# Created by: Igor Pokrovsky # $FreeBSD$ PORTNAME= tenebrae PORTVERSION= 1.04 PORTREVISION= 10 CATEGORIES= games MASTER_SITES= http://tenebrae.sourceforge.net/downloads/ DISTFILES= ${PORTNAME}_src${EXTRACT_SUFX} \ ${PORTNAME}data${EXTRACT_SUFX} MAINTAINER= ports@FreeBSD.org COMMENT= Quake engine with lighting similar to that in Doom III LIB_DEPENDS= libpng.so:graphics/png USES= gmake dos2unix zip USE_GL= glu USE_SDL= yes USE_XORG= xxf86dga WRKSRC= ${WRKDIR}/${PORTNAME}_0 BUILD_WRKSRC= ${WRKSRC}/linux MAKEFILE= Makefile.i386linux MAKE_ENV= PTHREAD_LIBS="-lpthread" OPTIONS_DEFINE= DOCS OPTIONS_DEFINE_amd64= ASM OPTIONS_DEFAULT_amd64= ASM ASM_MAKE_ENV= USE_ASM=1 post-patch: ${REINPLACE_CMD} -e 's|gray_1_2_4_to_8|expand_&|' \ ${WRKSRC}/gl_warp.c pre-build: @cd ${BUILD_WRKSRC} && ${LN} -sf Makefile.i386linux Makefile do-install: ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/bin/${PORTNAME} \ ${STAGEDIR}${PREFIX}/bin @${MKDIR} ${STAGEDIR}${Q1DIR}/${PORTNAME} ${INSTALL_DATA} ${WRKDIR}/${PORTNAME}/Pak0.pak ${STAGEDIR}${Q1DIR}/${PORTNAME} @${MKDIR} ${STAGEDIR}${DOCSDIR} ${TR} -d '\r' < ${WRKDIR}/Tenebrae_Readme.txt \ > ${STAGEDIR}${DOCSDIR}/Tenebrae_Readme.txt .include "${.CURDIR}/../quake-data/Makefile.include" .include