summaryrefslogtreecommitdiff
path: root/games/palomino/Makefile
blob: aa77c07567653cd04cfbe86745aa527137b7bc97 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
# Created by: Andrew Pantyukhin <infofarmer@FreeBSD.org>
# $FreeBSD$

PORTNAME=	palomino
PORTVERSION=	20130527
CATEGORIES=	games
MASTER_SITES=	ftp://ftp.palomino3d.org/sim/
DISTFILES=	${PORTNAME}_src_${PORTVERSION}.txz \
		${PORTNAME}_data_misc_${MISC_VER}.tar.bz2 \
		${PORTNAME}_data_models_${MODELS_VER}.tar.bz2 \
		${PORTNAME}_data_sounds_${SOUNDS_VER}.tar.bz2 \
		${PORTNAME}_data_terrain_${TERRAIN_VER}.tar.bz2

MAINTAINER=	nemysis@gmx.ch
COMMENT=	Action flight simulation computer program using OSG

LICENSE=	GPLv2

LIB_DEPENDS=	osg:${PORTSDIR}/graphics/osg

USE_BZIP2=	yes
USE_XZ=		yes
USE_GL=		gl
USES=		cmake
USE_LUA=	5.1
LUA_COMPS=	lua:build

MISC_VER=	20091027
MODELS_VER=	20090615
SOUNDS_VER=	20080704
TERRAIN_VER=	20080206

WRKSRC=		${WRKDIR}/${PORTNAME}

OPTIONS_DEFINE=	SDL PLIB GUI
OPTIONS_DEFAULT=	SDL GUI

SDL_DESC=	SDL support for input and sound
PLIB_DESC=	Enable sound support through plib
GUI_DESC=	Enable FLTK GUI

PORTDOCS=	*

DESKTOP_ENTRIES=	"Palomino" "${COMMENT}" "${PORTNAME}" \
			"${PORTNAME}" "Game;ArcadeGame;" false

.include <bsd.port.options.mk>

.if ${PORT_OPTIONS:MSDL}
USE_SDL+=	sdl mixer
.endif

.if ${PORT_OPTIONS:MPLIB}
BUILD_DEPENDS+=	${LOCALBASE}/lib/libplibsl.a:${PORTSDIR}/x11-toolkits/plib
.endif

.if ${PORT_OPTIONS:MGUI}
LIB_DEPENDS+=	fltk:${PORTSDIR}/x11-toolkits/fltk
.endif

post-patch:
	@${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \
		${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g'
	@${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake
	@${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \
		${WRKSRC}/build/lua_bind/CMakeLists.txt
	@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
		${WRKSRC}/CMakeModules/libraries.cmake
	@${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt

# Please look MOVED 2013-06-04
	@${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt

.if ! ${PORT_OPTIONS:MSDL}
	@${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt
.endif

.if ! ${PORT_OPTIONS:MPLIB}
	@${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt
.endif

.if ! ${PORT_OPTIONS:MGUI}
	@${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt
.endif

	@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
		${WRKSRC}/src/base/conf.cc
	@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
		${WRKSRC}/src/lua_bind/defs.hh
	@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc

post-install:
	@${MKDIR} ${DATADIR}
	@(cd ${WRKSRC} && ${COPYTREE_SHARE} "data scripts" ${DATADIR})
# docs are used from within the game, so this is unconditional
	@${MKDIR} ${DOCSDIR}
	@(cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} . ${DOCSDIR})

	${LN} -sf ${DOCSDIR}/images/palominoLogo.png \
		${PREFIX}/share/pixmaps/${PORTNAME}.png

.include <bsd.port.mk>