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* . Add USE_GNOME=pkgconfig as this port installs pkgconfig meta data. ThisGreg Lewis2004-12-151-0/+1
| | | | | | | | | | | | also fixes a problem with the packing list (libdata/pkgconfig would be created by the port but not removed by it, now it will be done by the pkgconfig port). PR: 75119 Submitted by: Stefan Walter <sw@gegenunendlich.de> (maintainer) Notes: svn path=/head/; revision=124152
* Kill off automake18, switching to automake19. Requiem Mors Pacem.Ade Lovett2004-10-151-1/+1
| | | | Notes: svn path=/head/; revision=119518
* Add cal3d 0.9.1,Kirill Ponomarev2004-07-139-0/+152
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de> Notes: svn path=/head/; revision=113534