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-rw-r--r--games/0ad/files/patch-libraries_source_spidermonkey_build.sh17
1 files changed, 17 insertions, 0 deletions
diff --git a/games/0ad/files/patch-libraries_source_spidermonkey_build.sh b/games/0ad/files/patch-libraries_source_spidermonkey_build.sh
new file mode 100644
index 000000000000..661627fc0407
--- /dev/null
+++ b/games/0ad/files/patch-libraries_source_spidermonkey_build.sh
@@ -0,0 +1,17 @@
+--- libraries/source/spidermonkey/build.sh.orig 2016-10-04 15:01:34 UTC
++++ libraries/source/spidermonkey/build.sh
+@@ -96,6 +96,14 @@ cd js/src
+ rm -rf build-debug
+ rm -rf build-release
+
++cp jsnativestack.cpp jsnativestack.cpp.orig
++sed 's/# include <pthread_np.h>/#pragma GCC visibility push(default)\
++#include <pthread_np.h>\
++#pragma GCC visibility pop/' jsnativestack.cpp.orig >jsnativestack.cpp
++
++cp configure configure.orig
++sed -e 's/"$ac_cv_have_visibility_class_bug" = "no"; then/"$ac_cv_have_visibility_class_bug" = "no" -a "$OS_ARCH" != "FreeBSD" ; then/' -e 's/-Werror=conversion-null//' configure.orig >configure
++
+ # We want separate debug/release versions of the library, so we have to change
+ # the LIBRARY_NAME for each build.
+ # (We use perl instead of sed so that it works with MozillaBuild on Windows,