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authorFlorent Thoumie <flz@FreeBSD.org>2005-11-17 18:03:14 +0000
committerFlorent Thoumie <flz@FreeBSD.org>2005-11-17 18:03:14 +0000
commit93350b17573a67eae43c4d7714aa6f025bc964d1 (patch)
treeb7f52e927fbbf196b2e3351d27d61d7941a82f3b /emulators/raine/files/patch-source_games_esd16.c
parento Update to 7.4.8 (diff)
- Update to 0.43.2.
- More patches to make it compile properly with a C89 C compiler.
Diffstat (limited to 'emulators/raine/files/patch-source_games_esd16.c')
-rw-r--r--emulators/raine/files/patch-source_games_esd16.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/emulators/raine/files/patch-source_games_esd16.c b/emulators/raine/files/patch-source_games_esd16.c
new file mode 100644
index 000000000000..1ff24ecfbd08
--- /dev/null
+++ b/emulators/raine/files/patch-source_games_esd16.c
@@ -0,0 +1,17 @@
+--- source/games/esd16.c.orig Thu Nov 17 16:34:24 2005
++++ source/games/esd16.c Thu Nov 17 16:34:48 2005
+@@ -552,12 +552,13 @@
+ }
+
+ static void draw_multchmp() {
+- ClearPaletteMap();
+ int x16,y16,zzz,zzzz;
+ int zz;
+ int x,y;
+ UINT16 code;
+ UINT8 *map;
++
++ ClearPaletteMap();
+
+ // 1 layer is opaque 1024x512, 8x8 sprites
+ if (check_layer_enabled(layer_id_data[1])) {