diff options
author | Dominic Fandrey <kami@FreeBSD.org> | 2016-04-25 22:43:23 +0000 |
---|---|---|
committer | Dominic Fandrey <kami@FreeBSD.org> | 2016-04-25 22:43:23 +0000 |
commit | 9ab41ffb0ed7fe5b80ada841b19b709a527be516 (patch) | |
tree | b925cdd4e451243acc640cf04658621ba50ec608 /games/ioquake3/files/patch-code-qcommon-files.c | |
parent | Update libbluray and related libraries (diff) |
Update and clean up the ioquake3 family of ports.
The following maintenance operations were performed:
- Recreate all patches with `make makepatch`
- Add LICENSE
- Update MAINTAINER to kami@freebsd.org
- games/ioquake3
- Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu
- Add support for slaves using different SDL versions
- games/ioquake3-devel
- Update to GIT revision 2808
- Use SDL2
- games/iourbanterror
- Change treatment of patches so `make makepatch` doesn't screw the patches in ${MASTERDIR}/files over
- Update 4.2.018 to 4.2.023
- games/urbanterror-data
- Update 4.2.018 to 4.2.023
- Fix install without DOCS
Reviewed by: cs
Approved by: cs
Differential Revision: https://reviews.freebsd.org/D5816
Diffstat (limited to 'games/ioquake3/files/patch-code-qcommon-files.c')
-rw-r--r-- | games/ioquake3/files/patch-code-qcommon-files.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/games/ioquake3/files/patch-code-qcommon-files.c b/games/ioquake3/files/patch-code-qcommon-files.c index be48d4f46238..3477203f9680 100644 --- a/games/ioquake3/files/patch-code-qcommon-files.c +++ b/games/ioquake3/files/patch-code-qcommon-files.c @@ -1,6 +1,6 @@ ---- code/qcommon/files.c.orig 2009-12-08 11:07:08.000000000 +0100 -+++ code/qcommon/files.c 2009-12-08 11:08:41.000000000 +0100 -@@ -241,6 +241,7 @@ +--- code/qcommon/files.c.orig 2009-02-26 13:02:59 UTC ++++ code/qcommon/files.c +@@ -241,6 +241,7 @@ static cvar_t *fs_apppath; #endif static cvar_t *fs_basepath; @@ -8,7 +8,7 @@ static cvar_t *fs_basegame; static cvar_t *fs_gamedirvar; static searchpath_t *fs_searchpaths; -@@ -2761,6 +2762,7 @@ +@@ -2761,6 +2762,7 @@ static void FS_Startup( const char *game fs_debug = Cvar_Get( "fs_debug", "0", 0 ); fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT ); fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT ); |