From 81ef827ef3de5b03537ced439664bf6c3c3cdc6d Mon Sep 17 00:00:00 2001 From: James FitzGibbon Date: Sun, 1 Jun 1997 20:38:13 +0000 Subject: Fixed perl-style variable usage in a sh script PR: Reviewed by: Submitted by: Obtained from: --- games/quakeserver/files/qserver.sh | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/games/quakeserver/files/qserver.sh b/games/quakeserver/files/qserver.sh index 9be253421add..c544bd4151d0 100644 --- a/games/quakeserver/files/qserver.sh +++ b/games/quakeserver/files/qserver.sh @@ -1,6 +1,6 @@ #!/bin/sh # -# $Id$ +# $Id: qserver.sh,v 1.1 1997/05/31 00:52:03 jfitz Exp $ # QSERVER=%%PREFIX%%/quakeserver/unixded @@ -15,15 +15,15 @@ QARGS= # A few other ideas/options: # To run a game better suited for modem play: -#$QARGS= +sys_ticrate 0.1 +#QARGS= +sys_ticrate 0.1 # To run a registered game (assuming that you've put the registered *.pak # files into %%PREFIX%%/quakeserver/reg/ -#$QARGS= -game reg +#QARGS= -game reg # To force the server to bind to just one IP address (to run multiple # servers on the same machine) -#$QARGS= -ip x.x.x.x +#QARGS= -ip x.x.x.x # For more ideas, look at %%PREFIX%%/quakeserver/readme.unixded as well as # the documentation that comes with Quake. -- cgit v1.2.3