 @@ - if objtrouve.rect.left <= GLimFinG: - objtrouve.visible = 0 - -- filename = os.path.join(const.GRepPysycache, 'images', 'button-vide.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'button-vide.png') - imgtmp = pygame.image.load(filename) - screen = pygame.display.get_surface() - objtrouve.image.blit(imgtmp, (0, 0), (0, 0, objtrouve.largeur, objtrouve.hauteur)) -@@ -409,11 +409,11 @@ - - elif str[1] == 1: - #-------- on change le mvt : haut <--> bas ----------------- -- datas.load_sound('sounds', 'center.ogg') -+ datas.load_sound('%%DATADIR%%/sounds', 'center.ogg') - objtrouve.sens = -1 * objtrouve.sens - elif str[2] == 1: - #-------------------- a droite ----------------------------- -- datas.load_sound('sounds', 'right.wav') -+ datas.load_sound('%%DATADIR%%/sounds', 'right.wav') - ok = 1 - - if GLimDroite <= objtrouve.rect.left + 50 + objtrouve.largeur : -@@ -427,7 +427,7 @@ - if objtrouve.rect.left + objtrouve.largeur >= GLimFinD: - objtrouve.visible = 0 - -- filename = os.path.join(const.GRepPysycache, 'images', 'button-vide.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'button-vide.png') - imgtmp = pygame.image.load(filename) - - screen = pygame.display.get_surface() -@@ -464,13 +464,13 @@ - #change la vitesse du jeu (normal/moyenne/rapide) - if const.GSpeed == 3: - const.GSpeed = 2 -- filename = os.path.join(const.GRepPysycache, 'images', 'btn-vitesse2.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-vitesse2.png') - elif const.GSpeed == 2: - const.GSpeed = 1 -- filename = os.path.join(const.GRepPysycache, 'images', 'btn-vitesse1.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-vitesse1.png') - elif const.GSpeed == 1: - const.GSpeed = 3 -- filename = os.path.join(const.GRepPysycache, 'images', 'btn-vitesse3.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-vitesse3.png') - imgtmp = pygame.image.load(filename) - - #mise a jour image -@@ -568,7 +568,7 @@ - # cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3] - # pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3]) - -- filename = dirname = os.path.join(const.GRepPysycache, 'images', 'souris.png') -+ filename = dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris.png') - GMaSouris = pygame.image.load(filename) - GMaSouris_position = GMaSouris.get_rect() - GMaSouris_position.left = const.GPosDepX -@@ -576,7 +576,7 @@ - pygame.mouse.set_pos((GMaSouris_position.left, GMaSouris_position.top)) - - #------------------ transition vers le jeu ------------------------ -- Gbackground_image, background_rect = datas.load_image('images', 'fond-buttons.bmp') -+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-buttons.bmp') - for i in range(300): - screen.blit(Gbackground_image, (0, i), (0, i, 800, 1)) - screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1)) -@@ -604,11 +604,11 @@ - GLstFicConfig = [] - - #----------------- rechercher les themes disponibles ----------------------- -- repertoire = os.path.join(const.GRepPysycache, 'themes-buttons') -+ repertoire = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons') - GLstThemesButtons = [] - for nom in os.listdir(repertoire): - #ne prendre que les repertoires -- isrep = os.path.join(const.GRepPysycache, 'themes-buttons', nom) -+ isrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-buttons', nom) - if os.path.isdir(isrep): - GLstThemesButtons.append(nom) - if len(GLstThemesButtons) == 1: -@@ -658,7 +658,7 @@ - datas.PlayWinnerSound() - - #on affiche l'image de gagne -- imggagne, imgfin_rect = datas.load_png('images', 'gagne.png') -+ imggagne, imgfin_rect = datas.load_png('%%DATADIR%%/images', 'gagne.png') - screen.blit(imggagne, (100, 40)) - pygame.display.flip() - |
