| Commit message (Collapse) | Author | Age | Files | Lines |
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Notes:
svn path=/head/; revision=6249
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Notes:
svn path=/head/; revision=6248
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and over (which cancels all but the first line anyway).
Notes:
svn path=/head/; revision=6210
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- netpbm port
- nas port
Reviewed by:
Submitted by: David Nugent <davidn@unique.usn.blaze.net.au>
Obtained from:
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svn path=/head/; revision=6204
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So this port isn't "broken" anymore.
Submitted by: David Nugent <davidn@unique.usn.blaze.net.au>
Notes:
svn path=/head/; revision=6155
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and installable. Nethack-qt gets some hangs, if the sound system
isn't working ... So I better mark nethack-qt as broken ...
I can't verify this myself, because I run -current just before the
lite2 kernel changes. All I can say, in this version of -current
the nas port compiles and runs fine. I checked this !
If someone with the latest -current could have a look at nas please.
Thanks. And now have fun playing, fetching a running nas port might
be a workaround.
Reviewed by:
Submitted by: "Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
Notes:
svn path=/head/; revision=6150
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Added a pre-configure warning, that nethack and nethack-qt install
in the same directory, so better backup your player data ...
Reviewed by:
Submitted by: Alex Nash <nash@mcs.com> and
"Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
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svn path=/head/; revision=6149
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Notes:
svn path=/head/; revision=6148
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by Warwick Allison warwick@cs.uq.edu.au.
The Qt interface has these extra features:
Tiles (graphics) in the inventory and other item-menu windows.
The player cursor changes colour as your relative hit-points drop.
The message window greys-out older message.
The item menus allow a count (click to left of icon - hidden feature).
Icons for the major attributes and player states.
Menus (only needed by newbie dungeon fodder).
Variable size fonts and tiles.
More space for the map as messages and status are side-by-side.
You rarely need to put the mouse in a pop-up to interact with it.
Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it
It is much easier to code, so new feature-requests are more easily done.
Sound support
See: http://www.uq.edu.au/~cswallis/nhqt/
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svn path=/head/; revision=6147
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Found by: distfile checker
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svn path=/head/; revision=6104
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Split the patches into several files.
Submitted by: Matthew Hunt <mph@pobox.com>
(Closing PR #3003.)
Also, style tweaks on Makefile.
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svn path=/head/; revision=6076
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Notes:
svn path=/head/; revision=5997
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Reminded-that-I'm-an-idiot-by: Matthew Hunt <mph@pobox.com>
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svn path=/head/; revision=5983
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standards) quake101.zip. This reduces the sites to 3, but until Cracked.Com
releases a new version of the Linux Quake loader, there's not much more we
can do.
Submitted by: Tommy Cheng <tommycheng@pcmagic.net>
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svn path=/head/; revision=5978
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Notes:
svn path=/head/; revision=5955
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with all internal directory names. Closes PR ports/2952.
Submitted by: Bill Fenner <fenner@parc.xerox.com>
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svn path=/head/; revision=5954
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Fixed typo in MASTER_SITES for ftp2.idsoftware.com
Submitted by: Bill Fenner <fenner@parc.xerox.com>
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svn path=/head/; revision=5950
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Notes:
svn path=/head/; revision=5943
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Notes:
svn path=/head/; revision=5942
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Notes:
svn path=/head/; revision=5887
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card games with very well designed cards.
Closes PR #2887.
Submitted by: Matthew Hunt <mph@pobox.com>
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svn path=/head/; revision=5886
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Pointed out by: asami
LMP owed by: markm
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svn path=/head/; revision=5875
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of these things.
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svn path=/head/; revision=5870
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are other ports that does this.)
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svn path=/head/; revision=5866
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Submitted by: Simon Marlow <simonm@dcs.gla.ac.uk>
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svn path=/head/; revision=5856
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CONFIGURE_ENV down to where it belongs.
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Notes:
svn path=/head/; revision=5854
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Submitted by: Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
Notes:
svn path=/head/; revision=5853
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Notes:
svn path=/head/; revision=5841
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Closes PR #2839.
Submitted by: Julian Assange <proff@iq.org>
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svn path=/head/; revision=5840
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Notes:
svn path=/head/; revision=5835
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Closes PR #2799.
Submitted by: Matthew Hunt <mph@pobox.com>
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svn path=/head/; revision=5833
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Submitted by: Kent Vander Velden (grafix@iastate.edu)
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svn path=/head/; revision=5820
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Notes:
svn path=/head/; revision=5713
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Better for german keyboards.
Added my highscore to scorefile ;-)
Cool game. Makes really fun to play ;-))
Reviewed by:
Submitted by:
Obtained from:
Notes:
svn path=/head/; revision=5646
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Reviewed by:
Submitted by:
Obtained from:
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svn path=/head/; revision=5644
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Notes:
svn path=/head/; revision=5642
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This is a really nice _blaster_everything_away_ game under x11 ;-)
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svn path=/head/; revision=5641
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Notes:
svn path=/head/; revision=5640
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Notes:
svn path=/head/; revision=5635
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like that of a game, than some design package.
(fixed /0 FP exception)
Submitted by: jkh
Closes PR: ports/2292
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svn path=/head/; revision=5634
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Notes:
svn path=/head/; revision=5607
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Notes:
svn path=/head/; revision=5601
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Submitted by: Julian Assange <proff@iq.org>
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svn path=/head/; revision=5600
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that backwards?
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Pointed-out by: Jim Overholt <overholt@cisco.com>
(Closing PR #2707.)
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svn path=/head/; revision=5588
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In playing this game, I found that our friend Chuck didn't come up as often
as before. There are more OS's now, and Linux was represented by both
the Pinguin and Red Hat. So I replaced "Red Hat" with a second "BSD".
The game often produces an error screen when bill wins. But scores
are saved ok, and it plays fine.
Upgraded with permission of the Maintainer.
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svn path=/head/; revision=5581
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Notes:
svn path=/head/; revision=5482
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XBAT - XEVIOUS like shooting game
Submitted by: Yukihiro Nakai <nakai@mlab.t.u-tokyo.ac.jp>
Reviewed & modified by: max
(Closing PR #2224.)
Notes:
svn path=/head/; revision=5481
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Notes:
svn path=/head/; revision=5447
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