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-rw-r--r--games/0ad/files/patch-libraries_source_spidermonkey_build.sh17
1 files changed, 0 insertions, 17 deletions
diff --git a/games/0ad/files/patch-libraries_source_spidermonkey_build.sh b/games/0ad/files/patch-libraries_source_spidermonkey_build.sh
deleted file mode 100644
index 661627fc0407..000000000000
--- a/games/0ad/files/patch-libraries_source_spidermonkey_build.sh
+++ /dev/null
@@ -1,17 +0,0 @@
---- libraries/source/spidermonkey/build.sh.orig 2016-10-04 15:01:34 UTC
-+++ libraries/source/spidermonkey/build.sh
-@@ -96,6 +96,14 @@ cd js/src
- rm -rf build-debug
- rm -rf build-release
-
-+cp jsnativestack.cpp jsnativestack.cpp.orig
-+sed 's/# include <pthread_np.h>/#pragma GCC visibility push(default)\
-+#include <pthread_np.h>\
-+#pragma GCC visibility pop/' jsnativestack.cpp.orig >jsnativestack.cpp
-+
-+cp configure configure.orig
-+sed -e 's/"$ac_cv_have_visibility_class_bug" = "no"; then/"$ac_cv_have_visibility_class_bug" = "no" -a "$OS_ARCH" != "FreeBSD" ; then/' -e 's/-Werror=conversion-null//' configure.orig >configure
-+
- # We want separate debug/release versions of the library, so we have to change
- # the LIBRARY_NAME for each build.
- # (We use perl instead of sed so that it works with MozillaBuild on Windows,