summaryrefslogtreecommitdiff
path: root/games/znibbles/files/patch-src::World.C
blob: e44be3b2f023d96d88d15d34203b80db0f2a4d2a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
--- src/World.C	Wed May 12 11:45:46 1999
+++ src/World.C	Sat Oct 26 00:41:48 2002
@@ -145,8 +145,8 @@
 
   if (!p) { // here it's really bad. Have to raise an exception !
     if (debug)
-      cerr << "World::lookup_object(): invalid object id=" << obj_id \
-	   << " !!!" << endl;
+      std::cerr << "World::lookup_object(): invalid object id=" << obj_id \
+	   << " !!!" << std::endl;
     return * objects.front(); /// @@ NNNNOOOOOONNNNNNNNNNNNNNNNNNNNNNNN!
   }
 
@@ -182,7 +182,7 @@
     break;
   default:
     if (debug)
-      cerr << "World::read_new_object(): unknown object!\n";
+      std::cerr << "World::read_new_object(): unknown object!\n";
     break;
   }
 
@@ -201,7 +201,7 @@
     remove_object0(p);
   else {
     if (debug)
-      cerr << "remove_object(): invalid object_id! id=" << obj_id << endl;
+      std::cerr << "remove_object(): invalid object_id! id=" << obj_id << std::endl;
   }
 }
 
@@ -243,8 +243,8 @@
 
   if (!p) { // la, c'est tres grave. Faut faire une exception!
     if (debug)
-      cerr << "World::lookup_player(): invalid player id=" << player_id \
-	   << " !!!" << endl;
+      std::cerr << "World::lookup_player(): invalid player id=" << player_id \
+	   << " !!!" << std::endl;
     return * new Player(*this);  // <- en attendant mieux.
   }
 
@@ -269,7 +269,7 @@
 /* unlimited number of players!
   if (nbplayers >= maxplayers) {
     close(socknum);
-    cerr << "Too many players ! \n";
+    std::cerr << "Too many players ! \n";
     return;
   }
 */
@@ -278,16 +278,16 @@
   trame.set_timeout(5000);
   if (-1 == trame.receive_from(socknum)) {
     if (debug)
-      cerr << "World::server_add_player(): cannot read welcome packet " \
-	"from client" << endl;
+      std::cerr << "World::server_add_player(): cannot read welcome packet " \
+	"from client" << std::endl;
     close(socknum);
     return;
   }
   
   if (trame.peek_char() != JOIN_GAME) {
     if (debug)
-      cerr << "World::server_add_player(): Should have got JOIN_GAME ( " 
-	   << (int) JOIN_GAME << "), got " << (int) trame.peek_char() << endl;
+      std::cerr << "World::server_add_player(): Should have got JOIN_GAME ( " 
+	   << (int) JOIN_GAME << "), got " << (int) trame.peek_char() << std::endl;
     return;
   }
   trame.get_char();
@@ -321,7 +321,7 @@
   trameZ.set_timeout(1);
 
   if (debug)
-    cout << "World::server_add_player_other(): adding a subplayer" << endl;
+    std::cout << "World::server_add_player_other(): adding a subplayer" << std::endl;
 
   Player& p = * new Player(*this, socknum);
 
@@ -357,8 +357,8 @@
 
   if (!p) { // la, c'est tres grave. Faut faire une exception!
     if (debug)
-      cerr << "World::remove_player(): invalid player id=" << player_id \
-	   << " !!!" << endl;
+      std::cerr << "World::remove_player(): invalid player id=" << player_id \
+	   << " !!!" << std::endl;
     return;
   }
 
@@ -513,11 +513,11 @@
 	  && ((Movable *) objects(p))->player_id == 0)
 	nbworm++;
     
-    //    cout << "actually I have " << nbworm << " own worms..." << endl;
+    //    std::cout << "actually I have " << nbworm << " own worms..." << std::endl;
 
     // @@ 2: a mettre en parametre
     if (nbworm < 2) {
-      //      cout << "adding one.. heehe" << endl;
+      //      std::cout << "adding one.. heehe" << std::endl;
       Movable& worm = * new Movable(*this);
       worm.auto_position(map);
       worm.add_type(map);
@@ -569,7 +569,7 @@
 {
   if (t.get_char() != WORLD_DESC) {
     if (debug)
-      cerr << " petard le bordel geant! \n";
+      std::cerr << " petard le bordel geant! \n";
     exit(1);
   }
 
