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* Update to 1.2.2Philip Paeps2007-03-116-130/+260
| | | | | | | | | http://svn.gna.org/viewcvs/wesnoth/tags/1.2.2/changelog?rev=15962&view=download While here, move to LOCALBASE instead of X11BASE. It should be happier here. Notes: svn path=/head/; revision=187152
* Update to 5.10.2Herve Quiroz2007-03-112-4/+4
| | | | Notes: svn path=/head/; revision=187127
* A class between bsd.python.mk and this ports Makefile occured:Edwin Groothuis2007-03-102-0/+25
| | | | | | | | | | | | | bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports MaKefile expects yes or no there. This patch changes the ports configure to not test for an "user"-set PYTHON variable. Submitted by: YAPHR Notes: svn path=/head/; revision=187080
* Update to version 15.0.Alexey Dokuchaev2007-03-075-52/+26
| | | | Notes: svn path=/head/; revision=186851
* - Update to 1.4Martin Wilke2007-03-073-161/+88
| | | | | | | | PR; 108203 Submitted by: Jona Joachim <walkingshadow@grummel.net> (maintainer) Notes: svn path=/head/; revision=186816
* Free Tennis is a tennis simulation. The most notable features of Free TennisJean-Yves Lefort2007-03-075-0/+82
| | | | | | | | | | | | | | | | | | | | are: - Real tactics are useful in the game. For example, it is best to take the net with a slow, low shot (backspin); it is best to play diagonal when you are decentered horizontally, in order not to give angles; you should get back to center and behind the baseline after the shot, in order not to be caught in No-Man's-Land when the opponent hits - The A.I. is very advanced and reflects those tactics; - You have total control over the parabola described by the shot; - The graphic gestures are realistic and elegant; - Different players have different skills; - The game is developed by a former tennis player; WWW: http://freetennis.sourceforge.net/ Notes: svn path=/head/; revision=186813
* - Update to 0.6.2Martin Wilke2007-03-072-4/+4
| | | | | | | | PR: 110014 Submitted by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer) Notes: svn path=/head/; revision=186796
* - Update to 0.5.1Martin Wilke2007-03-074-24/+19
| | | | | | | | | | | - Drop 4.X support - Pass maintainership to submitter PR: 110006 Submitted by: Martin Tournoij <carpetsmoker@xs4all.nl> Notes: svn path=/head/; revision=186780
* - Update to 0.2.6Martin Wilke2007-03-062-4/+4
| | | | | | | | PR: 109952 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=186741
* - Update to 1.3.9Martin Wilke2007-03-063-1473/+1492
| | | | | | | | | PR: 109902 Submitted by: miwi Approved by: maintainer Notes: svn path=/head/; revision=186731
* - Update to 7.3Martin Wilke2007-03-062-6/+7
| | | | | | | | PR: 109800 Submitted by: KATO Tsuguru <tkato432@yahoo.com> Notes: svn path=/head/; revision=186713
* Jin is an open source, cross platform, graphical client (interface)Nicola Vitale2007-03-066-0/+173
| | | | | | | | | | | | | | | | | | | | | | | | | | for chess servers. It currently supports these servers: * The Internet Chess Club (aka ICC) * The Free Internet Chess Server (aka FICS) A short list of Jin's main features: * Graphical chess board with many board patterns and piece sets to choose from. You can also create your own * Chat/Command console with (customizable) color-coding for different types of chat/text * A seek graph, showing the currently sought games in a visual manner * Flexible game logger, which saves your finished games to your hard disk (doesn't work in JinApplet) * A scripter, which allows you to define automatic responses to certain events * A list of common actions, which can be quickly executed at the press of a button WWW: http://www.jinchess.com/ Notes: svn path=/head/; revision=186657
* - The ManaWorld version update to 0.0.22.2 and music addon patch.Cheng-Lung Sung2007-03-064-102/+34
| | | | | | | | PR: ports/109752 Submitted by: maintainer (Marcus von Appen) Notes: svn path=/head/; revision=186610
* - Update to version 2.0.5.Alejandro Pulver2007-03-053-20/+19
| | | | Notes: svn path=/head/; revision=186581
* - Fix wrapper scripts ignoring additional arguments.Alejandro Pulver2007-03-051-1/+1
| | | | | | | Reported by: Lutz Boehne <lboehne@damogran.de> (with patch) Notes: svn path=/head/; revision=186568
* - Use "sizeof()" to determine pointer size, instead of using "4" (fixes aAlejandro Pulver2007-03-051-2/+11
| | | | | | | | | segmentation fault on non-i386). Reported by: Steve Crowder <steve@crowders.org> Notes: svn path=/head/; revision=186567
* Maintainer is busy right now, and suggests that someone else might beMark Linimon2007-03-052-2/+2
