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authorDominic Fandrey <kami@FreeBSD.org>2016-04-25 22:43:23 +0000
committerDominic Fandrey <kami@FreeBSD.org>2016-04-25 22:43:23 +0000
commit9ab41ffb0ed7fe5b80ada841b19b709a527be516 (patch)
treeb925cdd4e451243acc640cf04658621ba50ec608 /games/ioquake3/files/patch-code-qcommon-vm_x86.c
parentUpdate libbluray and related libraries (diff)
Update and clean up the ioquake3 family of ports.
The following maintenance operations were performed: - Recreate all patches with `make makepatch` - Add LICENSE - Update MAINTAINER to kami@freebsd.org - games/ioquake3 - Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu - Add support for slaves using different SDL versions - games/ioquake3-devel - Update to GIT revision 2808 - Use SDL2 - games/iourbanterror - Change treatment of patches so `make makepatch` doesn't screw the patches in ${MASTERDIR}/files over - Update 4.2.018 to 4.2.023 - games/urbanterror-data - Update 4.2.018 to 4.2.023 - Fix install without DOCS Reviewed by: cs Approved by: cs Differential Revision: https://reviews.freebsd.org/D5816
Diffstat (limited to 'games/ioquake3/files/patch-code-qcommon-vm_x86.c')
-rw-r--r--games/ioquake3/files/patch-code-qcommon-vm_x86.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/ioquake3/files/patch-code-qcommon-vm_x86.c b/games/ioquake3/files/patch-code-qcommon-vm_x86.c
index c5d8d1b8c766..a189b82107ea 100644
--- a/games/ioquake3/files/patch-code-qcommon-vm_x86.c
+++ b/games/ioquake3/files/patch-code-qcommon-vm_x86.c
@@ -1,6 +1,6 @@
---- code/qcommon/vm_x86.c.orig 2008-08-18 01:22:06.000000000 +0200
-+++ code/qcommon/vm_x86.c 2013-11-14 11:44:27.000000000 +0100
-@@ -36,7 +36,25 @@
+--- code/qcommon/vm_x86.c.orig 2008-08-17 23:22:06 UTC
++++ code/qcommon/vm_x86.c
+@@ -36,7 +36,25 @@ Foundation, Inc., 51 Franklin St, Fifth
/* need this on NX enabled systems (i386 with PAE kernel or
* noexec32=on x86_64) */
@@ -27,7 +27,7 @@
#define VM_X86_MMAP
#endif
-@@ -90,7 +108,11 @@
+@@ -90,7 +108,11 @@ void AsmCall(void);
static void (*const asmCallPtr)(void) = AsmCall;