| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=258353
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Hat: portmgr
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svn path=/head/; revision=255621
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
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svn path=/head/; revision=251605
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svn path=/head/; revision=249285
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- Mirror distfile
- Change IGNORE to BROKEN and mark BROKEN on ia64 as well
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svn path=/head/; revision=249179
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Tested by: pav on pointyhat
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svn path=/head/; revision=238018
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svn path=/head/; revision=235289
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- Mark MAKE_JOBS_SAFE
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svn path=/head/; revision=231454
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svn path=/head/; revision=230897
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svn path=/head/; revision=230288
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texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.
The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.
WWW: http://code.google.com/p/nvidia-texture-tools/
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svn path=/head/; revision=229634
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