// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_ #define MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_ #include #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "media/audio/agc_audio_stream.h" #include "media/audio/audio_io.h" #include "media/audio/audio_device_description.h" #include "media/base/audio_parameters.h" namespace media { class AudioManagerBase; // call-backs invoked from C libraries, thus requiring C linkage extern "C" { // Invoked (on the real-time thread) at each sound card clock tick void sndio_in_onmove(void *arg, int delta); // Invoked (on the real-time thread) whenever the volume changes void sndio_in_onvol(void *arg, unsigned int vol); // Real-time thread entry point void *sndio_in_threadstart(void *arg); } // Provides an input stream for audio capture based on the SNDIO PCM interface. // This object is not thread safe and all methods should be invoked in the // thread that created the object. class SndioAudioInputStream : public AgcAudioStream { public: // Pass this to the constructor if you want to attempt auto-selection // of the audio recording device. static const char kAutoSelectDevice[]; // Create a PCM Output stream for the SNDIO device identified by // |device_name|. If unsure of what to use for |device_name|, use // |kAutoSelectDevice|. SndioAudioInputStream(AudioManagerBase* audio_manager, const std::string& device_name, const AudioParameters& params); ~SndioAudioInputStream() override; // Implementation of AudioInputStream. bool Open() override; void Start(AudioInputCallback* callback) override; void Stop() override; void Close() override; double GetMaxVolume() override; void SetVolume(double volume) override; double GetVolume() override; bool IsMuted() override; void SetOutputDeviceForAec(const std::string& output_device_id) override; // C-linkage call-backs are friends to access private data friend void sndio_in_onmove(void *arg, int delta); friend void sndio_in_onvol(void *arg, unsigned int vol); friend void *sndio_in_threadstart(void *arg); private: // Logs the error and invokes any registered callbacks. void HandleError(const char* method, int error); // Reads one or more buffers of audio from the device, passes on to the // registered callback and schedules the next read. void ReadAudio(); // Recovers from any device errors if possible. bool Recover(int error); // Non-refcounted pointer back to the audio manager. // The AudioManager indirectly holds on to stream objects, so we don't // want circular references. Additionally, stream objects live on the audio // thread, which is owned by the audio manager and we don't want to addref // the manager from that thread. AudioManagerBase* audio_manager_; std::string device_name_; AudioParameters params_; int bytes_per_buffer_; base::TimeDelta buffer_duration_; // Length of each recorded buffer. AudioInputCallback* callback_; // Valid during a recording session. base::TimeTicks next_read_time_; // Scheduled time for next read callback. struct sio_hdl* device_handle_; // Handle to the SNDIO PCM recording device. std::unique_ptr audio_buffer_; // Buffer used for reading audio data. bool read_callback_behind_schedule_; std::unique_ptr audio_bus_; int hw_delay_; int sndio_rec_bufsize_; int sndio_rec_bufsz_; // High priority thread running RealTimeThread() pthread_t thread_; DISALLOW_COPY_AND_ASSIGN(SndioAudioInputStream); }; } // namespace media #endif // MEDIA_AUDIO_SNDIO_SNDIO_INPUT_H_