summaryrefslogtreecommitdiff
path: root/games (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Update to 0.3.1Ion-Mihai Tetcu2006-06-143-41/+164
| | | | | | | | PR: ports/98961 Submitted by: maintainer Notes: svn path=/head/; revision=165468
* - OPTIONifyIon-Mihai Tetcu2006-06-142-4/+6
| | | | | | | | | | - pet porlint PR: ports/98933 Submitted by: maintainer Notes: svn path=/head/; revision=165464
* Reset ralf@akk.org due to several months of inactivity, no response to email,Mark Linimon2006-06-141-1/+1
| | | | | | | | | and some maintainer-timeouts. Hat: portmgr Notes: svn path=/head/; revision=165462
* Fix extraction on 4.xMartin Wilke2006-06-141-2/+3
| | | | | | | | | PR: ports/98744 Submitted by: Benjamin Lutz Approved by: krion (mentor) Notes: svn path=/head/; revision=165406
* - Mark BROKEN on 4.xIon-Mihai Tetcu2006-06-142-9/+23
| | | | | | | | | | - Add USE_GETTEXT PR: ports/98881 Submitted by: maintainer Notes: svn path=/head/; revision=165383
* New maintainer: Alex KozlovIon-Mihai Tetcu2006-06-141-1/+1
| | | | | | | | PR: 98930 Submitted by: Alex Kozlov Notes: svn path=/head/; revision=165381
* - upgrade to 1.32Aaron Dalton2006-06-144-373/+557
| | | | | | | | | | | | | | - take maintainership - tidy up Makefile - add WWW PR: ports/98850 Submitted by: Babak Farrokhi <babak@farrokhi.net> Reviewed by: aaron Approved by: tobez Notes: svn path=/head/; revision=165355
* Adding port games/hlstatsx, Real-time player and clan rankings andAaron Dalton2006-06-145-0/+558
| | | | | | | | | | | | statistics for HL2 and mods. PR: ports/98859 Submitted by: Babak Farrokhi <babak@farrokhi.net> Reviewed by: aaron Approved by: tobez Notes: svn path=/head/; revision=165353
* Unreal Tournament, the ultimate challenge of competitive game-play.Alejandro Pulver2006-06-135-0/+705
| | | | | | | | | | | | | | | | | | | | | | | Unreal Tournament showcases the enhanced, hugely-popular Unreal engine, the benchmark of 3-D graphical excellence and immersive gameplay. This stand-alone game brings you never before, richly-textured and thrilling environments. In single player mode with "bots" (virtual customizeable team mates) or in multiplayer mode with up to 16 bots and/or humans. Step into the Unreal arena and stake your life in the pursuit of victory as the Unreal Grand Master. Or suffer the agonizing death of defeat. For information about the Linux patch/installer WWW: http://liflg.org/?catid=6&gameid=51 For more information about UT visit: http://www.unrealtournament.com/ PR: ports/91984 Submitted by: Sean Farley <sean-freebsd@farley.org> Notes: svn path=/head/; revision=165327
* - Add M_S_SOURCEFORGEAndrew Pantyukhin2006-06-131-2/+2
| | | | | | | Reported by: fenner's distfile survey Notes: svn path=/head/; revision=165311
* Adding port games/p5-Algorithm-Pair-Best, Perl module to generateAaron Dalton2006-06-135-0/+54
| | | | | | | | | tournament pairings. Approved by: tobez (implicit) Notes: svn path=/head/; revision=165286
* Reaction Quake 3 is a total conversion mod for Quake III Arena based on actionAlejandro Pulver2006-06-125-0/+191
| | | | | | | | | | | | | | | | | | | | | | and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great popularity in online gaming even 4 years after it was initially released and on an "obsolete" game engine as well. Many people attribute this lasting popularity to both the unique gameplay and the AQ2 community. AQ2 is still more popular than any other Q3 realism mod and any other Quake 2 and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2 to a new, more modern game engine. This mod is made by AQ2 fans and players specifically for those who love the fast and furious AQ2 gameplay and also to hopefully expose a new generation of players to this unique gameplay. WWW: http://www.rq3.com/ PR: ports/93576 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=165284
