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* - Add SHA256Pav Lucistnik2005-11-2543-0/+61
| | | | | | | Requested by: maintainer Notes: svn path=/head/; revision=149490
* - Fix OPTIONS logicPav Lucistnik2005-11-251-1/+1
| | | | Notes: svn path=/head/; revision=149489
* Add plonx, a small ascii puzzle game, where you'll have to avoid bombs andEmanuel Haupt2005-11-254-0/+40
| | | | | | | | | | collect points. PR: 89529 Submitted by: clive@darkarts.co.za Notes: svn path=/head/; revision=149434
* New port: games/formido 2D kill-em all with 3D rendered graphicsEdwin Groothuis2005-11-259-0/+664
| | | | | | | | | | | | | | | | | | | Formido is one of those games, where you are loaded with some guns and you go shooting different things. 'Things' in this case are big, ugly, - not green though - alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters. WWW: http://koti.mbnet.fi/lsoft/formido/formido.html PR: ports/89514 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=149379
* New port: games/shootingstarEdwin Groothuis2005-11-257-0/+179
| | | | | | | | | | | | | | | | | | | | The Red-Shirted-Guy served happily in the police forces for many years, until he got kicked out because he used too much violence. He started drinking. After couple months his twin brother, the Green-Shirted-Guy, thought that Red's life wasn't very glamourous, so Green asked Red if he wanted to collaborate and start killing bad guys. They both thought it was a good idea and so they started their agency, The Shooting Stars. It was finally the time to take law to their own hands. WWW: http://www.2ndpoint.fi/ss PR: ports/89516 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=149377
* [NEW PORT] games/pythonchess - Small program for playing chess against the ↵Edwin Groothuis2005-11-255-0/+63
| | | | | | | | | | | | | | | | | computer pythonchess is a computer chess program for human vs. computer games. pythonchess is a complete chess program with alpha-beta search, hashing, pondering, iterative deepening, etc. implemented in Python programming language. WWW: http://www.kolumbus.fi/jyrki.alakuijala/pychess.html PR: ports/89518 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> Notes: svn path=/head/; revision=149375
* New port: games/construo A fun construction toyEdwin Groothuis2005-11-255-0/+163
| | | | | | | | | | | | | | | | | | | | | | Construo is a simple 2D construction programm (it is currently not a real game) for objects which consist of rods and springs and let them react on physical forces. You can currently construct buildings and objects like bridges, towers, spaceshuttles, etc. and you let them fall to ground and see seem smash and break. Sound like fun, doesn't it =;-) The game is similar to Bridge Builder and heavily inspired from the Gamasutra article Collision Response: Bouncy, Trouncy, Fun. Its covered under the GNU General Public License, thats means source code is availabel and you are allowed to modify it. WWW: http://www.nongnu.org/construo/ PR: ports/89517 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=149372
* [NEW PORT] games/jchessboard - Chess game and PGN viewer/editor written in JavaEdwin Groothuis2005-11-254-0/+49
| | | | | | | | | | | | | | | JChessBoard is a chess game and PGN viewer/editor written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. WWW: http://jchessboard.sourceforge.net/ PR: ports/89507 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> Notes: svn path=/head/; revision=149370
* - Unbreak patchingPav Lucistnik2005-11-243-7/+7
| | | | | | | | | - Use new USE_AUTOTOOLS, add SHA256, delete comment, don't hardcode -lpthread Pointy hat to: edwin Notes: svn path=/head/; revision=149326
* - Add SHA256Pav Lucistnik2005-11-24247-0/+263
| | | | Notes: svn path=/head/; revision=149325
* - One working master site, one checksumPav Lucistnik2005-11-241-1/+2
| | | | | | | - Add SHA256 and SIZE Notes: svn path=/head/; revision=149324
* Drop maintainership.Simon Barner2005-11-243-3/+3
| | | | Notes: svn path=/head/; revision=149298
* Add SHA256 for my ports (that don't already have it).Simon Barner2005-11-243-0/+3
| | | | Notes: svn path=/head/; revision=149297
