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* - Update to 2.0.8-1 (bugfix release)Dmitry Marakasov2010-07-282-5/+4
| | | | Notes: svn path=/head/; revision=258353
* Also broken on powerpc.Mark Linimon2010-06-031-1/+1
| | | | | | | Hat: portmgr Notes: svn path=/head/; revision=255621
* - update to 1.4.1Dirk Meyer2010-03-281-2/+2
| | | | | | | | Reviewed by: exp8 run on pointyhat Supported by: miwi Notes: svn path=/head/; revision=251605
* - update to jpeg-8Dirk Meyer2010-02-051-1/+2
| | | | Notes: svn path=/head/; revision=249285
* - Update to 2.0.7-1Dmitry Marakasov2010-02-032-8/+8
| | | | | | | | - Mirror distfile - Change IGNORE to BROKEN and mark BROKEN on ia64 as well Notes: svn path=/head/; revision=249179
* - update to jpeg7Dirk Meyer2009-07-181-1/+2
| | | | | | | Tested by: pav on pointyhat Notes: svn path=/head/; revision=238018
* - Update to 2.0.6Dmitry Marakasov2009-06-052-5/+4
| | | | Notes: svn path=/head/; revision=235289
* - Build shared libraries instead of staticDmitry Marakasov2009-04-022-7/+10
| | | | | | | - Mark MAKE_JOBS_SAFE Notes: svn path=/head/; revision=231454
* bump PORTREVISION after cmake updateMax Brazhnikov2009-03-241-0/+1
| | | | Notes: svn path=/head/; revision=230897
* Mark as not for sparc64.Mark Linimon2009-03-171-0/+4
| | | | Notes: svn path=/head/; revision=230288
* The NVIDIA Texture Tools is a collection of image processing andDmitry Marakasov2009-03-079-0/+186
texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster. WWW: http://code.google.com/p/nvidia-texture-tools/ Notes: svn path=/head/; revision=229634