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# Created by: Andrew Pantyukhin <infofarmer@FreeBSD.org>
# $FreeBSD$
PORTNAME= palomino
PORTVERSION= 20131231
PORTREVISION= 6
CATEGORIES= games
MASTER_SITES= SF/palomino-sim
DISTFILES= ${PORTNAME}_src_${PORTVERSION}.txz \
${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX}
MAINTAINER= ports@FreeBSD.org
COMMENT= Action flight simulation computer program using OSG
LICENSE= GPLv2
LICENSE_FILE= ${WRKSRC}/LICENSE_GNU_GPL_2.txt
LIB_DEPENDS= libosg.so:graphics/osg
USES= alias compiler:c++11-lang cmake:insource,noninja gl lua:51 tar:xz
USE_CXXSTD= gnu++98
USE_GL= gl glu
MISC_VER= 20091027
MODELS_VER= 20090615
SOUNDS_VER= 20080704
TERRAIN_VER= 20080206
WRKSRC= ${WRKDIR}/${PORTNAME}
PORTDOCS= *
DESKTOP_ENTRIES= "Palomino" "" "${PORTNAME}" \
"${PORTNAME}" "Game;ArcadeGame;" ""
OPTIONS_DEFINE= DOCS GUI PLIB SDL
OPTIONS_DEFAULT=GUI SDL
OPTIONS_SUB= yes
PLIB_DESC= Enable sound support through plib
PLIB_BUILD_DEPENDS= ${LOCALBASE}/lib/libplibsl.a:x11-toolkits/plib
GUI_DESC= Enable FLTK GUI
GUI_LIB_DEPENDS= libfltk.so:x11-toolkits/fltk
SDL_USE= SDL=sdl,mixer
post-patch:
@${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \
${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g'
@${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake
@${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \
${WRKSRC}/build/lua_bind/CMakeLists.txt
@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
${WRKSRC}/CMakeModules/libraries.cmake
@${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt
# Please see MOVED entry devel/linux-js||2013-06-04
@${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt
@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
${WRKSRC}/src/base/conf.cc
@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
${WRKSRC}/src/lua_bind/defs.hh
@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc
@${REINPLACE_CMD} -e 's/computeBound/computeBoundingBox/g' \
${WRKSRC}/src/object/object.cc \
${WRKSRC}/src/fx/partsys_medium.cc
@${REINPLACE_CMD} -e 's/CameraNode/Camera/g' \
${WRKSRC}/src/hud/hud.cc \
${WRKSRC}/src/hud/hud.hh \
${WRKSRC}/src/hud/hud_text.cc
post-patch-SDL-off:
@${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt
post-patch-PLIB-off:
@${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt
post-patch-GUI-off:
@${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt
post-install:
@${MKDIR} ${STAGEDIR}${DATADIR}
@(cd ${WRKSRC} && ${COPYTREE_SHARE} "data scripts" ${STAGEDIR}${DATADIR})
# DOCS are used from within the game, so this is unconditional
@${MKDIR} ${STAGEDIR}${DOCSDIR}
@(cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} . ${STAGEDIR}${DOCSDIR})
${LN} -sf ../../${DOCSDIR_REL}/images/palominoLogo.png \
${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png
.include <bsd.port.mk>
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