# # Below are a list of questions you may or may not need to answer. They # are all one-liner. Just change the default value if needed, and save # the file when done. Have fun!!! # # Please enter your name: MYNAME = %%NAME%% # Please enter your user name: # (For NT and the basic emp_client build, use "USERNAME = win-empcl2.8") USERNAME = %%USERNAME%% # Please enter your e-mail address: EMAIL = %%EMAIL%% # Please enter the host name you will be running on: # (For NT you can use "HOSTNAME = localhost" as this seems to be what it # resolves to if you use 127.0.0.1 below) HOSTNAME = %%HOSTNAME%% # Please enter the ip address of the host you will be running on: # (For NT you can use "IPADDR = 127.0.0.1") IPADDR = %%IPADDR%% # Please enter the port you will be running on: PORTNUM = 6665 # Please enter the directory where you want the files for the game: # (For NT builds, use two \'s and make sure you include a drive letter) EMPDIR = %%EMPDIR%% # Please enter the C-compiler you are using (full path is allowed): # (For NT builds using MSVC 5.0, use "CC = CL") CC = gcc # Please enter the linker you are using (full path is allowed): LD = ld # Please enter the maximum number of countries you want: MAXNOC = 99 # Please enter the world size you would like (WORLDX must be # divisible by 2): WORLDX = 64 WORLDY = 32 # Please enter if you are setting up a blitz (1 - yes, 0 - no) BLITZ = 1 # Please enter the number of ETUs per update (must be divisible by 4): ETUS = 60 # Please enter the frequency of the updates. For example: # Once per day - 1d # Once every 20 minutes - 20m # Once every 4 hours - 4h ETUFREQ = 10m # That's it... Save this file, and type "make " to build the # server. If you are not sure of what architectures are supported, # just type "make" and it will tell you. (If you are building the # NT port, use "nmake" instead of "make".)