| Commit message (Collapse) | Author | Age | Files | Lines |
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The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
PR: ports/167354
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler, itetcu (mentors, implicit)
Notes:
svn path=/head/; revision=296952
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- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Notes:
svn path=/head/; revision=296922
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by avoiding responsibility.
The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!
Use the arrow keys to move, space to start, and escape to exit.
WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html
PR: ports/168087
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296885
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Windows and Linux. The object of the game is to move and rotate pieces in order
to fill in complete rows. The more rows you clear at once,
the more points you score!
WWW: http://fbg.sourceforge.net/
PR: ports/168086
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296884
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the Labyrinth; a massive, elaborate maze on the Isle of Crete.
Unfortunately, boasts about your accomplishment have drawn the wrath of jealous
gods. They have sent a burning energy wave rippling through your creation...
WWW: http://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html
PR: ports/168085
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296883
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entertainment requiring strategy, precision, and perseverance with a singular
objective: capture the red square while evading innumerable cruel,
spiteful white squares.
WWW: http://avsn.sourceforge.net/
PR: ports/168083
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296881
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Approved by: portmgr (linimon)
Notes:
svn path=/head/; revision=296787
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PR: ports/156253
Submitted by: Alexander Churanov
Approved by: portmgr (linimon)
Notes:
svn path=/head/; revision=296785
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PR: 166884
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=296717
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It is a rampart-like game (old arcade classic) set in space.
Kajaani Kombat is playable with two to four players, over the internet
or alternatively two players sharing one computer. It is also possible
to play over the internet with, for example, 4 players of which two are
sharing the same computer. Enjoy it with your friends!
WWW: http://kombat.kajaani.net/
PR: ports/167374
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296676
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Pointy hat to: scheidell
Notes:
svn path=/head/; revision=296670
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PR: ports/167778
Submitted by: Stephen Dennis <brazilofmux at gmail.com>
Notes:
svn path=/head/; revision=296658
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leaves the box. In the box, crystals are reflecting the shots.
You have to guess where the crystals are hidden, by watching your
shots.
WWW: http://www.linux-games.com/black-box/
PR: 167355
Submitted by: nemysis <nemysis@gmx.ch>
Notes:
svn path=/head/; revision=296649
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with a similar gameplay experience as Super Mario Bros,
except it s more difficult and was written by some psychopath.
WWW: http://zapek.com/?p=189
- While here, sort games/Makefile
PR: 167694
Submitted by: nemysis <nemysis@gmx.ch>
Notes:
svn path=/head/; revision=296648
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object of the game is to list as many words as you can before the
time runs out. There are several timer modes that determine how
much time you start with, and if you get extra time when you find
a word.
You can join letters horizontally, vertically, or diagonally in any
direction to make a word, so as long as the letters are next to
each other on the board. However, you can not reuse the same letter
cells in a single word. Also, each word must be at least three
letters on a normal board, and four letters on a large board.
WWW: http://gottcode.org/tanglet/
PR: 167239
Submitted by: nemysis <nemysis@gmx.ch>
Notes:
svn path=/head/; revision=296629
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WWW: http://www.linuxmotors.com/sets/
PR: ports/167237
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296595
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where the aim of each level is to shove floating stones towards
compatible static stones.
You control a short chain of stones with your mouse to achieve that.
WWW: http://krank.sourceforge.net/
PR: ports/167236
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296593
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PR: ports/167227
Approved by: crees (mentor)
Notes:
svn path=/head/; revision=296532
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(pencil mode), or filling in answers (pen mode).
To make it easier to see where to place numbers, you can highlight
all instances of a number. You can also check your answers for
correctness while playing. The game stores your current notes and answers,
so that you can pick up where you left off the next time you play.
WWW: http://gottcode.org/simsu/
PR: ports/167238
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296521
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Notes:
svn path=/head/; revision=296510
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./Libraries/CSharpCompiler.cs(48,41): error CS1729: The type `Mono.CSharp.Report' does not contain a constructor that takes `1' arguments
/usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
./Libraries/CSharpCompiler.cs(50,37): error CS1729: The type `Mono.CSharp.Evaluator' does not contain a constructor that takes `2' arguments
/usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
Reported by: pointyhat
Notes:
svn path=/head/; revision=296504
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Notes:
svn path=/head/; revision=296503
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Notes:
svn path=/head/; revision=296488
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Notes:
svn path=/head/; revision=296486
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Notes:
svn path=/head/; revision=296485
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- While here, minor cleanup in nexuiz port
PR: ports/167817
Submitted by: Jan Beich <jbeich@tormail.org>
Notes:
svn path=/head/; revision=296481
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- Bump PORTREVISION
PR: ports/167808
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=296476
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client-cow version
PR: ports/167349
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=296461
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As a player, you captain starships to engage enemy vessels, bomb
armies and invade planets in order to expand your team's space empire.
