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authorDominic Fandrey <kami@FreeBSD.org>2016-04-25 22:43:23 +0000
committerDominic Fandrey <kami@FreeBSD.org>2016-04-25 22:43:23 +0000
commit9ab41ffb0ed7fe5b80ada841b19b709a527be516 (patch)
treeb925cdd4e451243acc640cf04658621ba50ec608 /games/ioquake3/files/patch-code-qcommon-files.c
parentUpdate libbluray and related libraries (diff)
Update and clean up the ioquake3 family of ports.
The following maintenance operations were performed: - Recreate all patches with `make makepatch` - Add LICENSE - Update MAINTAINER to kami@freebsd.org - games/ioquake3 - Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu - Add support for slaves using different SDL versions - games/ioquake3-devel - Update to GIT revision 2808 - Use SDL2 - games/iourbanterror - Change treatment of patches so `make makepatch` doesn't screw the patches in ${MASTERDIR}/files over - Update 4.2.018 to 4.2.023 - games/urbanterror-data - Update 4.2.018 to 4.2.023 - Fix install without DOCS Reviewed by: cs Approved by: cs Differential Revision: https://reviews.freebsd.org/D5816
Diffstat (limited to 'games/ioquake3/files/patch-code-qcommon-files.c')
-rw-r--r--games/ioquake3/files/patch-code-qcommon-files.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/ioquake3/files/patch-code-qcommon-files.c b/games/ioquake3/files/patch-code-qcommon-files.c
index be48d4f46238..3477203f9680 100644
--- a/games/ioquake3/files/patch-code-qcommon-files.c
+++ b/games/ioquake3/files/patch-code-qcommon-files.c
@@ -1,6 +1,6 @@
---- code/qcommon/files.c.orig 2009-12-08 11:07:08.000000000 +0100
-+++ code/qcommon/files.c 2009-12-08 11:08:41.000000000 +0100
-@@ -241,6 +241,7 @@
+--- code/qcommon/files.c.orig 2009-02-26 13:02:59 UTC
++++ code/qcommon/files.c
+@@ -241,6 +241,7 @@ static cvar_t *fs_apppath;
#endif
static cvar_t *fs_basepath;
@@ -8,7 +8,7 @@
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
-@@ -2761,6 +2762,7 @@
+@@ -2761,6 +2762,7 @@ static void FS_Startup( const char *game
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );