| Commit message (Collapse) | Author | Age | Files | Lines |
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Notes:
svn path=/head/; revision=5139
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Pointed-out by: John-Mark Gurney <jmg@nike.efn.org>
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svn path=/head/; revision=5135
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mkdir lib/nethackdir/save when you do pkg_add this package for the first time.
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svn path=/head/; revision=5107
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Notified by: andreas
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svn path=/head/; revision=5062
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i'm somehow related to (hpscan, that is).
Requested by: asmi (long ago)
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svn path=/head/; revision=5057
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modload the linuxulator if we can't run the linux binary in the
build process.
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svn path=/head/; revision=5039
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svn path=/head/; revision=5033
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Submitted by: candy@fct.kgc.co.jp
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svn path=/head/; revision=5022
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Requires rev. 1.239 of bsd.port.mk.
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svn path=/head/; revision=5009
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distfile in the do-extract target.
Found by: msmith's pib distfile checker
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svn path=/head/; revision=5001
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svn path=/head/; revision=4966
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svn path=/head/; revision=4956
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svn path=/head/; revision=4934
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joystick/music/sound stuff!
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svn path=/head/; revision=4933
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in double-quotes.
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svn path=/head/; revision=4891
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RESTRICTED or BROKEN.
Pointed-out by: asami
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svn path=/head/; revision=4884
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RESTRICTED or BROKEN.
Pointed-out by: asami
cp -> ${CP}
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svn path=/head/; revision=4882
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svn path=/head/; revision=4865
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when you define NO_CDROM, NO_PACKAGE or RESTRICTED.
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svn path=/head/; revision=4860
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svn path=/head/; revision=4844
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svn path=/head/; revision=4819
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Submitted by: jmz
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svn path=/head/; revision=4727
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svn path=/head/; revision=4722
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svn path=/head/; revision=4718
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svn path=/head/; revision=4678
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svn path=/head/; revision=4676
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Don't people do that anymore before committing?
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svn path=/head/; revision=4631
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svn path=/head/; revision=4629
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defined, why do we need it?). Don't put "x11" in category just because
it uses X, or 2/3 of the games would be in x11. Change "mkdir -p" to
${MKDIR}.
In case you are wondering why I jumped on this so quickly, these are
exactly the things I was fixing on Mr. Nakai's other ports too. ;)
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svn path=/head/; revision=4613
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svn path=/head/; revision=4612
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svn path=/head/; revision=4607
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Closes PRs 1801, 2029, 2059.
Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4604
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- only use Motif if "FORCE_MOTIF" is defined
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svn path=/head/; revision=4596
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default it to build the xview version.
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svn path=/head/; revision=4587
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BUILD_DEPENDS is actually checked from within the extract target, and
thus covers everything from extract to build.)
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svn path=/head/; revision=4582
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PLISTs.
Note: I know that this is going to break some symlinks and/or .so
includes, I will back some of these out as I run into these during
package building.
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svn path=/head/; revision=4578
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svn path=/head/; revision=4575
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svn path=/head/; revision=4572
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svn path=/head/; revision=4571
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svn path=/head/; revision=4570
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svn path=/head/; revision=4548
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Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4547
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Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4546
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Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4542
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svn path=/head/; revision=4519
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Closes PR 1796/2030.
Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4518
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Closes PR 1802/2031.
Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4517
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author is ashamed of the quality. Drat.
Closes PR ports/2027.
Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
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svn path=/head/; revision=4516
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Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.
I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.
B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.
C) From: myself
make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
Notes:
svn path=/head/; revision=4426
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Notes:
svn path=/head/; revision=4352
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