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* This is a puzzle from the old C64 Impossible Mission game.Alex Kozlov2012-05-194-0/+58
| | | | | | | | | | | | | | | | | | | The idea is to combine the 36 tiles in sets of 4, such that each set of 4 makes a solid block. Clicking on the tiles on the left toggles them. A tile can't be turned on if it overlaps with any existing on tiles. The lone rectangle on the right is the combination of all the on tiles. Clicking on that is an easy way to turn all tiles off. When 4 tiles combine to make a solid block, they vanish. The goal is to get rid of all the tiles. There is no score or timer. Just do it for the intellectual exercise. PR: ports/167354 Submitted by: nemysis <nemysis@gmx.ch> Approved by: eadler, itetcu (mentors, implicit) Notes: svn path=/head/; revision=296952
* - split out -server part from ioquake3-based ports:Ruslan Makhmatkhanov2012-05-1826-122/+214
| | | | | | | | | | | | | | | | | | | - games/ioquake3-devel-server added - games/ioquake3-server added - games/iourbanterror-server - games/openarena-server added - update games/ioquake3-devel to svn revision 2244 - update games/openarena to 0.8.8 - update games/openarena-data to 0.8.8 Doing this in single commit since all this ports are tightly interconnected. PR: ports/165842 Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer) Notes: svn path=/head/; revision=296922
* The Grind is a simple game about escaping from work at a reasonable hourMartin Wilke2012-05-184-0/+58
| | | | | | | | | | | | | | | | | | | by avoiding responsibility. The goal is to acquire as little work (as few "to-do's") as possible throughout your 9-5 workday. Wander around the cubicles and hide from the men in suits--if they're coming your way, that means they want to give you work! Use the arrow keys to move, space to start, and escape to exit. WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html PR: ports/168087 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296885
* Falling Block Game is a free, open source block stacking game available forMartin Wilke2012-05-184-0/+58
| | | | | | | | | | | | | | Windows and Linux. The object of the game is to move and rotate pieces in order to fill in complete rows. The more rows you clear at once, the more points you score! WWW: http://fbg.sourceforge.net/ PR: ports/168086 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296884
* You are the master architect Daedalus. You have just finished buildingMartin Wilke2012-05-184-0/+52
| | | | | | | | | | | | | | | the Labyrinth; a massive, elaborate maze on the Isle of Crete. Unfortunately, boasts about your accomplishment have drawn the wrath of jealous gods. They have sent a burning energy wave rippling through your creation... WWW: http://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html PR: ports/168085 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296883
* Avoision is a straightforward, yet captivating distillation of vintage arcadeMartin Wilke2012-05-184-0/+58
| | | | | | | | | | | | | | entertainment requiring strategy, precision, and perseverance with a singular objective: capture the red square while evading innumerable cruel, spiteful white squares. WWW: http://avsn.sourceforge.net/ PR: ports/168083 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296881
* Mark BROKEN= does not build with boost-1.48.0Max Brazhnikov2012-05-161-0/+2
| | | | | | | Approved by: portmgr (linimon) Notes: svn path=/head/; revision=296787
* Add patches to fix build with boost-1.48.0Max Brazhnikov2012-05-162-1/+12
| | | | | | | | | PR: ports/156253 Submitted by: Alexander Churanov Approved by: portmgr (linimon) Notes: svn path=/head/; revision=296785
* - Update to 1.17.0Martin Wilke2012-05-163-21/+43
| | | | | | | | PR: 166884 Submitted by: Ports Fury Notes: svn path=/head/; revision=296717
* Kajaani Kombat is a funny multiplayer game... and much more!Marcus von Appen2012-05-154-0/+81
