PORTNAME= shockolate DISTVERSIONPREFIX= v DISTVERSION= 0.8.2-43 DISTVERSIONSUFFIX= -ga9eb1b93 PORTREVISION= 6 CATEGORIES= games MAINTAINER= shamaz.mazum@gmail.com COMMENT= Open source and cross-platform remake of a cult game System Shock WWW= https://github.com/Interrupt/systemshock LICENSE= GPLv3 LICENSE_FILE= ${WRKSRC}/LICENSE LIB_DEPENDS= libfluidsynth.so:audio/fluidsynth \ libasound.so:audio/alsa-lib USES= cmake compiler:c++11-lang gl pkgconfig sdl USE_GL= gl glu USE_SDL= sdl2 mixer2 USE_GITHUB= yes GH_ACCOUNT= Interrupt GH_PROJECT= systemshock CMAKE_ON= ENABLE_SDL2 ENABLE_SOUND ENABLE_FLUIDSYNTH post-patch: .SILENT ${REINPLACE_CMD} -e 's|%%DATADIR%%|${LOCALBASE}/share/shockolate/|' \ ${WRKSRC}/src/Libraries/RES/Source/caseless.c \ ${WRKSRC}/src/MacSrc/OpenGL.cc ${REINPLACE_CMD} -e 's|%%MIDIDIR%%|${LOCALBASE}/share/sounds/sf2/|' \ ${WRKSRC}/src/MusicSrc/MusicDevice.c do-install: ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/systemshock ${STAGEDIR}${PREFIX}/bin (cd ${WRKSRC} && ${COPYTREE_SHARE} shaders ${STAGEDIR}${DATADIR}) ${MKDIR} ${STAGEDIR}${DATADIR}/res .include