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-rw-r--r--emulators/raine/files/patch-source::games::frogger.c30
1 files changed, 0 insertions, 30 deletions
diff --git a/emulators/raine/files/patch-source::games::frogger.c b/emulators/raine/files/patch-source::games::frogger.c
deleted file mode 100644
index 9319fc698acd..000000000000
--- a/emulators/raine/files/patch-source::games::frogger.c
+++ /dev/null
@@ -1,30 +0,0 @@
---- source/games/frogger.c.orig Sat Sep 17 10:35:38 2005
-+++ source/games/frogger.c Thu Nov 17 16:52:10 2005
-@@ -438,7 +438,7 @@
-
- static void draw_emudx() {
- UINT8 code,color;
-- SCROLL_REGS;
-+ SCROLL_REGS
- UINT8 *map,*solid;
- int coul1, coul2;
-
-@@ -796,7 +796,7 @@
- rotated you call it either col or row scroll ! */
-
- UINT8 code, color;
-- SCROLL_REGS;
-+ SCROLL_REGS
- UINT8 *map,*solid;
- int coul1, coul2;
- UINT8 *gfx = load_region[REGION_GFX1];
-@@ -868,8 +868,8 @@
- }
-
- if( check_layer_enabled(layer_id_data[1])) {
-- solid = gfx_solid[1];
- int offs;
-+ solid = gfx_solid[1];
- for (offs = 0x20 - 4;offs >= 0;offs -= 4) {
- UINT8 sx,sy,color;
- int flipx,flipy,code;