# New ports collection makefile for: Quake2-LNX # Date created: 11 Jun 2003 # Whom: Alexey Dokuchaev # # $FreeBSD$ # PORTNAME= quake2lnx PORTVERSION= 0.16.2 PORTREVISION= 9 CATEGORIES= games ipv6 MASTER_SITES= http://offload1.icculus.org/quake2/files/ DISTNAME= quake2-r${PORTVERSION} DISTFILES= ${DISTNAME}${EXTRACT_SUFX} DIST_SUBDIR= ${PORTNAME} EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org COMMENT= Icculus.org version of the original Quake II USE_GMAKE= yes WANT_SDL= yes OPTIONS= X11 "Build X11 software driver" on \ GLX "Build GLX driver" on \ EYECANDY "Build executable with fancier GL graphics" off \ SDL "Build SDL software driver" off \ SDLGL "Build SDL OpenGL driver" off \ SDLCLIENT "Build executable that uses SDL" off \ SVGA "Build SVGA driver (i386 only)" off \ AA "Build ASCII software renderer" off \ CLIENT "Build client executable" on \ SERVER "Build dedicated server executable" on \ GAME "Build a main game .so file" off \ CTF "Build Capture The Flag mod" off \ RETEXTURE "Enable support of retextured graphics" off \ JOYSTICK "Enable joystick support" off \ REDBLUE "Enable 3D glasses rendering" off \ IPV6 "Enable experimental IPv6 support" off \ ARTS "Enable support for aRts sound daemon" off \ OPTIMIZED_CFLAGS "Enable extra optimization options" off \ X86_ASM "Enable use of x86 assembly code" on ALL_TARGET= build_release PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}" TGTDIR= ${WRKSRC}/release LIBDIR= ${PREFIX}/lib/${PORTNAME} .include ### # ## CLIENTS AND RENDERERS ## # ### .if defined(WITH_X11) USE_XORG= x11 xxf86dga MAKE_ARGS+= BUILD_X11=YES REF_TARGETS+= softx PLIST_SUB+= X11="" .else PLIST_SUB+= X11="@comment " .endif .if defined(WITH_GLX) || defined(WITH_EYECANDY) USE_GL= yes MAKE_ARGS+= BUILD_GLX=YES REF_TARGETS+= glx PLIST_SUB+= GLX="" .else PLIST_SUB+= GLX="@comment " .endif .if defined(WITH_EYECANDY) DISTFILES+= maxpak.pak LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg MAKE_ARGS+= BUILD_QMAX=YES PLIST_SUB+= QMAX="" .else PLIST_SUB+= QMAX="@comment " .endif .if defined(WITH_SDL) USE_SDL= sdl MAKE_ARGS+= BUILD_SDL=YES REF_TARGETS+= softsdl PLIST_SUB+= SDL="" .else PLIST_SUB+= SDL="@comment " .endif .if defined(WITH_SDLGL) && defined(WITH_SDL) MAKE_ARGS+= BUILD_SDLGL=YES REF_TARGETS+= sdlgl PLIST_SUB+= SDLGL="" .else PLIST_SUB+= SDLGL="@comment " .endif .if defined(WITH_SDLCLIENT) && defined(WITH_SDL) MAKE_ARGS+= BUILD_SDLQUAKE2=YES EXE_TARGETS+= quake2-sdl PLIST_SUB+= SDLCLIENT="" .else PLIST_SUB+= SDLCLIENT="@comment " .endif .if ${ARCH} == "i386" && defined(WITH_SVGA) LIB_DEPENDS+= vga.1:${PORTSDIR}/graphics/svgalib MAKE_ARGS+= BUILD_SVGA=YES REF_TARGETS+= soft PLIST_SUB+= SVGA="" .else PLIST_SUB+= SVGA="@comment " .endif .if defined(WITH_AA) LIB_DEPENDS+= aa.1:${PORTSDIR}/graphics/aalib MAKE_ARGS+= BUILD_AA=YES REF_TARGETS+= softaa PLIST_SUB+= AA="" .else PLIST_SUB+= AA="@comment " .endif .if defined(WITH_CLIENT) MAKE_ARGS+= BUILD_CLIENT=YES EXE_TARGETS+= quake2 PLIST_SUB+= CLIENT="" .else PLIST_SUB+= CLIENT="@comment " .endif .if defined(WITH_SERVER) MAKE_ARGS+= BUILD_DEDICATED=YES PLIST_SUB+= SERVER="" EXE_TARGETS+= q2ded .else PLIST_SUB+= SERVER="@comment " .endif ### # ## GAME, MISSION ADDONS, AND MODS ## # ### .if defined(WITH_GAME) MAKE_ARGS+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .if defined(WITH_CTF) MAKE_ARGS+= BUILD_CTFDLL=YES PLIST_SUB+= CTF="" .else PLIST_SUB+= CTF="@comment " .endif ### # ## MISCELLANEOUS TUNABLES ## # ### .if defined(WITH_RETEXTURE) MAKE_ARGS+= BUILD_RETEXTURE=YES RUN_DEPENDS+= ${Q2DIR}/baseq2/pak10.pak:${PORTSDIR}/games/quake2-extras .endif .if defined(WITH_JOYSTICK) MAKE_ARGS+= BUILD_JOYSTICK=YES .endif .if defined(WITH_REDBLUE) MAKE_ARGS+= BUILD_REDBLUE=YES .endif .if defined(WITH_IPV6) MAKE_ARGS+= HAVE_IPV6=YES .endif .if defined(WITH_ARTS) LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts MAKE_ARGS+= BUILD_ARTS=YES .endif .if defined(WITH_OPTIMIZED_CFLAGS) MAKE_ARGS+= OPTIMIZED_CFLAGS="-O3 -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations" .endif .if ${ARCH} != "i386" || defined(WITHOUT_X86_ASM) MAKE_ARGS+= NO_X86_ASM=YES .endif ### # ## END OF CONFIGURATION KNOBS ## # ### post-patch: .SILENT ${REINPLACE_CMD} -e 's|%%DATADIR%%|${Q2DIR}| ; \ s|%%LIBDIR%%|${LIBDIR}|' ${WRKSRC}/src/qcommon/files.c \ ${WRKSRC}/src/linux/vid_so.c ${REINPLACE_CMD} -e 's|dllname, RTLD_LAZY|& \| RTLD_GLOBAL|' \ ${WRKSRC}/src/linux/qgl_linux.c ${REINPLACE_CMD} -e 's|/dev/js|/dev/joy|' ${WRKSRC}/src/linux/joystick.c do-install: .for tgt in ${EXE_TARGETS} ${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin .endfor @${MKDIR} ${LIBDIR}/baseq2 .for tgt in ${REF_TARGETS} ${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${LIBDIR} .endfor .if defined(WITH_CTF) @${MKDIR} ${LIBDIR}/ctf ${INSTALL_PROGRAM} ${TGTDIR}/ctf/game.so ${LIBDIR}/ctf .endif .if defined(WITH_EYECANDY) ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${LIBDIR}/baseq2 .endif .if defined(WITH_GAME) ${INSTALL_PROGRAM} ${TGTDIR}/game.so ${LIBDIR}/baseq2 .endif .if !defined(NOPORTDOCS) @${MKDIR} ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/src/docs/README ${DOCSDIR}/README.320 ${INSTALL_DATA} ${WRKSRC}/src/docs/joystick.txt ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/src/docs/quake2.3dfxgl ${DOCSDIR} .endif .include "${.CURDIR}/../quake2-data/Makefile.include" .include