@@ -708,11 +708,11 @@
     
     default:
       if (debug)
-	cerr<< "read_changes(): unexpected trame Id == " \
-	    << (int) t.peek_char() << endl;
+	std::cerr<< "read_changes(): unexpected trame Id == " \
+	    << (int) t.peek_char() << std::endl;
       t.get_char();
       if (debug)
-	cerr<< "read_changes(): left in trame = ";
+	std::cerr<< "read_changes(): left in trame = ";
       t.dump_left();
       break;
     }
@@ -743,16 +743,16 @@
 // for debug purposes
 void World::display()
 {
-  cout << "ID: " << id << "  WORLD";
-  cout << "  dims=" << x_dim << "x" << y_dim;
-  cout << " cycle=" << playcycle << endl;
-  cout << "  " << nbplayers << " players " << endl;
+  std::cout << "ID: " << id << "  WORLD";
+  std::cout << "  dims=" << x_dim << "x" << y_dim;
+  std::cout << " cycle=" << playcycle << std::endl;
+  std::cout << "  " << nbplayers << " players " << std::endl;
 
   // here we add if(1) to avoid bogus compilers problems
   if (1) for (Pix p = players.first(); p; players.next(p))
     players(p)->display();
 
-  cout << "  " << nbobjects << " objects " << endl;
+  std::cout << "  " << nbobjects << " objects " << std::endl;
 
   for (Pix p = objects.first(); p; objects.next(p))
      objects(p)->display();
@@ -826,7 +826,7 @@
 
     if (retval < 0) {
       if (debug)
-	cerr << "World::get_client_responses(): bug quelque part!" << endl;
+	std::cerr << "World::get_client_responses(): bug quelque part!" << std::endl;
       return; // bah violent comme d'hab.
     }
 
@@ -915,7 +915,7 @@
 	int newdir = t.get_char();
 	
 	if (debug)
-	  cout << "subplayer dir: ( " << worm_id << ") to " << newdir << endl;
+	  std::cout << "subplayer dir: ( " << worm_id << ") to " << newdir << std::endl;
 	
 	Movable & mv = (Movable &) lookup_object(worm_id);
 	Player * other_player = NULL;
@@ -928,8 +928,8 @@
 	    || other_player->socket_number != p.socket_number) {
 	  
 	  if (debug)
-	    cerr << "World::PLAYER_CHANGEDIR_OTHER: bad id: " << worm_id \
-		 << endl;
+	    std::cerr << "World::PLAYER_CHANGEDIR_OTHER: bad id: " << worm_id \
+		 << std::endl;
 	}
 	else {
 	  if (!paused) {
@@ -954,12 +954,12 @@
 
     case TEXT_MESSAGE: 
       {
-	//	cout << "got TEXT_MESSAGE == '";
+	//	std::cout << "got TEXT_MESSAGE == '";
 	t.get_char(); // skip msg id
 	int dest_id = t.get_int();
 	char *msg   = t.get_string();  // warning: use it fast!
 	
-	//	cout << msg << "'" << endl;
+	//	std::cout << msg << "'" << std::endl;
 
 	if (!dest_id) { // broadcast message
 	  cycle_trame.put_char(TEXT_MESSAGE);
@@ -1039,16 +1039,16 @@
       
     case TRAME_ERROR:
       if (debug)
-	cerr << "World::read_player_response(): id=" << p.id \
-	     << " sent an error trame:! " << (int) t.peek_char() << endl;
+	std::cerr << "World::read_player_response(): id=" << p.id \
+	     << " sent an error trame:! " << (int) t.peek_char() << std::endl;
       done = 1;
       break;
       
     default: 
       if (debug) {
-	cerr << "World::read_player_response(): id=" << p.id \
-	     << " sent an unknown message: " << (int) t.peek_char() << endl;
-	cerr << "  ignoring rest of frame=";
+	std::cerr << "World::read_player_response(): id=" << p.id \
+	     << " sent an unknown message: " << (int) t.peek_char() << std::endl;
+	std::cerr << "  ignoring rest of frame=";
 	t.dump_left();
       }
       break;
@@ -1117,7 +1117,7 @@
 
 void World::remove_object0(Pix& p)
 {
-  //FAST  cout << "? killing id=" << objects(p)->id << endl;
+  //FAST  std::cout << "? killing id=" << objects(p)->id << std::endl;
   delete objects(p);
   objects.del(p, -1);
   nbobjects--;