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commit 6b3071113783
Author: jgilbert@mozilla.com <jdashg@gmail.com>
Date: Thu May 24 15:45:25 2018 -0700
Bug 1458264 - Reset UNPACK_SKIP vars when uploading zeros. r=kvark, a=RyanVM
MozReview-Commit-ID: ILB6MqgnrXX
--HG--
extra : rebase_source : 645475fd6b978b00b0b61eef42df2a771563968c
extra : source : c2f90b73e27aa5402636aee5f03891298502c416
---
dom/canvas/WebGLContextDraw.cpp | 21 +++++++++++++++------
1 file changed, 15 insertions(+), 6 deletions(-)
diff --git dom/canvas/WebGLContextDraw.cpp dom/canvas/WebGLContextDraw.cpp
index a28d93325692b..3f179477b3bcd 100644
--- dom/canvas/WebGLContextDraw.cpp
+++ dom/canvas/WebGLContextDraw.cpp
@@ -205,7 +205,21 @@ WebGLContext::BindFakeBlack(uint32_t texUnit, TexTarget target, FakeBlackType fa
UniquePtr<FakeBlackTexture>& fakeBlackTex = *slot;
if (!fakeBlackTex) {
+ gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
+ if (IsWebGL2()) {
+ gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS, 0);
+ gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, 0);
+ gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, 0);
+ }
+
fakeBlackTex = FakeBlackTexture::Create(gl, target, fakeBlack);
+
+ gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, mPixelStore_UnpackAlignment);
+ if (IsWebGL2()) {
+ gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS, mPixelStore_UnpackSkipPixels);
+ gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, mPixelStore_UnpackSkipRows);
+ gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, mPixelStore_UnpackSkipImages);
+ }
if (!fakeBlackTex) {
return false;
}
@@ -995,13 +1009,8 @@ WebGLContext::FakeBlackTexture::Create(gl::GLContext* gl, TexTarget target,
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
- // We allocate our zeros on the heap, and we overallocate (16 bytes instead of 4) to
- // minimize the risk of running into a driver bug in texImage2D, as it is a bit
- // unusual maybe to create 1x1 textures, and the stack may not have the alignment that
- // TexImage2D expects.
-
const webgl::DriverUnpackInfo dui = {texFormat, texFormat, LOCAL_GL_UNSIGNED_BYTE};
- UniqueBuffer zeros = moz_xcalloc(1, 16); // Infallible allocation.
+ UniqueBuffer zeros = moz_xcalloc(1, 4); // Infallible allocation.
MOZ_ASSERT(gl->IsCurrent());
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