--- qcommon/files.c.orig 2006-01-04 10:33:05 UTC +++ qcommon/files.c @@ -775,6 +775,9 @@ void FS_SetGamedir (char *dir) if (fs_cddir->string[0]) FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) ); +#ifdef DATADIR + FS_AddGameDirectory(va("%s/%s", DATADIR, dir)); +#endif #ifdef LIBDIR FS_AddGameDirectory(va("%s/%s", LIBDIR, dir)); #endif @@ -999,16 +1002,7 @@ void FS_InitFilesystem (void) // basedir // allows the game to run from outside the data tree // -#if defined __unix__ -#ifdef DATADIR - fs_basedir = Cvar_Get("basedir", DATADIR, CVAR_NOSET); -#else fs_basedir = Cvar_Get("basedir", ".", CVAR_NOSET); -#endif -#endif -#ifdef _WIN32 - fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET); -#endif sv_defaultpaks = Cvar_Get ("sv_defaultpaks", "0", CVAR_ARCHIVE); @@ -1024,8 +1018,11 @@ void FS_InitFilesystem (void) // // start up with baseq2 by default // +#ifdef DATADIR + FS_AddGameDirectory (va("%s/"BASEDIRNAME, DATADIR) ); +#endif #ifdef LIBDIR - FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); + FS_AddGameDirectory (va("%s/"BASEDIRNAME, LIBDIR) ); #endif FS_AddGameDirectory(va("%s/"BASEDIRNAME, fs_basedir->string)); #ifdef DATADIR