| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: ports/98961
Submitted by: maintainer
Notes:
svn path=/head/; revision=165468
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- pet porlint
PR: ports/98933
Submitted by: maintainer
Notes:
svn path=/head/; revision=165464
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and some maintainer-timeouts.
Hat: portmgr
Notes:
svn path=/head/; revision=165462
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PR: ports/98744
Submitted by: Benjamin Lutz
Approved by: krion (mentor)
Notes:
svn path=/head/; revision=165406
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- Add USE_GETTEXT
PR: ports/98881
Submitted by: maintainer
Notes:
svn path=/head/; revision=165383
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PR: 98930
Submitted by: Alex Kozlov
Notes:
svn path=/head/; revision=165381
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- take maintainership
- tidy up Makefile
- add WWW
PR: ports/98850
Submitted by: Babak Farrokhi <babak@farrokhi.net>
Reviewed by: aaron
Approved by: tobez
Notes:
svn path=/head/; revision=165355
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statistics for HL2 and mods.
PR: ports/98859
Submitted by: Babak Farrokhi <babak@farrokhi.net>
Reviewed by: aaron
Approved by: tobez
Notes:
svn path=/head/; revision=165353
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Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer
WWW: http://liflg.org/?catid=6&gameid=51
For more information about UT visit:
http://www.unrealtournament.com/
PR: ports/91984
Submitted by: Sean Farley <sean-freebsd@farley.org>
Notes:
svn path=/head/; revision=165327
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Reported by: fenner's distfile survey
Notes:
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tournament pairings.
Approved by: tobez (implicit)
Notes:
svn path=/head/; revision=165286
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and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.
AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.
WWW: http://www.rq3.com/
PR: ports/93576
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes:
svn path=/head/; revision=165284
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tournaments.
Approved by: tobez (implicit)
Notes:
svn path=/head/; revision=165282
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Noticed by: erwin@
Notes:
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Noticed by: erwin@
Notes:
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PR: ports/98864
Submitted by: maintainer
Notes:
svn path=/head/; revision=165263
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PR: ports/98402
Submitted by: miwi
Approved by: krion (mentor), maintainer timeout
Notes:
svn path=/head/; revision=165220
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PR: ports/98297
Submitted by: miwi
Approved by: krion (mentor)
Notes:
svn path=/head/; revision=165212
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PR: 98823
Submitted by: Ports fury
Notes:
svn path=/head/; revision=165177
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- Add pkg-message about how to fix SDL sound problems.
Notes:
svn path=/head/; revision=165154
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Notes:
svn path=/head/; revision=165153
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and these ports build fine without it. My guess is that it was added
by someone as an opposite to USE_BZIP2 and other people copied it.
Remove it once and for all.
With hat: portmgr
Notes:
svn path=/head/; revision=165142
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PR: 98822
Submitted by: Ports fury
Notes:
svn path=/head/; revision=165130
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2 years ago. Clean out the last traces of it.
With hat: portmgr
Notes:
svn path=/head/; revision=165111
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Notes:
svn path=/head/; revision=165110
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PR: ports/98809
Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
Notes:
svn path=/head/; revision=165108
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PR: ports/98806
Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
Notes:
svn path=/head/; revision=165104
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- Add FLEETS option.
Notes:
svn path=/head/; revision=165065
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but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.
WWW: http://xye.sourceforge.net/
PR: ports/96738
Submitted by: Robert Gogolok <gogo@cs.uni-sb.de>
Approved by: lawrance (mentor, implicit)
Notes:
svn path=/head/; revision=165030
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PR: ports/98712
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=164950
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- Take maintainership
PR: ports/98711
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Notes:
svn path=/head/; revision=164942
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its callbacks.
Notes:
svn path=/head/; revision=164933
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PR: ports/98730
Submitted by: maintainer (Li-Lun Wang)
Notes:
svn path=/head/; revision=164871
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- Fix building of the dedicated server.
- IGNORE if no executables selected.
- Miscelaneous fixes.
Notes:
svn path=/head/; revision=164852
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WWW: http://qudos.quakedev.com/
Notes:
svn path=/head/; revision=164850
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Approved by: arved (mentor)
Notes:
svn path=/head/; revision=164845
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Notes:
svn path=/head/; revision=164837
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PR: ports/97716
Submitted by: miwi
Approved by: krion (mentor)
Notes:
svn path=/head/; revision=164816
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elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
WWW: http://www.tremulous.net/
Notes:
svn path=/head/; revision=164770
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
Notes:
svn path=/head/; revision=164768
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Notes:
svn path=/head/; revision=164766
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PR: ports/98606
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com> (maintainer)
Approved by: lawrance (mentor, implicit)
Notes:
svn path=/head/; revision=164754
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WWW: http://www.losersjuegos.com.ar
PR: ports/95390
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
Notes:
svn path=/head/; revision=164743
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Notes:
svn path=/head/; revision=164713
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PR: ports/98284
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: lawrence (mentor, implicit)
Notes:
svn path=/head/; revision=164641
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for each level.
WWW: http://www.losersjuegos.com.ar
PR: ports/95389
Approved by: lawrance (mentor, implicit)
Notes:
svn path=/head/; revision=164638
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the way similar to snow bros game.
WWW: http://www.losersjuegos.com.ar
PR: ports/95388
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
Notes:
svn path=/head/; revision=164634
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PR: ports/98198
Submitted by: maintainer
Approved by: lawrance (mentor, implicit)
Notes:
svn path=/head/; revision=164611
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Notes:
svn path=/head/; revision=164580
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-Use DATADIR in plist.
Notes:
svn path=/head/; revision=164554
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