From aadeead761de7e6a9efaf4c86569f592572a823e Mon Sep 17 00:00:00 2001 From: Tilman Keskinoz Date: Sun, 2 Feb 2003 00:51:30 +0000 Subject: Unbreak on CURRENT by using QT3 --- games/blackjack/files/patch-ad | 33 +++++++++++++++------------------ 1 file changed, 15 insertions(+), 18 deletions(-) (limited to 'games/blackjack/files/patch-ad') diff --git a/games/blackjack/files/patch-ad b/games/blackjack/files/patch-ad index 924c19d9df1d..e9c40af96079 100644 --- a/games/blackjack/files/patch-ad +++ b/games/blackjack/files/patch-ad @@ -1,22 +1,20 @@ ---- card.cpp.orig Mon Dec 6 00:45:34 1999 -+++ card.cpp Sat Jun 3 02:47:49 2000 -@@ -201,8 +201,8 @@ +--- card.cpp.orig Sun Dec 5 16:45:34 1999 ++++ card.cpp Sun Feb 2 01:06:55 2003 +@@ -201,7 +201,7 @@ QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits, TRUE); - QBrush fill(Qt::white); -- QBrush pattern(Qt::CustomPattern); -+ QBrush fill(white); -+ QBrush pattern(CustomPattern); ++ QBrush fill(QColor("white")); + QBrush pattern(Qt::CustomPattern); QPainter painter; - if ((painter.begin(bitmap_p)) == FALSE) { @@ -210,7 +210,7 @@ delete (bitmap_p); bitmap_p = NULL; } else { - QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners -+ QBrush fill_ones(color1); // make a mask so we don't paint the corners ++ QBrush fill_ones(Qt::color1); // make a mask so we don't paint the corners painter.setBrush(fill_ones); // make pixmap mask for card painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); painter.end(); @@ -25,7 +23,7 @@ pixmap_p = NULL; } else { - painter.setPen(Qt::black); -+ painter.setPen(black); ++ painter.setPen(QColor("black")); if (bitmap_p) // if we made a mask bitmap pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap @@ -34,7 +32,7 @@ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); pattern.setPixmap(*back_bitmap_p); - pattern.setColor(Qt::red); -+ pattern.setColor(red); ++ pattern.setColor(QColor("red")); painter.setBrush(pattern); // set up some painter options painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); painter.end(); @@ -43,17 +41,16 @@ QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H); QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); - QBrush fill(Qt::white); // make two brushes, fill and no_fill -- QBrush no_fill(Qt::NoBrush); -+ QBrush fill(white); // make two brushes, fill and no_fill -+ QBrush no_fill(NoBrush); ++ QBrush fill(QColor("white")); // make two brushes, fill and no_fill + QBrush no_fill(Qt::NoBrush); QPainter painter; if (_suit == HEART || _suit == DIAMOND) - color = Qt::red; -+ color = red; ++ color = QColor("red"); else - color = Qt::black; -+ color = black; ++ color = QColor("black"); if ((painter.begin(bitmap_p)) == FALSE) { cerr << "card::makePixmap(): Can't open bitmap paint device\n"; @@ -61,7 +58,7 @@ bitmap_p = NULL; } else { - QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners -+ QBrush fill_ones(color1); // make a mask so we don't paint the corners ++ QBrush fill_ones(Qt::color1); // make a mask so we don't paint the corners painter.setBrush(fill_ones); // make pixmap mask for card painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); painter.end(); @@ -70,7 +67,7 @@ } else { painter.setBrush(fill); // set up some painter options - painter.setPen(Qt::black); -+ painter.setPen(black); ++ painter.setPen(QColor("black")); if (bitmap_p) // if we made a mask bitmap pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap @@ -79,7 +76,7 @@ painter.setPen(color); // draw rank and suit in corners - painter.setBackgroundColor(Qt::white); -+ painter.setBackgroundColor(white); ++ painter.setBackgroundColor(QColor("white")); painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]); painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]); painter.setWorldXForm(TRUE); // now draw flipped rank and suit -- cgit v1.2.3