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authorKirill Ponomarev <krion@FreeBSD.org>2004-07-13 08:33:57 +0000
committerKirill Ponomarev <krion@FreeBSD.org>2004-07-13 08:33:57 +0000
commite2ca6bea49eef37b38c7d98b702dd449492b4b8e (patch)
tree2f117f6da1ebdb7dc6b8cfdccf8fa7a8fcfa5212 /graphics/cal3d/files/patch-src_cal3d_Makefile.am
parent- Patch out $ python - print site.sitedirs invocation. According to perky: (diff)
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de>
Diffstat (limited to 'graphics/cal3d/files/patch-src_cal3d_Makefile.am')
-rw-r--r--graphics/cal3d/files/patch-src_cal3d_Makefile.am12
1 files changed, 12 insertions, 0 deletions
diff --git a/graphics/cal3d/files/patch-src_cal3d_Makefile.am b/graphics/cal3d/files/patch-src_cal3d_Makefile.am
new file mode 100644
index 000000000000..af0cd89babb1
--- /dev/null
+++ b/graphics/cal3d/files/patch-src_cal3d_Makefile.am
@@ -0,0 +1,12 @@
+--- src/cal3d/Makefile.am.orig Mon Jul 12 17:34:29 2004
++++ src/cal3d/Makefile.am Mon Jul 12 17:35:04 2004
+@@ -13,7 +13,8 @@
+ INCLUDES = $(all_includes) -I$(top_srcdir)/src
+
+ all_libraries = @all_libraries@
+-LDFLAGS = @LDFLAGS@
++#LDFLAGS = @LDFLAGS@
++AM_LDFLAGS = @AM_LDFLAGS@
+
+ EXTRA_DIST = cal3d.rc cal3d.dsp SConscript
+