* Adding port games/p5-Algorithm-Pair-Swiss, Generate unique pairings forAaron Dalton2006-06-125-0/+45
| | | | | | | | | tournaments. Approved by: tobez (implicit) Notes: svn path=/head/; revision=165282
* Remove useless USE_PTHREADSEdwin Groothuis2006-06-121-1/+0
| | | | | | | Noticed by: erwin@ Notes: svn path=/head/; revision=165277
* remove wrong USE_X flagEdwin Groothuis2006-06-121-1/+0
| | | | | | | Noticed by: erwin@ Notes: svn path=/head/; revision=165276
* Update to to 3.8.7Ion-Mihai Tetcu2006-06-122-5/+5
| | | | | | | | PR: ports/98864 Submitted by: maintainer Notes: svn path=/head/; revision=165263
* Update to 0.0.19Martin Wilke2006-06-123-111/+128
| | | | | | | | | PR: ports/98402 Submitted by: miwi Approved by: krion (mentor), maintainer timeout Notes: svn path=/head/; revision=165220
* Update to 4.9Martin Wilke2006-06-123-40/+48
| | | | | | | | | PR: ports/98297 Submitted by: miwi Approved by: krion (mentor) Notes: svn path=/head/; revision=165212
* Update to 0.8.7Erwin Lansing2006-06-123-4/+8
| | | | | | | | PR: 98823 Submitted by: Ports fury Notes: svn path=/head/; revision=165177
* - Update to version 1.33 (SVN rev 797).Alejandro Pulver2006-06-1118-64/+94
| | | | | | | - Add pkg-message about how to fix SDL sound problems. Notes: svn path=/head/; revision=165154
* - Add pkg-message about how to fix SDL sound problem.Alejandro Pulver2006-06-112-3/+11
| | | | Notes: svn path=/head/; revision=165153
* Remove the use of USE_GZIP. I cannot find any use of it in bsd.port.mkErwin Lansing2006-06-111-1/+0
| | | | | | | | | | | and these ports build fine without it. My guess is that it was added by someone as an opposite to USE_BZIP2 and other people copied it. Remove it once and for all. With hat: portmgr Notes: svn path=/head/; revision=165142
* Update to 0.9.3Erwin Lansing2006-06-113-21/+48
| | | | | | | | PR: 98822 Submitted by: Ports fury Notes: svn path=/head/; revision=165130
* USE_SIZE was obsoleted in rev. 1.484 of bsd.port.mk more thanErwin Lansing2006-06-111-1/+0
| | | | | | | | | 2 years ago. Clean out the last traces of it. With hat: portmgr Notes: svn path=/head/; revision=165111
* - Update to version 0.52.Alejandro Pulver2006-06-116-58/+42
| | | | Notes: svn path=/head/; revision=165110
* Update to 0.1.5Philip Paeps2006-06-114-11/+17
| | | | | | | | PR: ports/98809 Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer) Notes: svn path=/head/; revision=165108
* Update to 0.1.3Philip Paeps2006-06-113-13/+43
| | | | | | | | PR: ports/98806 Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer) Notes: svn path=/head/; revision=165104
* - Uodate to version 1.66.Alejandro Pulver2006-06-115-49/+1003
| | | | | | | - Add FLEETS option. Notes: svn path=/head/; revision=165065
* In this game you have to get/eat all the diamonds in the level,Ion-Mihai Tetcu2006-06-105-0/+66
| | | | | | | | | | | | | | | but it is not as easy as it sounds, many dangers are present, traps made out of those arrow blocks, for example. Also beasts that try to eat you. WWW: http://xye.sourceforge.net/ PR: ports/96738 Submitted by: Robert Gogolok <gogo@cs.uni-sb.de> Approved by: lawrance (mentor, implicit) Notes: svn path=/head/; revision=165030
* - Update to 0.2Pav Lucistnik2006-06-094-27/+62
| | | | | | | | PR: ports/98712 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer) Notes: svn path=/head/; revision=164950
* - Update to 1.6.10Pav Lucistnik2006-06-093-109/+107
| | | | | | | | | | - Take maintainership PR: ports/98711 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=164942
