Vertex 3D Model Assembler (sometimes reffered to as just Vertex) is a unique modeller designed specifically for generating efficient game models for (but not limited to) games and applications using OpenGL's style of graphics rendering. This is not a modeller intended to create massive 3D scenes for ray tracers. However there are plans to support exporting models to ray tracers (ie POVRAY), Vertex is not intended to be an eye candy modeller but rather a strict high performance game model maker. Vertex supports the native V3D format, it is a hybrid text file format designed to easilly support third party proprietery data as well as V3D model data in an OpenGL friendly layout so that it can be read and loaded quickly into OpenGL display lists (if that is what the application wants) or into editable data structures in terms of `models' and `primitives'. One V3D file may contain multiple modelmodels and embedded third party proprietery data within and outside model sections in the file. Vertex is a modeller written by game programmers for game programmers, its intent is to maximize efficiency and detail tradeoff for high performance animations in games. Artists using modellers for ray-tracers make need some breaking into the differences of making models for ray tracers vs games. WWW: http://wolfpack.twu.net/Vertex/