blob: 5a894a863a8bfed80a6e6de90ae80577bee015b9 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
# New ports collection makefile for: ioquake3
# Date created: 3 Jun 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= ioquake3
DISTVERSION= 1.34-rc3
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= http://ioquake3.org/files/
DISTNAME= ${PORTNAME}_${DISTVERSION}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Cleaned-up and enhaced version of Quake 3
USE_BZIP2= yes
USE_GMAKE= yes
OPTIONS= CLIENT "Build client" on \
CELLSHADING "Enable Cell Shading effect" off \
GAMELIBS "Build game libraries (when not mandatory)" off \
DEDICATED "Build dedicated server" on \
MP3 "Enable MP3 support" off \
OPENAL "Enable OpenAL (3D sound) support" off \
OPENAL_DLOPEN "Enable dynamic loading of OpenAL" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SDL_AUDIO "Use SDL for audio" off \
SDL_VIDEO "Use SDL for video" off \
SMP "Build SMP (threaded) client" on \
VORBIS "Enable Ogg Vorbis codec support" off
MAKE_ENV= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
VM_ARCHS= amd64 i386 powerpc
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if defined(HAVE_VM_COMPILED)
MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
.if defined(WITH_CELLSHADING)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-cellshading
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
# OpenAL
. if defined(WITH_OPENAL)
LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
MAKE_ENV+= USE_OPENAL=1
. if defined(WITH_OPENAL_DLOPEN)
MAKE_ENV+= USE_OPENAL_DLOPEN=1
. endif
. endif
# SDL
. if defined(WITH_SDL_AUDIO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_AUDIO=1
. endif
. if defined(WITH_SDL_VIDEO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_VIDEO=1
. else
USE_GL= yes
USE_XLIB= yes
. endif
# Vorbis
. if defined(WITH_VORBIS)
LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= USE_CODEC_VORBIS=1
. endif
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= BUILD_CLIENT=1
PLIST_SUB+= CLIENT=""
Q3BIN+= ioquake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_SERVER=1
PLIST_SUB+= DEDICATED=""
Q3BIN+= ioq3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= BUILD_GAME_SO=1
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if defined(WITH_MP3)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-mp3
LIB_DEPENDS+= mad.2:${PORTSDIR}/audio/libmad
MAKE_ENV+= USE_CODEC_MP3=1
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=1
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
Q3BIN+= ioquake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
# There are new variables in the config files, so keep them in another dir.
@${REINPLACE_CMD} -E 's|/\.q3a|/.${PORTNAME}|' \
${WRKSRC}/code/unix/unix_shared.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${bin} ${PREFIX}/bin
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
post-install:
@${ECHO_CMD}
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>
|