| | | | | | | | | better able to maintain these ports. We hope to see him back again soon. Hat: portmgr Notes: svn path=/head/; revision=186558
* Reset klaus.goger@reflex.at; address bounces.Mark Linimon2007-03-051-1/+1
| | | | | | | Hat: portmgr Notes: svn path=/head/; revision=186556
* Reset esu@yk.rim.or.jp due to maintainer-timeouts and no response to email.Mark Linimon2007-03-052-2/+2
| | | | | | | Hat: portmgr Notes: svn path=/head/; revision=186535
* update to 0.4.2Oliver Lehmann2007-03-044-114/+905
| | | | Notes: svn path=/head/; revision=186513
* Update to version 3.4.2.Alexey Dokuchaev2007-03-032-4/+4
| | | | Notes: svn path=/head/; revision=186387
* - Update to 0.2.5Rong-En Fan2007-03-023-12/+16
| | | | | | | | PR: ports/109737 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=186360
* Reflect current state of affairs.Alexey Dokuchaev2007-03-021-2/+2
| | | | Notes: svn path=/head/; revision=186341
* Belatedly update to version 0.6.1.Alexey Dokuchaev2007-03-025-268/+109
| | | | Notes: svn path=/head/; revision=186340
* Update to new shiny version 0.5.0.Alexey Dokuchaev2007-03-015-34/+38
| | | | | | | | | | | | | | We have a new fast, robust and flexible pathfinder, a brandnew terrain generator, full UNICODE support and better multiplayer. NewGRF compatibility (modding) has been greatly enhanced with support for changing stations, adding sounds, more vehicle sets, etc. The smaller feature- and buglist goes on and on, but we'll let the user explore this. All users of 0.4.8 are encouraged to update to this new release. Enjoy! Notes: svn path=/head/; revision=186294
* Battle for Mandicor is a free (as in freedom) real time strategy game usingAlejandro Pulver2007-02-276-0/+696
| | | | | | | | | | | | | | | | | | | the Stratagus game engine. Stratagus is a free cross-platform RTS (Real Time Strategy) game engine written in C, and scripted with Lua. Stratagus has been used for many games, Battle for Mandicor being one of them. The fantasy world called Mandicor is much like Tolkien's Middle-Earth and has a long history. Though not yet finished, a player can control four races in game; dwarves, gnomes, humans, and goblins. Each has advantages and disadvantages within the game. While playing, you need to collect resources, train large armies, and research items in order to create a more powerful society and defeat the enemy. Campaigns, yet to be finished, will be based upon a long and interesting history. WWW: http://www.mandicor.org/ Notes: svn path=/head/; revision=186127
* - Update to version 2.0.1.Alejandro Pulver2007-02-278-52/+1278
| | | | | | | | | | - Change "Battle Of Survival" to "Bos Wars" (project name changed, but port repomove will happen when they release the first version under the new name - when DISTNAME changes). - Use static pkg-plist. Notes: svn path=/head/; revision=186126
* - Update to version 2.2.2.Alejandro Pulver2007-02-276-162/+137
| | | | | | | | | | | | | | | | | | | | - Use SF macro in MASTER_SITES. - Redefine EXTRACT_SUFX instead of DISTNAME to avoid changing WRKSRC. - Use NOT_FOR_ARCHS for sparc64 instead of checking ${ARCH}. - Use SUB_FILES for pkg-message instead of processing it manually. - Use patch for Makefile instead of REINPLACE_CMD. - Use FIND + MKDIR/INSTALL_DATA to install for avoiding too many commands. - Misc format to pkg-message. - Improve wrapper script: use "exec" to avoid wasting resources with the script itself, take installation message from 'pkg_info -D' instead of duplicating it inside the script, use SUB_LIST macros like DATADIR. PR: ports/109587 Submitted by: alepulver (myself) Approved by: Travis Poppe <tlp@LiquidX.org> (maintainer) Notes: svn path=/head/; revision=186125
* - Update to version 2.2.2.Alejandro Pulver2007-02-274-30/+17
| | | | | | | | | | | | | | | | | - Use SF macro in MASTER_SITES. - Redefine EXTRACT_SUFX instead of DISTNAME to avoid changing WRKSRC. - Change USE_SDL from "yes" (obsolete) to "sdl". - Respect CFLAGS. - Remove IGNORE for FreeBSD < 5.x (unsupported). - Remove files/patch-configure (was integrated). - Misc format on pkg-message. PR: ports/109586 Submitted by: alepulver (myself) Approved by: Travis Poppe <tlp@LiquidX.org> (maintainer) Notes: svn path=/head/; revision=186123
* - Update to 1.0.2Martin Wilke2007-02-273-22/+27
| | | | | | | | PR: 109323 Submitted by: Marcelo Araujo <araujo@bsdmail.org> (Maintainer) Notes: svn path=/head/; revision=186121
* Reset phil@brassy.net due to maintainer-timeouts and no response to email.Mark Linimon2007-02-271-1/+1
| | | | | | | Hat: portmgr Notes: svn path=/head/; revision=186104
* Avanor is a roguelike game with a easy ADOM-like user interface, itMartin Wilke2007-02-275-0/+61