* [NEW PORT] games/doom-freedoom - Complete Doom-based game IWAD that is Free ↵Edwin Groothuis2005-11-244-0/+45
| | | | | | | | | | | | | | | | | | | | | Software Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software. The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc.). While the Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom. Freedoom aims to create a Free alternative. Combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game PR: ports/89473 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> Notes: svn path=/head/; revision=149274
* Remove the Airbus A380, which the vendor no longer provides since it'sJean-Yves Lefort2005-11-244-10/+2
| | | | | | | | | not yet flyable. Reported by: pointyhat via kris Notes: svn path=/head/; revision=149264
* New port: games/oolite - clone of Elite space simulator game for GNUstepEdwin Groothuis2005-11-2410-0/+352
| | | | | | | | | | | | | | | | | | | | | Oolite is an independent interpretation and recreation of the classic game, Elite. Oolite is a space trading and combat game, with the dangers of pirates, police, bounty hunters, and various other hazards. The player's role is open ended: there is no set goal other than perhaps to reach the Elite combat rating, but the players may choose their own path through the universe. The game is expandable, and numerous expansion packs already exist. New ships and new missions are available for download. You can find a first-flight tutorial here: http://oolite.aegidian.org/tutorial/ WWW: http://oolite-linux.berlios.de/ PR: ports/86997 Submitted by: Andriy Gapon <avg@icyb.net.ua> Notes: svn path=/head/; revision=149256
* New port: games/tmw A free open source 2D MMORPG in developmentEdwin Groothuis2005-11-246-0/+168
| | | | | | | | | | | | | | | | | | | The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. It is licensed under the GPL, making sure this game can't ever run away from you. The project includes the development of both a client and a server, as well as the development of an online world. WWW: http://themanaworld.org/ PR: ports/87340 Submitted by: Tobias Gion <freebsd@gionet.de> Notes: svn path=/head/; revision=149240
* - Add SHA256 checksumsPav Lucistnik2005-11-237-0/+7
| | | | Notes: svn path=/head/; revision=149215
* - Add SHA256Pav Lucistnik2005-11-233-0/+3
| | | | | | | Requested by: adamw (maintainer) Notes: svn path=/head/; revision=149209
* - Add some SHA256sPav Lucistnik2005-11-236-0/+6
| | | | Notes: svn path=/head/; revision=149199
* - Force use of a higher GCC versionEdwin Groothuis2005-11-238-32/+80
| | | | | | | | | | | | - Include digest::md5 for perl on 4.x - Add BUILD_ENV to make sure that do-build works fine - Fix files/patch-code-unix-cons to understand $ENV{CC} and friends - Fix files/patch-code-qcommon-common.c to include sys/types.h Noticed by: YAPHR Notes: svn path=/head/; revision=149171
* - Update to version 1.0.2Andrej Zverev2005-11-233-5/+152
| | | | | | | | | | | | | | | Release Changelog: ------------------ Catalan translation Spanish translation French translation Swedish translation Fixed: unwanted double-clicks in file menu ------------------ Add SHA256 Notes: svn path=/head/; revision=149161
* Add linux-warsow.Jean-Yves Lefort2005-11-238-0/+143
| | | | | | | | | | | | | | | | | | | | | | | | | Warsow is a full free multiplayer first person shooter with cartoon design, using qfusion (a cool improvement to the Quake 2 engine). Highlights: - Besides classical trix coming from Quake scene, like Circle Jump, Strafe Jump, Double Jump, Bunny Hopping, etc., Warsow features its own Special Moves - Special moves of Warsow are Wall jumps, Dashes, Dodges, Ramp slides. All of them can be performed with a single key (spacebar by default) - All this brings huge depth of interactivity in 3D environment, really skilled gameplay, endless learning curves - Client and dedicated server - Load Quake 3 maps - Add bots - And more WWW: http://www.warsow.net/ PR: ports/88903 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=149140
* Add linux-alienarena.Jean-Yves Lefort2005-11-236-0/+141
| | | | | | | | | | | | | | | | | | | AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi theme with a modern, updated visual experience. With 25 levels, five modes of play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire modes), the game has an endless supply of replayability. Billed as the sequel to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. WWW: http://red.planetarena.org/ PR: ports/88911 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=149132
* - Fix duplication of plist in pkg-plist and in PLIST_FILES+PORTDOCSPav Lucistnik2005-11-221-5/+0
| | | | | | | | | Reported by: krismail Pointy hats: vs for introducing this, pav for overlooking this Notes: svn path=/head/; revision=149097
* - Fix plistPav Lucistnik2005-11-222-0/+2
| | | | | | | Reported by: krismail Notes: svn path=/head/; revision=149095
* DATAADIR -> DATADIREdwin Groothuis2005-11-222-501/+502
| | | | Notes: svn path=/head/; revision=149029
* [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to ↵Edwin Groothuis2005-11-224-24/+48
| | | | | | | | | | | | | | | | | | | "quake3-ut", update to 3.7 * Update to version 3.7. * Rename to "quake3-ut" (also rename port directory). * Integrate with "quake3-data" Note: I get this when building it on a tinderbox: => Attempting to fetch from file:///distcache//. urbanTerror37_full.zip Filesize limit exceeded PR: ports/86191 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=149024
* - remove wrongly set USE_X_PREFIXEmanuel Haupt2005-11-221-1/+1
| | | | | | | | | | - bump PORTREVISION Notified by: pointyhat via kris Approved by: maintainer Notes: svn path=/head/; revision=149020
* [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to ↵Edwin Groothuis2005-11-224-75/+117
| | | | | | | | | | | | | | | | "quake3-wfa", update to 3.5b Changes: * Update to version 3.5b. * Rename to "quake3-wfa" (also rename port directory). * Integrate with "quake3-data" PR: ports/86192 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maitnainer timeout Notes: svn path=/head/; revision=149012
* [Maintainer Update] games/xeji fix unfetchable distfileEdwin Groothuis2005-11-222-2/+3
| | | | | | | | | | | * Change MASTER_SITES to fix unfetchable distfile * Change MAINTAINER(change e-mail address to my another one) PR: ports/89375 Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp> Notes: svn path=/head/; revision=149010
* [Maintainer Update] games/xbaby fix unfetchable distfileEdwin Groothuis2005-11-222-4/+5
| | | | | | | | | | | * Change EXTRACT_SUFX to fix unfetchable distfile * Change MAINTAINER(change e-mail address to my another one) PR: ports/89374 Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp> Notes: svn path=/head/; revision=149009
* add SHA256 checksum while we're at itEdwin Groothuis2005-11-222-0/+2
| | | | Notes: svn path=/head/; revision=149008
* add SHA256 while we're at it.Edwin Groothuis2005-11-221-0/+1
| | | | Notes: svn path=/head/; revision=149007
* [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to ↵Edwin Groothuis2005-11-224-123/+60
| | | | | | | | | | | | | | | | "quake3-ra3", update to 1.76 Changes: * Update to version 1.76. * Rename to "quake3-ra3" (also rename port directory). * Integrate with "quake3-data". PR: ports/86190 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout Notes: svn path=/head/; revision=149006
* [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to ↵Edwin Groothuis2005-11-223-294/+75
| | | | | | | | | | | | | | | "quake3-osp" Changes: * Rename to "quake3-osp" (also rename port directory). * Integrate with "quake3-data". Submitted by: Alejandro Pulver <alejandro@varnet.biz> PR: ports/86189 Approved by: maintainer timeout Notes: svn path=/head/; revision=149003
* Rename q3server* to quake3-* equivalents:Edwin Groothuis2005-11-2230-896/+7
| | | | | | | | | | | | | ports/86186 [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3" ports/86187 [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to "quake3-excessive" ports/86188 [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to "quake3-freezetag" ports/86189 [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to "quake3-osp" ports/86190 [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to "quake3-ra3", update to 1.76 ports/86191 [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to "quake3-ut", update to 3.7 ports/86192 [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to "quake3-wfa", update to 3.5b Notes: svn path=/head/; revision=149000
