| Commit message (Collapse) | Author | Age | Files | Lines |
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http://changelog.wesnoth.org/
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A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
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mixer).
- Use CONFIGURE_ variables (instead of WRKSRC/configure).
- Add @ to REINPLACE_CMD (no echo).
- Change last line in pkg-plist to use %%DATADIR%%.
PR: ports/83881
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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svn path=/head/; revision=140065
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Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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svn path=/head/; revision=140044
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* Adjust optimizations for all architectures.
* Use optimizations if GCC >= 3.X (OSVERSION >= 500035).
* Note how to install Ruby interface.
PR: ports/84024
Submitted by: Alejandro Pulver (maintainer)
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adjust LIB_DEPENDS from all affected ports and bump PORTREVISION there
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svn path=/head/; revision=140009
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-Use DATADIR macros and move some stuff in DATADIR.
-Remove the BROKEN, DEPRECATED and EXPIRATION_DATE.
-Bump the PORTREVISION.
PR: ports/83955
Submitted by: Andrej Zverev <az@inec.ru>
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- Fix build on < 5.4 (5.3, 4.x). Unbreak on 4.x
Submitted by: maintainer
Reported by: kris via pointyhat [1]
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Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
Approved by: maintainer timeout (a week and a half)
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at that time and no PRs have been submitted to fix it.
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a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".
PR: ports/83922
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139929
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A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139920
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- Fix WWW
PR: 83909 [1]
Submitted by: Stefan Walter (maintainer) [1]
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svn path=/head/; revision=139912
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Bugfix release and changes was:
- Adjust volume in options
- Load game on doubleclick
- Fixed: Endgame evacuation causes termination of game.
- Fixed: Hightech houses require tech 30, but the tooltip says 20.
- Fixed: Suppressed doublicated tech-messages.
- Fixed: Doublicated command line arguments.
- Fixed: Crash when empty scenario is selected.
PR: ports/83893
Submitted by: Andrej Zverev <az@inec.ru>
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PR: ports/83875
Submitted by: maintainer
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version of the classic LinCity game.
PR: ports/82776
Submitted by: Andrej Zverev <az@inec.ru>
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Ahh... the image of log wielding, anvil throwing troll just brings a tears
of nostalgy into my eyes... (Ulster, The Trollish Bard)
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PR: 83827
Submitted by: maintainer
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Submitted by: pav
PR: ports/83086
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Reported by: kris
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vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.
WWW: http://abe.sourceforge.net/
PR: ports/83162
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: flz (mentor)
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Reported by: oliver
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starring Tux, the Linux mascot!
Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.
PR: ports/83747
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139717
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The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
PR: ports/83169
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139679
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PR: ports/83752
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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svn path=/head/; revision=139659
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PR: ports/83526
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139630
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PR: ports/83522
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139629
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and up). It has a simple, easy-to-use interface, fun sound effects, and an
encouraging cartoon mascot who helps guide children as they use the program.
It provides a blank canvas and a variety of drawing tools to help your child
be creative.
PR: ports/83478
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
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engine into an RPG.
PR: ports/83658
Submitted by: Travis Poppe <tlp@liquidx.org>
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PR: ports/83733
Submitted by: maintainer
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proactive performance optimizations.
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83576
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=139540
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- Use PKGNAMEPREFIX (portlint)
Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
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svn path=/head/; revision=139393
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- USE_X_PREFIX is set too late (after bsd.port.pre.mk), and therefore
useless
- Respect WITH_NVIDIA_GL setting
Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
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svn path=/head/; revision=139392
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The build was broken because the pre-build target didn't pass a proper
environment to 'gmake depends'.
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svn path=/head/; revision=139386
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with weaponary, steps forwards and crushes both warring factions in one swift
movement. Using far superior weaponary and AI craft, the company was completely
unstoppable and now no one can stand in their way. Thousands began to perish
under the iron fist of the company. The people cried out for a saviour, for
someone to light this dark hour... and someone did.
PR: ports/83418
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=139306
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security holes in Microsoft Internet Explorer, Microsoft Outlook, Microsoft
MSN Messenger and Microsoft Recycle Bin!! Using your trusty mouse you must
shoot the buggers before they can destroy your files! Some will steal them
from their home directories and take them back to their security hole. Others
will just eat them right there on the spot! See how long you and your computer
can survive the onslaught!
PR: ports/83422
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=139293
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- Fix WWW line in pkg-descr
- Simplify suffix logic in Makefile
Approved by: maintainer timeout
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svn path=/head/; revision=139252
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- Update maintainer's address
PR: ports/83197
Submitted by: HIYAMA Takeshi <hym@cocoa.freemail.ne.jp> (maintainer)
Notes:
svn path=/head/; revision=139212
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- Respect ${GTK_CONFIG}
- Use a dynamic packing list
- Override the vendor's install target (ensures correct permissions/ownerships)
- Use ${MAKE_ARGS} rather than patching the vendor's Makefile
- Reformat the Makefile
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Reported by: krismail
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multiplayer mode, sound fx, music, camera control, etc.
PR: ports/83342
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139116
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systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
PR: ports/83202, ports/83207
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=139086
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The aim is to find as many words as possible in the time available. Get the
longest word and you'll advance to the next level.
PR: ports/83221
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
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Your mission is simple: stop the invasion of the aliens and blast them!
PR: ports/83193
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=139074
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build-and-conquer strategy game with very simple rules. A complete game only
lasts for a few minutes and can be a fun break away from work or whatever
you're doing.
PR: ports/83293
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=139062
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