| | | | | | | | | | | | | | | | | It is a rampart-like game (old arcade classic) set in space. Kajaani Kombat is playable with two to four players, over the internet or alternatively two players sharing one computer. It is also possible to play over the internet with, for example, 4 players of which two are sharing the same computer. Enjoy it with your friends! WWW: http://kombat.kajaani.net/ PR: ports/167374 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296676
* fix INDEXFlorian Smeets2012-05-151-1/+0
| | | | | | | Pointy hat to: scheidell Notes: svn path=/head/; revision=296670
* Update to 2.6.5.33 and unbreakMax Brazhnikov2012-05-152-9/+4
| | | | | | | | PR: ports/167778 Submitted by: Stephen Dennis <brazilofmux at gmail.com> Notes: svn path=/head/; revision=296658
* There's a black box. You can shoot in and watch, where the shotDmitry Marakasov2012-05-155-0/+75
| | | | | | | | | | | | | | leaves the box. In the box, crystals are reflecting the shots. You have to guess where the crystals are hidden, by watching your shots. WWW: http://www.linux-games.com/black-box/ PR: 167355 Submitted by: nemysis <nemysis@gmx.ch> Notes: svn path=/head/; revision=296649
* Syobon Action (also known as Cat Mario or Neko Mario) is a platform gameDmitry Marakasov2012-05-154-2/+54
| | | | | | | | | | | | | | | with a similar gameplay experience as Super Mario Bros, except it s more difficult and was written by some psychopath. WWW: http://zapek.com/?p=189 - While here, sort games/Makefile PR: 167694 Submitted by: nemysis <nemysis@gmx.ch> Notes: svn path=/head/; revision=296648
* Tanglet is a single player word finding game based on Boggle. TheDmitry Marakasov2012-05-145-0/+110
| | | | | | | | | | | | | | | | | | | | | object of the game is to list as many words as you can before the time runs out. There are several timer modes that determine how much time you start with, and if you get extra time when you find a word. You can join letters horizontally, vertically, or diagonally in any direction to make a word, so as long as the letters are next to each other on the board. However, you can not reuse the same letter cells in a single word. Also, each word must be at least three letters on a normal board, and four letters on a large board. WWW: http://gottcode.org/tanglet/ PR: 167239 Submitted by: nemysis <nemysis@gmx.ch> Notes: svn path=/head/; revision=296629
* This is an implementation of the sets game.Marcus von Appen2012-05-145-0/+56
| | | | | | | | | | WWW: http://www.linuxmotors.com/sets/ PR: ports/167237 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296595
* A game of dexterity, being somewhere between Breakout and billiard,Marcus von Appen2012-05-145-0/+75
| | | | | | | | | | | | | | where the aim of each level is to shove floating stones towards compatible static stones. You control a short chain of stones with your mouse to achieve that. WWW: http://krank.sourceforge.net/ PR: ports/167236 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296593
* Update to 2.1.1.0.Guido Falsi2012-05-1312-79/+60
| | | | | | | | PR: ports/167227 Approved by: crees (mentor) Notes: svn path=/head/; revision=296532
* Simsu is a basic Sudoku game. You can switch between filling in notesMarcus von Appen2012-05-135-0/+89
| | | | | | | | | | | | | | | | (pencil mode), or filling in answers (pen mode). To make it easier to see where to place numbers, you can highlight all instances of a number. You can also check your answers for correctness while playing. The game stores your current notes and answers, so that you can pick up where you left off the next time you play. WWW: http://gottcode.org/simsu/ PR: ports/167238 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296521
* - Undeprecate, fix is ready pending cegui updateDmitry Marakasov2012-05-121-3/+0
| | | | Notes: svn path=/head/; revision=296510
* - Mark BROKEN: does not buildPav Lucistnik2012-05-121-0/+2
