--- src/interface/updatecharactersheet.cpp.orig 2022-10-30 19:09:47 UTC +++ src/interface/updatecharactersheet.cpp @@ -848,7 +848,7 @@ void drawSkillsSheet() skillDetails[1] += 20; if ( stats[clientnum]->PROFICIENCIES[PRO_RANGED] < SKILL_LEVEL_LEGENDARY ) { - skillDetails[1] = std::min(skillDetails[1], 90.0); + skillDetails[1] = std::min(skillDetails[1], (real_t)90.0); } } if ( players[clientnum] && players[clientnum]->entity )