diff options
Diffstat (limited to 'emulators/ppsspp/files/extra-patch-old-joy')
-rw-r--r-- | emulators/ppsspp/files/extra-patch-old-joy | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/emulators/ppsspp/files/extra-patch-old-joy b/emulators/ppsspp/files/extra-patch-old-joy new file mode 100644 index 000000000000..2c21cf9cb720 --- /dev/null +++ b/emulators/ppsspp/files/extra-patch-old-joy @@ -0,0 +1,463 @@ +The patch reverts SDL_GameController API usage from: + +https://github.com/hrydgard/ppsspp/commit/67425d7d477d +https://github.com/hrydgard/ppsspp/commit/db2cc49e0dd1 +https://github.com/hrydgard/ppsspp/commit/e4a0a3cea3bc +https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3 +https://github.com/hrydgard/ppsspp/commit/d6b81236626f +https://github.com/hrydgard/ppsspp/commit/b058b987ad0f +https://github.com/hrydgard/ppsspp/commit/1b699363ca4d + +--- SDL/SDLJoystick.cpp.orig 2017-03-30 12:14:27 UTC ++++ SDL/SDLJoystick.cpp +@@ -1,12 +1,7 @@ + #include "SDL/SDLJoystick.h" + #include "Core/Config.h" +-#include "Common/FileUtil.h" +-#include "file/vfs.h" + + #include <iostream> +-#include <string> +- +-using namespace std; + + static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event) + { +@@ -17,65 +12,32 @@ static int SDLJoystickEventHandlerWrappe + SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) { + SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); + if (init_SDL) { +- SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER); +- } +- +- const char *dbPath = "gamecontrollerdb.txt"; +- cout << "loading control pad mappings from " << dbPath << ": "; +- +- size_t size; +- u8 *mappingData = VFSReadFile(dbPath, &size); +- if (mappingData) { +- SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size); +- // 1 to free the rw after use +- if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) { +- cout << "Failed to read mapping data - corrupt?" << endl; +- } +- delete[] mappingData; +- } else { +- cout << "gamecontrollerdb.txt missing" << endl; ++ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO); + } +- cout << "SUCCESS!" << endl; +- setUpControllers(); +-} + +-void SDLJoystick::setUpControllers() { + int numjoys = SDL_NumJoysticks(); ++ SDL_JoystickEventState(SDL_ENABLE); + for (int i = 0; i < numjoys; i++) { +- setUpController(i); +- } +- if (controllers.size() > 0) { +- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; ++ joys.push_back(SDL_JoystickOpen(i)); ++// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i)); ++ if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller")) ++ g_Config.bPS3Controller = true; + } +-} + +-void SDLJoystick::setUpController(int deviceIndex) { +- if (SDL_IsGameController(deviceIndex)) { +- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex); +- if (controller) { +- if (SDL_GameControllerGetAttached(controller)) { +- controllers.push_back(controller); +- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex; +- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: "; +- auto mapping = SDL_GameControllerMapping(controller); +- if (mapping == NULL) { +- cout << "FAILED" << endl; +- } else { +- cout << "SUCCESS, mapping is:" << endl << mapping << endl; +- } +- } else { +- SDL_GameControllerClose(controller); +- } +- } +- } ++ if (g_Config.bPS3Controller) ++ fillMappingPS3(); ++ else ++ fillMapping(); ++ ++ + } + + SDLJoystick::~SDLJoystick() { + if (registeredAsEventHandler) { + SDL_DelEventWatch(SDLJoystickEventHandlerWrapper, this); + } +- for (auto & controller : controllers) { +- SDL_GameControllerClose(controller); ++ for (SDL_Joystick *joy : joys) { ++ SDL_JoystickClose(joy); + } + } + +@@ -84,107 +46,124 @@ void SDLJoystick::registerEventHandler() + registeredAsEventHandler = true; + } + +-keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) { +- switch (button) { +- case SDL_CONTROLLER_BUTTON_DPAD_UP: +- return NKCODE_DPAD_UP; +- case SDL_CONTROLLER_BUTTON_DPAD_DOWN: +- return NKCODE_DPAD_DOWN; +- case SDL_CONTROLLER_BUTTON_DPAD_LEFT: +- return NKCODE_DPAD_LEFT; +- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: +- return NKCODE_DPAD_RIGHT; +- case SDL_CONTROLLER_BUTTON_A: +- return NKCODE_BUTTON_2; +- case SDL_CONTROLLER_BUTTON_B: +- return NKCODE_BUTTON_3; +- case SDL_CONTROLLER_BUTTON_X: +- return NKCODE_BUTTON_4; +- case SDL_CONTROLLER_BUTTON_Y: +- return NKCODE_BUTTON_1; +- case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: +- return NKCODE_BUTTON_5; +- case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: +- return NKCODE_BUTTON_6; +- case SDL_CONTROLLER_BUTTON_START: +- return NKCODE_BUTTON_10; +- case SDL_CONTROLLER_BUTTON_BACK: +- return NKCODE_BUTTON_9; // select button +- case SDL_CONTROLLER_BUTTON_GUIDE: +- return NKCODE_BACK; // pause menu +- case SDL_CONTROLLER_BUTTON_LEFTSTICK: +- return NKCODE_BUTTON_THUMBL; +- case SDL_CONTROLLER_BUTTON_RIGHTSTICK: +- return NKCODE_BUTTON_THUMBR; +- case SDL_CONTROLLER_BUTTON_INVALID: +- default: +- return NKCODE_UNKNOWN; +- } +-} +- + void SDLJoystick::ProcessInput(SDL_Event &event){ + switch (event.type) { +- case SDL_CONTROLLERBUTTONDOWN: +- if (event.cbutton.state == SDL_PRESSED) { +- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button); +- if (code != NKCODE_UNKNOWN) { ++ case SDL_JOYAXISMOTION: ++ { ++ std::map<int, int>::const_iterator i = SDLJoyAxisMap.find(event.jaxis.axis); ++ int deviceIndex = getDeviceIndex(event.jaxis.which); ++ if (i != SDLJoyAxisMap.end() && deviceIndex >= 0) { ++ AxisInput axis; ++ axis.axisId = i->second; ++ // 1.2 to try to approximate the PSP's clamped rectangular range. ++ axis.value = 1.2 * event.jaxis.value / 32767.0f; ++ if (axis.value > 1.0f) axis.value = 1.0f; ++ if (axis.value < -1.0f) axis.value = -1.0f; ++ axis.deviceId = DEVICE_ID_PAD_0 + deviceIndex; ++ axis.flags = 0; ++ NativeAxis(axis); ++ } ++ break; ++ } ++ ++ case SDL_JOYBUTTONDOWN: ++ { ++ std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button); ++ int deviceIndex = getDeviceIndex(event.jbutton.which); ++ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) { + KeyInput key; + key.flags = KEY_DOWN; +- key.keyCode = code; +- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); ++ key.keyCode = i->second; ++ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; + NativeKey(key); + } ++ break; + } +- break; +- case SDL_CONTROLLERBUTTONUP: +- if (event.cbutton.state == SDL_RELEASED) { +- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button); +- if (code != NKCODE_UNKNOWN) { ++ ++ case SDL_JOYBUTTONUP: ++ { ++ std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button); ++ int deviceIndex = getDeviceIndex(event.jbutton.which); ++ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) { + KeyInput key; + key.flags = KEY_UP; +- key.keyCode = code; +- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); ++ key.keyCode = i->second; ++ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; + NativeKey(key); + } ++ break; + } +- break; +- case SDL_CONTROLLERAXISMOTION: +- AxisInput axis; +- axis.axisId = event.caxis.axis; +- // 1.2 to try to approximate the PSP's clamped rectangular range. +- axis.value = 1.2 * event.caxis.value / 32767.0f; +- if (axis.value > 1.0f) axis.value = 1.0f; +- if (axis.value < -1.0f) axis.value = -1.0f; +- axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which); +- axis.flags = 0; +- NativeAxis(axis); +- break; +- case SDL_CONTROLLERDEVICEREMOVED: +- // for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED +- for (auto it = controllers.begin(); it != controllers.end(); ++it) { +- if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) { +- SDL_GameControllerClose(*it); +- controllers.erase(it); ++ ++ case SDL_JOYHATMOTION: ++ { ++ int deviceIndex = getDeviceIndex(event.jhat.which); ++ if (deviceIndex < 0) { + break; + } ++#ifdef _WIN32 ++ KeyInput key; ++ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; ++ ++ key.flags = (event.jhat.value & SDL_HAT_UP)?KEY_DOWN:KEY_UP; ++ key.keyCode = NKCODE_DPAD_UP; ++ NativeKey(key); ++ key.flags = (event.jhat.value & SDL_HAT_LEFT)?KEY_DOWN:KEY_UP; ++ key.keyCode = NKCODE_DPAD_LEFT; ++ NativeKey(key); ++ key.flags = (event.jhat.value & SDL_HAT_DOWN)?KEY_DOWN:KEY_UP; ++ key.keyCode = NKCODE_DPAD_DOWN; ++ NativeKey(key); ++ key.flags = (event.jhat.value & SDL_HAT_RIGHT)?KEY_DOWN:KEY_UP; ++ key.keyCode = NKCODE_DPAD_RIGHT; ++ NativeKey(key); ++#else ++ AxisInput axisX; ++ AxisInput axisY; ++ axisX.axisId = JOYSTICK_AXIS_HAT_X; ++ axisY.axisId = JOYSTICK_AXIS_HAT_Y; ++ axisX.deviceId = DEVICE_ID_PAD_0 + deviceIndex; ++ axisY.deviceId = DEVICE_ID_PAD_0 + deviceIndex; ++ axisX.value = 0.0f; ++ axisY.value = 0.0f; ++ if (event.jhat.value & SDL_HAT_LEFT) axisX.value = -1.0f; ++ if (event.jhat.value & SDL_HAT_RIGHT) axisX.value = 1.0f; ++ if (event.jhat.value & SDL_HAT_DOWN) axisY.value = 1.0f; ++ if (event.jhat.value & SDL_HAT_UP) axisY.value = -1.0f; ++ NativeAxis(axisX); ++ NativeAxis(axisY); ++#endif ++ break; + } +- break; +- case SDL_CONTROLLERDEVICEADDED: +- // for add events, "which" is the device index! +- int prevNumControllers = controllers.size(); +- setUpController(event.cdevice.which); +- if (prevNumControllers == 0 && controllers.size() > 0) { +- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; ++ ++ case SDL_JOYDEVICEADDED: ++ { ++ int deviceIndex = event.jdevice.which; ++ if (deviceIndex >= joys.size()) { ++ joys.resize(deviceIndex+1); ++ } ++ joys[deviceIndex] = SDL_JoystickOpen(deviceIndex); ++ SDL_JoystickEventState(SDL_ENABLE); ++ break; ++ } ++ ++ case SDL_JOYDEVICEREMOVED: ++ { ++ int deviceIndex = getDeviceIndex(event.jdevice.which); ++ if (deviceIndex >= 0) { ++ SDL_JoystickClose(joys[deviceIndex]); ++ joys[deviceIndex] = 0; ++ } ++ break; + } +- break; + } + } + + int SDLJoystick::getDeviceIndex(int instanceId) { +- auto it = controllerDeviceMap.find(instanceId); +- if (it == controllerDeviceMap.end()) { +- // could not find device +- return -1; ++ for (int i = 0; i < joys.size(); i++) { ++ SDL_Joystick *joy = joys[i]; ++ if (SDL_JoystickInstanceID(joy) == instanceId) { ++ return i; ++ } + } +- return it->second; ++ return -1; + } +--- SDL/SDLJoystick.h.orig 2017-03-30 12:14:27 UTC ++++ SDL/SDLJoystick.h +@@ -1,9 +1,11 @@ + #pragma once + #ifdef _WIN32 + #include "SDL/SDL.h" ++#include "SDL/SDL_joystick.h" + #include "SDL/SDL_thread.h" + #else + #include "SDL.h" ++#include "SDL_joystick.h" + #include "SDL_thread.h" + #endif + +@@ -21,11 +23,119 @@ public: + void ProcessInput(SDL_Event &event); + + private: +- void setUpController(int deviceIndex); +- void setUpControllers(); +- keycode_t getKeycodeForButton(SDL_GameControllerButton button); +- int getDeviceIndex(int instanceId); ++ void fillMappingPS3() ++ { ++ SDLJoyButtonMap[14] = NKCODE_BUTTON_1; // Cross ++ SDLJoyButtonMap[13] = NKCODE_BUTTON_2; // Circle ++ SDLJoyButtonMap[15] = NKCODE_BUTTON_3; // Sqlare ++ SDLJoyButtonMap[12] = NKCODE_BUTTON_4; // Triangle ++ SDLJoyButtonMap[10] = NKCODE_BUTTON_5; // L1 ++ SDLJoyButtonMap[11] = NKCODE_BUTTON_6; // R1 ++ SDLJoyButtonMap[8] = NKCODE_BUTTON_7; // L2 ++ SDLJoyButtonMap[9] = NKCODE_BUTTON_8; // R2 ++ SDLJoyButtonMap[0] = NKCODE_BUTTON_9; // Select ++ SDLJoyButtonMap[3] = NKCODE_BUTTON_10; // Start ++ SDLJoyButtonMap[1] = NKCODE_BUTTON_11; // L3 ++ SDLJoyButtonMap[2] = NKCODE_BUTTON_12; // R3 ++ SDLJoyButtonMap[16] = NKCODE_BUTTON_13; // PS ++ SDLJoyButtonMap[4] = NKCODE_DPAD_UP; ++ SDLJoyButtonMap[6] = NKCODE_DPAD_DOWN; ++ SDLJoyButtonMap[7] = NKCODE_DPAD_LEFT; ++ SDLJoyButtonMap[5] = NKCODE_DPAD_RIGHT; ++ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; ++ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; ++ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; ++ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; ++ } ++ void fillMapping() ++ { ++ //TODO: C++11 aggregate initialization ++ //would remove runtime overhead completely ++ ++ // Mapping on Windows ++#ifdef _WIN32 ++ SDLJoyButtonMap[0] = NKCODE_BUTTON_2; ++ SDLJoyButtonMap[1] = NKCODE_BUTTON_3; ++ SDLJoyButtonMap[2] = NKCODE_BUTTON_4; ++ SDLJoyButtonMap[3] = NKCODE_BUTTON_1; ++ SDLJoyButtonMap[4] = NKCODE_BUTTON_7; ++ SDLJoyButtonMap[5] = NKCODE_BUTTON_8; ++ SDLJoyButtonMap[6] = NKCODE_BUTTON_9; ++ SDLJoyButtonMap[7] = NKCODE_BUTTON_10; ++ SDLJoyButtonMap[8] = NKCODE_BUTTON_11; ++ SDLJoyButtonMap[9] = NKCODE_BUTTON_12; ++ SDLJoyButtonMap[10] = NKCODE_BUTTON_5; ++ SDLJoyButtonMap[11] = NKCODE_BUTTON_6; ++ SDLJoyButtonMap[12] = NKCODE_BUTTON_7; ++ SDLJoyButtonMap[13] = NKCODE_BUTTON_8; ++ SDLJoyButtonMap[14] = NKCODE_BUTTON_9; ++ ++ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; ++ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; ++ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; ++ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; ++ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; ++ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; ++ // Mapping on MacOSX to match X360 controller ++#elif __APPLE__ ++ SDLJoyButtonMap[0] = NKCODE_DPAD_UP; ++ SDLJoyButtonMap[1] = NKCODE_DPAD_DOWN; ++ SDLJoyButtonMap[2] = NKCODE_DPAD_LEFT; ++ SDLJoyButtonMap[3] = NKCODE_DPAD_RIGHT; ++ SDLJoyButtonMap[4] = NKCODE_BUTTON_10; ++ SDLJoyButtonMap[5] = NKCODE_BUTTON_9; ++ SDLJoyButtonMap[6] = NKCODE_BUTTON_5; ++ SDLJoyButtonMap[7] = NKCODE_BUTTON_6; ++ SDLJoyButtonMap[8] = NKCODE_BUTTON_7; ++ SDLJoyButtonMap[9] = NKCODE_BUTTON_8; ++ SDLJoyButtonMap[10] = NKCODE_BUTTON_SELECT; ++ SDLJoyButtonMap[11] = NKCODE_BUTTON_2; ++ SDLJoyButtonMap[12] = NKCODE_BUTTON_3; ++ SDLJoyButtonMap[13] = NKCODE_BUTTON_4; ++ SDLJoyButtonMap[14] = NKCODE_BUTTON_1; ++ SDLJoyButtonMap[15] = NKCODE_BUTTON_11; ++ SDLJoyButtonMap[16] = NKCODE_BUTTON_12; ++ ++ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; ++ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; ++ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; ++ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; ++ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; ++ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; ++ // Mapping on Linux/Android/Other to match X360 and wii-u pro controller ++#else ++ SDLJoyButtonMap[0] = NKCODE_BUTTON_1; ++ SDLJoyButtonMap[1] = NKCODE_BUTTON_2; ++ SDLJoyButtonMap[2] = NKCODE_BUTTON_3; ++ SDLJoyButtonMap[3] = NKCODE_BUTTON_4; ++ SDLJoyButtonMap[4] = NKCODE_BUTTON_5; ++ SDLJoyButtonMap[5] = NKCODE_BUTTON_6; ++ SDLJoyButtonMap[6] = NKCODE_BUTTON_7; ++ SDLJoyButtonMap[7] = NKCODE_BUTTON_8; ++ SDLJoyButtonMap[8] = NKCODE_BUTTON_9; ++ SDLJoyButtonMap[9] = NKCODE_BUTTON_10; ++ SDLJoyButtonMap[10] = NKCODE_BUTTON_11; ++ SDLJoyButtonMap[11] = NKCODE_BUTTON_12; ++ SDLJoyButtonMap[12] = NKCODE_BUTTON_13; ++ SDLJoyButtonMap[13] = NKCODE_DPAD_UP; ++ SDLJoyButtonMap[14] = NKCODE_DPAD_DOWN; ++ SDLJoyButtonMap[15] = NKCODE_DPAD_LEFT; ++ SDLJoyButtonMap[16] = NKCODE_DPAD_RIGHT; ++ ++ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; ++ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; ++ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; ++ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; ++ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; ++ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; ++ ++#endif ++ } ++ std::map<int, int> SDLJoyButtonMap; ++ std::map<int, int> SDLJoyAxisMap; ++ ++ std::vector<SDL_Joystick *> joys; + bool registeredAsEventHandler; +- std::vector<SDL_GameController *> controllers; +- std::map<int, int> controllerDeviceMap; ++ ++ int getDeviceIndex(int instanceId); + }; +--- ext/native/base/PCMain.cpp.orig 2017-03-30 12:14:27 UTC ++++ ext/native/base/PCMain.cpp +@@ -399,7 +399,7 @@ int main(int argc, char *argv[]) { + NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version); + + bool joystick_enabled = true; +- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) { ++ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) { + joystick_enabled = false; + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { + fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); 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