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authorTorsten Zuehlsdorff <tz@FreeBSD.org>2018-04-05 08:50:40 +0000
committerTorsten Zuehlsdorff <tz@FreeBSD.org>2018-04-05 08:50:40 +0000
commitfed3ef2f5f50d8d64c54d6fd33bbf3c08adb19d9 (patch)
tree85a015672d9ac7271900a68b285df2875ab90c02 /games/flightgear-terragear/files/patch-tg_shapefile.cxx
parentFix build with ld.lld linker. (diff)
New port: games/flightgear-terragear
TerraGear is a collection of tools for building scenery for the FlightGear project. Generally, the process is done in two steps: 1. Preprocess the original raw data. This chops up the data into the FG tiling scheme and saves it in a simple, intermediate format. 2. Collect all the different pieces of intermediate data and assemble them into a 3d model of the terrain. WWW: https://github.com/FlightGear/terragear PR: 223648 Submitted by: Michael Danilov <mike.d.ft402@gmail.com>
Diffstat (limited to 'games/flightgear-terragear/files/patch-tg_shapefile.cxx')
-rw-r--r--games/flightgear-terragear/files/patch-tg_shapefile.cxx11
1 files changed, 11 insertions, 0 deletions
diff --git a/games/flightgear-terragear/files/patch-tg_shapefile.cxx b/games/flightgear-terragear/files/patch-tg_shapefile.cxx
new file mode 100644
index 000000000000..46e249f09b51
--- /dev/null
+++ b/games/flightgear-terragear/files/patch-tg_shapefile.cxx
@@ -0,0 +1,11 @@
+--- src/Lib/terragear/tg_shapefile.cxx.orig 2017-10-07 06:58:20 UTC
++++ src/Lib/terragear/tg_shapefile.cxx
+@@ -152,7 +152,7 @@
+ }
+
+ // close after each write
+- if ( ds_id >= 0 ) {
++ if ( ds_id >= (void *)0 ) {
+ ds_id = tgShapefile::CloseDatasource( ds_id );
+ }
+ }