| | | | | | | | | | | | ./Libraries/CSharpCompiler.cs(48,41): error CS1729: The type `Mono.CSharp.Report' does not contain a constructor that takes `1' arguments /usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error) ./Libraries/CSharpCompiler.cs(50,37): error CS1729: The type `Mono.CSharp.Evaluator' does not contain a constructor that takes `2' arguments /usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error) Reported by: pointyhat Notes: svn path=/head/; revision=296504
* - Fix spelling errorDmitry Marakasov2012-05-121-1/+1
| | | | Notes: svn path=/head/; revision=296503
* - Use proper way to disable package building on pointyhatDmitry Marakasov2012-05-121-3/+1
| | | | Notes: svn path=/head/; revision=296488
* - Add mirrorDmitry Marakasov2012-05-121-1/+2
| | | | Notes: svn path=/head/; revision=296486
* - Update to 0.3.2Dmitry Marakasov2012-05-123-8/+111
| | | | Notes: svn path=/head/; revision=296485
* - Respect STRIP in games using darkplaces engineDmitry Marakasov2012-05-123-7/+10
| | | | | | | | | | - While here, minor cleanup in nexuiz port PR: ports/167817 Submitted by: Jan Beich <jbeich@tormail.org> Notes: svn path=/head/; revision=296481
* - Install binary in ../bin and not ../gamesMichael Scheidell2012-05-124-9/+19
| | | | | | | | | | - Bump PORTREVISION PR: ports/167808 Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer) Notes: svn path=/head/; revision=296476
* - Remove unmaintained COW-3 binary in favor of supported opensource ↵Michael Scheidell2012-05-114-74/+0
| | | | | | | | | | client-cow version PR: ports/167349 Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer) Notes: svn path=/head/; revision=296461
* Netrek is a multi-player battle simulation with a Star Trek theme.Michael Scheidell2012-05-117-0/+393
| | | | | | | | | | | | | | | | | | | As a player, you captain starships to engage enemy vessels, bomb armies and invade planets in order to expand your team's space empire. The ultimate goal is to genocide the enemy race, but the carnage of battles along the way is ruthlessly fast paced and a lot of fun! It's a team-oriented game with realtime dogfighting but involving a lot of ongoing strategy. It costs no money to play, there are no ads, and it's open source. WWW: http://www.netrek.org/ PR: ports/167349 Submitted by: Kevin Zheng <kevinz5000@gmail.com> Notes: svn path=/head/; revision=296456
* Update autoconf to 2.69 and automake to 1.12Ade Lovett2012-05-114-3/+26
| | | | | | | | PR: 166836 Tested by: Multiple -exp runs (pav) Notes: svn path=/head/; revision=296454
* Block Rage is a falling blocks game with a 2-player hotseat mode,Marcus von Appen2012-05-115-0/+75
| | | | | | | | | | | | | detailed graphics and animated plasmatic backgrounds. It is a remake of the awesome DOS classic Xixit. WWW: http://blockrage.sourceforge.net/ PR: ports/167395 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296436
* - De-pkg-plistChris Rees2012-05-102-14/+16
| | | | | | | | | | | | | | | - Install as bin/bubble-chains, rather than bin/chains PR: ports/167777 Submitted by: nemysis <nemysis@gmx.ch> (maintainer) - Stop using PKGNAMEPREFIX and just stick it in PORTNAME; hyphen is no problem here Approved by: maintainer Notes: svn path=/head/; revision=296390
* - Update to 1.12.1Wen Heping2012-05-102-3/+3
| | | | Notes: svn path=/head/; revision=296361
* - Update to version 111.2.2Alex Kozlov2012-05-095-1558/+30
| | | | | | | | | | | | - Use PORTDATA instead of a long plist - Remove plist files PR: ports/167529 Submitted by: Tijl Coosemans <tijl@coosemans.org> Approved by: eadler (mentor) Notes: svn path=/head/; revision=296264
* GLightOff is a simple (but not so easy to solve!) puzzle game.Pawel Pekala2012-05-075-0/+70
| | | | | | | | | | | | The goal is to switch off all the lights on the 5x5 board. WWW: http://glightoff.sourceforge.net/ PR: ports/167232 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296159
* CuteMaze is a simple, top-down game in which mazes are randomly generated usingChris Rees2012-05-075-0/+107
| | | | | | | | | | | | | | | one of a choice of several different algorithms. You move the character through the maze while hunting for targets (cheese, by default) the game is won once all of these targets have been picked up. WWW: http://gottcode.org/cutemaze/ PR: ports/166930 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296143