* Add -Wl,--export-dynamic to gweled's LDADD so that libglade can findJoe Marcus Clarke2006-06-092-1/+12
| | | | | | | its callbacks. Notes: svn path=/head/; revision=164933
* * Update to 2.1.0Cheng-Lung Sung2006-06-093-131/+10
| | | | | | | | PR: ports/98730 Submitted by: maintainer (Li-Lun Wang) Notes: svn path=/head/; revision=164871
* - Add CLIENT and GAME options.Alejandro Pulver2006-06-087-28/+121
| | | | | | | | | - Fix building of the dedicated server. - IGNORE if no executables selected. - Miscelaneous fixes. Notes: svn path=/head/; revision=164852
* Enhaced OpenGL only Quake II engine.Alejandro Pulver2006-06-086-0/+248
| | | | | | | WWW: http://qudos.quakedev.com/ Notes: svn path=/head/; revision=164850
* Update to 0.9.64.Stefan Walter2006-06-082-4/+4
| | | | | | | Approved by: arved (mentor) Notes: svn path=/head/; revision=164845
* update freealut to 1.1.0Oliver Lehmann2006-06-0813-24/+26
| | | | Notes: svn path=/head/; revision=164837
* Update MASTER_SITESMartin Wilke2006-06-082-12/+21
| | | | | | | | | PR: ports/97716 Submitted by: miwi Approved by: krion (mentor) Notes: svn path=/head/; revision=164816
* Tremulous is a free, open source game that blends a team based FPS withAlejandro Pulver2006-06-0711-0/+602
| | | | | | | | | | | | | | | | | | | | | | | | | | elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. WWW: http://www.tremulous.net/ Notes: svn path=/head/; revision=164770
* This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 forAlejandro Pulver2006-06-0723-0/+1221
| | | | | | | | | | | | | | | | short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. WWW: http://icculus.org/quake3/ Notes: svn path=/head/; revision=164768
* Add SHA256 checksumEdwin Groothuis2006-06-071-0/+1
| | | | Notes: svn path=/head/; revision=164766
* Update to 2.1.0Ion-Mihai Tetcu2006-06-073-204/+11
| | | | | | | | | PR: ports/98606 Submitted by: Alexander Botero-Lowry <alex@foxybanana.com> (maintainer) Approved by: lawrance (mentor, implicit) Notes: svn path=/head/; revision=164754
* Pongix is a free game based on classical pong game with support for net game.Ion-Mihai Tetcu2006-06-076-0/+82
| | | | | | | | | | | WWW: http://www.losersjuegos.com.ar PR: ports/95390 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Approved by: lawrance (mentor, implicit) Notes: svn path=/head/; revision=164743
* Add SHA256 checksumEdwin Groothuis2006-06-071-0/+2
| | | | Notes: svn path=/head/; revision=164713
* Dmitry Marakasov adopts this orphan ports that he uses.Ion-Mihai Tetcu2006-06-067-7/+7
| | | | | | | | | PR: ports/98284 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: lawrence (mentor, implicit) Notes: svn path=/head/; revision=164641
* Chanta Claus is a free jump and run game, where you have to collect all moneyIon-Mihai Tetcu2006-06-066-0/+105
| | | | | | | | | | | | for each level. WWW: http://www.losersjuegos.com.ar PR: ports/95389 Approved by: lawrance (mentor, implicit) Notes: svn path=/head/; revision=164638
* Aquatic Bubble is a game where you have to catch all enemies for each level,Ion-Mihai Tetcu2006-06-065-0/+103
| | | | | | | | | | | | | the way similar to snow bros game. WWW: http://www.losersjuegos.com.ar PR: ports/95388 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Approved by: lawrance (mentor, implicit) Notes: svn path=/head/; revision=164634
* Broken if builded with qt.Ion-Mihai Tetcu2006-06-061-0/+1
| | | | | | | | | PR: ports/98198 Submitted by: maintainer Approved by: lawrance (mentor, implicit) Notes: svn path=/head/; revision=164611
* Update to version 0.3.4.Alexey Dokuchaev2006-06-064-57/+58
| | | | Notes: svn path=/head/; revision=164580
* Portlint:Jeremy Messenger2006-06-061-67/+67
| | | | | | | -Use DATADIR in plist. Notes: svn path=/head/; revision=164554