The ultimate goal is to genocide the enemy race, but the carnage of
battles along the way is ruthlessly fast paced and a lot of fun!
It's a team-oriented game with realtime dogfighting but involving a
lot of ongoing strategy. It costs no money to play, there are no ads,
and it's open source.
WWW: http://www.netrek.org/
PR: ports/167349
Submitted by: Kevin Zheng <kevinz5000@gmail.com>
Notes:
svn path=/head/; revision=296456
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PR: 166836
Tested by: Multiple -exp runs (pav)
Notes:
svn path=/head/; revision=296454
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detailed graphics and animated plasmatic backgrounds.
It is a remake of the awesome DOS classic Xixit.
WWW: http://blockrage.sourceforge.net/
PR: ports/167395
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296436
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- Install as bin/bubble-chains, rather than bin/chains
PR: ports/167777
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
- Stop using PKGNAMEPREFIX and just stick it in PORTNAME;
hyphen is no problem here
Approved by: maintainer
Notes:
svn path=/head/; revision=296390
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Notes:
svn path=/head/; revision=296361
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- Use PORTDATA instead of a long plist
- Remove plist files
PR: ports/167529
Submitted by: Tijl Coosemans <tijl@coosemans.org>
Approved by: eadler (mentor)
Notes:
svn path=/head/; revision=296264
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The goal is to switch off all the lights on the 5x5 board.
WWW: http://glightoff.sourceforge.net/
PR: ports/167232
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296159
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one of a choice of several different algorithms.
You move the character through the maze while hunting for targets
(cheese, by default)
the game is won once all of these targets have been picked up.
WWW: http://gottcode.org/cutemaze/
PR: ports/166930
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296143
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and to do this before the time
(indicated with the blue-colored bar at the right) runs out.
Keep doing this until you have passed the last level and won the game.
WWW: http://bubble-chains.sintegrial.com/
PR: ports/167234
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296138
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Approved by: eadler (mentor)
Notes:
svn path=/head/; revision=296055
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before the time runs out. Two blocks are removed at a time,
and must be of the same color. After completing a level,
you will be rewarded with a bonus point for every tick left on the clock.
For each level thereafter, the time to complete the the level will be shorter.
PR: ports/166854
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
Notes:
svn path=/head/; revision=295979
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[ 23%] Building CXX object CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o
/usr/bin/c++ -O2 -pipe -DOLD_MESA -fno-strict-aliasing -O2 -pipe -DOLD_MESA -fno-strict-aliasing -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -o CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o -c /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:66: error: 'PFNGLCLIENTACTIVETEXTUREPROC' does not name a type
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp: In function 'int vw_InitRenderer(char*, int, int, int*, bool, int*)':
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'glClientActiveTexture13' was not declared in this scope
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'PFNGLCLIENTACTIVETEXTUREPROC' was not declared in this scope
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: expected `;' before 'SDL_GL_GetProcAddress'
Reported by: pointyhat
Notes:
svn path=/head/; revision=295892
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Submitted by: avg
Notes:
svn path=/head/; revision=295852
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- Bump PORTREVISION
Notes:
svn path=/head/; revision=295851
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Suggested by: makc
Approved by: maintainer timeout (2 weeks), eadler (mentor)
Notes:
svn path=/head/; revision=295778
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PR: ports/167435
Submitted by: maintainer, kevinz5000@gmail.com
Notes:
svn path=/head/; revision=295747
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PR: ports/167306
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
Notes:
svn path=/head/; revision=295649
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PR: ports/167304
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
Notes:
svn path=/head/; revision=295618
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Approved by: maintainer (implicit), eadler (mentor)
Notes:
svn path=/head/; revision=295615
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Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
Notes:
svn path=/head/; revision=295607
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Notes:
svn path=/head/; revision=295604
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PR: ports/166950
Submitted by: maintainer
Notes:
svn path=/head/; revision=295589
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