* The aim of Bubble Chains is to remove all of the targets on each level,Chris Rees2012-05-075-0/+88
| | | | | | | | | | | | | | and to do this before the time (indicated with the blue-colored bar at the right) runs out. Keep doing this until you have passed the last level and won the game. WWW: http://bubble-chains.sintegrial.com/ PR: ports/167234 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=296138
* - Use USE_DOS2UNIX instead of homemade equivalentAlex Kozlov2012-05-052-11/+10
| | | | | | | Approved by: eadler (mentor) Notes: svn path=/head/; revision=296055
* The object of the game is to remove all of the blocks from the screenAlex Kozlov2012-05-034-0/+57
| | | | | | | | | | | | | | before the time runs out. Two blocks are removed at a time, and must be of the same color. After completing a level, you will be rewarded with a bonus point for every tick left on the clock. For each level thereafter, the time to complete the the level will be shorter. PR: ports/166854 Submitted by: nemysis <nemysis@gmx.ch> Approved by: eadler (mentor) Notes: svn path=/head/; revision=295979
* - Mark BROKEN: does not compilePav Lucistnik2012-05-021-0/+2
| | | | | | | | | | | | | | | [ 23%] Building CXX object CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o /usr/bin/c++ -O2 -pipe -DOLD_MESA -fno-strict-aliasing -O2 -pipe -DOLD_MESA -fno-strict-aliasing -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -o CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o -c /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:66: error: 'PFNGLCLIENTACTIVETEXTUREPROC' does not name a type /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp: In function 'int vw_InitRenderer(char*, int, int, int*, bool, int*)': /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'glClientActiveTexture13' was not declared in this scope /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'PFNGLCLIENTACTIVETEXTUREPROC' was not declared in this scope /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: expected `;' before 'SDL_GL_GetProcAddress' Reported by: pointyhat Notes: svn path=/head/; revision=295892
* Fix build with gcc46+Ganael LAPLANCHE2012-05-0221-0/+228
| | | | | | | Submitted by: avg Notes: svn path=/head/; revision=295852
* - Chase x11-toolkits/fox16 shlib bumpPietro Cerutti2012-05-021-1/+1
| | | | | | | - Bump PORTREVISION Notes: svn path=/head/; revision=295851
* - Use pkg-message instead of ${ECHO}Alex Kozlov2012-05-012-6/+8
| | | | | | | | Suggested by: makc Approved by: maintainer timeout (2 weeks), eadler (mentor) Notes: svn path=/head/; revision=295778
* - attach gplv2 licenseJason Helfman2012-05-011-0/+3
| | | | | | | | PR: ports/167435 Submitted by: maintainer, kevinz5000@gmail.com Notes: svn path=/head/; revision=295747
* SDL Lopan is a mahjong game remakeAlex Kozlov2012-04-285-0/+72
| | | | | | | | | PR: ports/167306 Submitted by: nemysis <nemysis@gmx.ch> Approved by: eadler (mentor) Notes: svn path=/head/; revision=295649
* SDL Jewels is a tile-matching 8x8 puzzle gameAlex Kozlov2012-04-275-1/+87
| | | | | | | | | PR: ports/167304 Submitted by: nemysis <nemysis@gmx.ch> Approved by: eadler (mentor) Notes: svn path=/head/; revision=295618
* Remove do-build target, set ALL_TARGET instead.Alex Kozlov2012-04-271-4/+2
| | | | | | | Approved by: maintainer (implicit), eadler (mentor) Notes: svn path=/head/; revision=295615
* SDL Scavenger A Lode Runner like gameAlex Kozlov2012-04-276-0/+92
| | | | | | | | Submitted by: nemysis <nemysis@gmx.ch> Approved by: eadler (mentor) Notes: svn path=/head/; revision=295607
* Update Simgear and Flightgear ports to 2.6.0Ganael LAPLANCHE2012-04-2710-84/+130
| | | | Notes: svn path=/head/; revision=295604
* - Update to 1.10Thomas Abthorpe2012-04-272-3/+3
| | | | | | | | PR: ports/166950 Submitted by: maintainer Notes: svn path=/head/; revision=295589