From 2645323cfb187c5eae87d6e672a0c929b4c058da Mon Sep 17 00:00:00 2001 From: Satoshi Asami Date: Wed, 20 Nov 1996 12:35:57 +0000 Subject: It's not recommended to put the full man page in this file. ;) --- games/xsokoban/pkg-descr | 100 ----------------------------------------------- 1 file changed, 100 deletions(-) (limited to 'games/xsokoban/pkg-descr') diff --git a/games/xsokoban/pkg-descr b/games/xsokoban/pkg-descr index c63c5f5c217d..b41e51b945e2 100644 --- a/games/xsokoban/pkg-descr +++ b/games/xsokoban/pkg-descr @@ -1,102 +1,2 @@ XSokoban is a puzzle of pushing objects. This is the X-Window version of 'Sokoban', developed in Japan. - -Usage: - xsokoban [ -s -r -c -nn -display {-w | -walls} {-rv - | -reverse} {-f | -font} {-b | -bitdir} {-fg | - -foregound} {-bg | -backgound} {-bd | - -border} {-pr | -pointer} -xrm ] - -Description: - - The goal of xsokoban is to push all the round objects into - the score area of each level using the mouse or the arrow - keys. The arrow keys move the player in the corresponding - direction, pushing an object if it is in the way and there - is a clear space on the other side. The mouse buttons each - have a distinct function. - - If the left mouse button is pressed on a clear square, the - player will move to that location via the optimal path if - such a path exists; otherwise, the game will beep. - - If the middle button is pressed on an object that is adja- - cent to the player, the object will be pushed one step. - If the middle mouse button is pressed on an empty space, - the player will move the closest object that is on a - straight line with the destination, such that the object - can be pushed in that direction, and the player is not - directly between the destination and the object. Before - pushing the object, the player is moved optimally to start - the push. - - The right button mouse undoes the last user action, and - may be used any number of times. - - - The rest of the functions are bound to the keyboard: - - ? Display a help screen. - - q Quit the game. - - s Save and quit. - - u Undo the last action. Same as right mouse button. - - U Restart a level. - - ^R Redraw the screen. - - h,j,k,l Act just like the arrow keys, as in vi. - -Options: - - -s Show the scores - - -c Create a new score file (can be ran only by the - owner of the game). - - -r Restore a saved game. - - -nn Start at level nn, provided that levels below it - are completed. - - -display - Run the game on named display. - - {-w | -walls} - Use fancy walls. (This is the default unless an - option bitmap set is used) - - {-rv | -reverse} - Use reverse video. - - {-f | -font} - Use the named font instead of the default 9x15 - font. - - {-b | -bitdir} - Use the bitmaps found in instead of the - defaults. - - {-fg | -foreground} - Use the named color as the foreground color. - (default is BlackPixel()) - - {-bg | -background} - Use the named color as the background color. - (default is WhitePixel()) - - {-bd | -border} - Use the named color as the border color. (default - is foreground color) - - {-pr | -pointer} - Use the named color as the mouse pointer fore- - ground. (default is foreground) - - -xrm - is an X Resource specification. - -Yukihiro Nakai -- cgit v1.2.3