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--- media/gpu/vaapi/vaapi_wrapper.cc.orig 2023-12-23 12:33:28 UTC
+++ media/gpu/vaapi/vaapi_wrapper.cc
@@ -71,7 +71,7 @@
using media_gpu_vaapi::kModuleVa_prot;
#endif
-#if BUILDFLAG(IS_LINUX)
+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
#include "base/files/file_util.h"
#include "base/strings/string_split.h"
#endif
@@ -1445,7 +1445,7 @@ bool IsVBREncodingSupported(VAProfile va_profile) {
return VASupportedProfiles::Get().IsProfileSupported(mode, va_profile);
}
-#if BUILDFLAG(IS_LINUX)
+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
// Some VA-API drivers (vdpau-va-driver) will crash if used with VA/DRM on
// NVIDIA GPUs. This function checks if such drivers are present.
bool IsBrokenNvidiaVaapiDriverPresent() {
@@ -1506,7 +1506,7 @@ void VADisplayStateSingleton::PreSandboxInitialization
VADisplayStateSingleton& va_display_state = GetInstance();
base::AutoLock lock(va_display_state.lock_);
-#if BUILDFLAG(IS_LINUX)
+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
std::string va_driver_name;
auto env = base::Environment::Create();
if (env->GetVar("LIBVA_DRIVER_NAME", &va_driver_name) &&
@@ -1543,7 +1543,7 @@ void VADisplayStateSingleton::PreSandboxInitialization
if (base::EqualsCaseInsensitiveASCII(version_name, "vgem")) {
continue;
}
-#if BUILDFLAG(IS_LINUX)
+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
// Skip NVIDIA GPUs if the VA-API driver used for them is known for crashing
// with VA/DRM.
if (is_nvidia_va_drm_broken &&
@@ -1576,7 +1576,7 @@ VADisplayStateHandle VADisplayStateSingleton::GetHandl
return {};
}
-#if BUILDFLAG(IS_OZONE) && BUILDFLAG(IS_LINUX)
+#if BUILDFLAG(IS_OZONE) && (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD))
// TODO(crbug.com/1116701): add vaapi support for other Ozone platforms on
// Linux. See comment in OzonePlatform::PlatformProperties::supports_vaapi
// for more details. This will also require revisiting everything that's
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