From e2ca6bea49eef37b38c7d98b702dd449492b4b8e Mon Sep 17 00:00:00 2001 From: Kirill Ponomarev Date: Tue, 13 Jul 2004 08:33:57 +0000 Subject: Add cal3d 0.9.1, Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter --- graphics/cal3d/files/patch-src_cal3d_Makefile.am | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 graphics/cal3d/files/patch-src_cal3d_Makefile.am (limited to 'graphics/cal3d/files/patch-src_cal3d_Makefile.am') diff --git a/graphics/cal3d/files/patch-src_cal3d_Makefile.am b/graphics/cal3d/files/patch-src_cal3d_Makefile.am new file mode 100644 index 000000000000..af0cd89babb1 --- /dev/null +++ b/graphics/cal3d/files/patch-src_cal3d_Makefile.am @@ -0,0 +1,12 @@ +--- src/cal3d/Makefile.am.orig Mon Jul 12 17:34:29 2004 ++++ src/cal3d/Makefile.am Mon Jul 12 17:35:04 2004 +@@ -13,7 +13,8 @@ + INCLUDES = $(all_includes) -I$(top_srcdir)/src + + all_libraries = @all_libraries@ +-LDFLAGS = @LDFLAGS@ ++#LDFLAGS = @LDFLAGS@ ++AM_LDFLAGS = @AM_LDFLAGS@ + + EXTRA_DIST = cal3d.rc cal3d.dsp SConscript + -- cgit v1.2.3