* [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to ↵Edwin Groothuis2005-11-223-17/+51
| | | | | | | | | | | | | | | "quake3-freezetag" Changes: * Rename to "quake3-freezetag" (also rename port directory). * Integrate with "quake3-data" PR: ports/86188 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout Notes: svn path=/head/; revision=148999
* [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to ↵Edwin Groothuis2005-11-223-13/+36
| | | | | | | | | | | | | | | "quake3-excessive" Changes: * Rename to "quake3-excessive" (also rename port directory). * Integrate with "quake3-data". PR: ports/86187 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout Notes: svn path=/head/; revision=148998
* [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3"Edwin Groothuis2005-11-225-193/+156
| | | | | | | | | | | | | | | | | | | | | | | | | | Changes: * Rename to "linux-quake3" (also rename the port directory). * Integrate with "quake3-data". * Clean-up/rewrite. * Take maintainership. Changes: * Do not take maintainership. * Use a subdirectory under "libexec". * Use the same DIST_SUBDIR as "quake3-data" (becauses they use a common file). Changes: * Remove ".in" files and the "files" directory (build scripts in do-build). Changes: * Fix the wrapper scripts (weren't passing their arguments to the real binaries). PR: ports/86186 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout Notes: svn path=/head/; revision=148997
* [UPDATE] games/quake3: integrate with quake3-dataEdwin Groothuis2005-11-2210-140/+44
| | | | | | | | | | | | | | | Changes: * Don't build install QVM's and shared libraries (QVM's are provided in the PAK files). * Look for data in the same directory as linux-quake3. * Add mirror. * Remove pkg-message and pkg-plist (not needed anymore) PR: ports/89330 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=148996
* [UPDATE] games/quake2forge: integrate with "quake2-data"Edwin Groothuis2005-11-2211-137/+329
| | | | | | | | | | | | | Changes: * Integrate with "quake2-data". * Add OPTIONS. * Add support for Rogue and Xatrix mission packs. PR: ports/87180 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=148995
* maintainer-update games/linux-quake4Edwin Groothuis2005-11-221-1/+3
| | | | | | | | | | | | | | Make linux-quake4 fetchable. Reported by: Kris Kennaway Oh man, we need to support torrent links in bsd.port.mk. See also bin/89403 PR: ports/89299 Submitted by: Andrew Pantyukhin <infofarmer@gmail.com> Notes: svn path=/head/; revision=148994
* - Updated aircrafts:Jean-Yves Lefort2005-11-214-128/+142
| | | | | | | | | | | | | - Boeing 314-A - Concorde - New aircraft: - Lockheed 1049 - Add mirror sites Fetch failure reported by: pointyhat via kris Notes: svn path=/head/; revision=148978
* - Add more MASTER_SITESPav Lucistnik2005-11-212-6/+18
| | | | | | | | PR: ports/89321 Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Notes: svn path=/head/; revision=148964
* - Take maintainershipPav Lucistnik2005-11-212-2/+3
| | | | | | | | | | - Add SHA256 PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org> Notes: svn path=/head/; revision=148960
* - Update to 1.2Pav Lucistnik2005-11-212-8/+9
| | | | | | | | | | - Take maintainership PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org> Notes: svn path=/head/; revision=148959
* - Update to 0.8.0Pav Lucistnik2005-11-216-36/+34
| | | | | | | | PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org> (maintainer) Notes: svn path=/head/; revision=148958
* - Correct a small typo in pkg-message: it states that the user needs to copy aPav Lucistnik2005-11-211-1/+10
| | | | | | | | | | | | file called 'pak.pk3' though its actual name is 'pak0.pk3'. I've also added an example 'md5' output, making it easier for the users to check if their files are valid. PR: ports/89314 Submitted by: Ed Schouten <ed@fxq.nl> Notes: svn path=/head/; revision=148939
* - StylePav Lucistnik2005-11-211-5/+4
| | | | Notes: svn path=/head/; revision=148938