| | | | | | | | | | | | | has countryside and subterranean areas to explore, a quest system, and some original features. WWW: http://www.avanor.com/ PR: ports/109588 Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl> Notes: svn path=/head/; revision=186094
* Warp Rogue is a gothic science fantasy roguelike game. It featuresMartin Wilke2007-02-276-0/+156
| | | | | | | | | | | | RPG-like game mechanics, recruitable NPCs, and a consistent theme. WWW: http://todoom.sourceforge.net/ PR: ports/109582 Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl> Notes: svn path=/head/; revision=186088
* ActionCube is a total conversion of Wouter van Oortmerssen's FPS called Cube.Alejandro Pulver2007-02-2715-0/+1999
| | | | | | | | | | | Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. WWW: http://action.cubers.net/ Notes: svn path=/head/; revision=186052
* - Update to version 0.10.1.Alejandro Pulver2007-02-263-272/+65
| | | | Notes: svn path=/head/; revision=186046
* - Update to 0.7.9Martin Wilke2007-02-268-1226/+1470
| | | | | | | | | PR: 108487 Submitted by: miwi Approved by: maintainer timeout Notes: svn path=/head/; revision=185974
* - Update MASTER_SITES for FuhQuake addons.Alejandro Pulver2007-02-261-2/+1
| | | | Notes: svn path=/head/; revision=185950
* The Marriage of XreaL and Icculus.org Q3 w/ Improvements!Alejandro Pulver2007-02-2513-0/+519
| | | | | | | | | | Evolution Q3 uses the advanced XreaL OpenGL 2.0 renderer for advanced GLSL powered effects. WWW: http://evolution.quakedev.com/ Notes: svn path=/head/; revision=185939
* In 2000, Raven Software released the source code to their class based shooterAlejandro Pulver2007-02-255-0/+865
| | | | | | | | | | | | | | | | | | | | | | game Hexen II and its multiplayer extension HexenWorld. Since then, there has been some source ports of this game, most notably the now neglected Anvil of Thyrion project. But nothing has been done for Linux since the beginning of 2002. The Hammer of Thyrion project continues the development for Linux and BSD people, with continued support for Windows users as well. Many bugs are fixed and even new features are added: New sound modes, improved mouse handling, improved video modes, OpenGL glows and more. This port installs various additions to the game (mods, demos, etc). WWW: http://uhexen2.sourceforge.net/ Notes: svn path=/head/; revision=185906
* In 2000, Raven Software released the source code to their class based shooterAlejandro Pulver2007-02-2514-0/+474
| | | | | | | | | | | | | | | | | | | | game Hexen II and its multiplayer extension HexenWorld. Since then, there has been some source ports of this game, most notably the now neglected Anvil of Thyrion project. But nothing has been done for Linux since the beginning of 2002. The Hammer of Thyrion project continues the development for Linux and BSD people, with continued support for Windows users as well. Many bugs are fixed and even new features are added: New sound modes, improved mouse handling, improved video modes, OpenGL glows and more. WWW: http://uhexen2.sourceforge.net/ Notes: svn path=/head/; revision=185903
* Chase the shared library version of speex, bump the PORTREVISION.Jeremy Messenger2007-02-232-4/+4
| | | | Notes: svn path=/head/; revision=185771
* - Update to version 1.1.0Andrej Zverev2007-02-233-11/+160
| | | | Notes: svn path=/head/; revision=185754
* - Update to 0.5Rong-En Fan2007-02-223-82/+73
| | | | | | | | PR: ports/109408 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=185663
* Fix fetchTilman Keskinoz2007-02-211-1/+1
| | | | | | | Reported by: fenner's distfiles survey Notes: svn path=/head/; revision=185639
* - Fix plistAndrew Pantyukhin2007-02-211-0/+1
| | | | | | | Reported by: pointyhat via kris Notes: svn path=/head/; revision=185597
* - Update to 0.1b r2Rong-En Fan2007-02-205-46/+81
| | | | | | | | | | | | | - Respect DOCSDIR, DATADIR - Install files into PREFIX/lib/PORTNAME - Handle configuration files according to Porter's Handbook - BRANDELF where necessary PR: ports/109303 Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer) Notes: svn path=/head/; revision=185551
* - Deprecate: is unfetchable and homepage disappearedGabor Kovesdan2007-02-191-0/+3
| | | | | | | | | - Set EXPIRATION_DATE Approved by: erwin (mentor, implicit) Notes: svn path=/head/; revision=185531
* LaTrine is a curses-based LAnguage TRaINEr. It takes a dictionary andJuergen Lock2007-02-187-0/+94
| | | | | | | | | | | | | | | | | | | asks you for a word or a phrase, and you try to give the correct answer. You can choose in what direction LaTrine shall ask, and the selection of the words or phrases will depend on how often you don't know the correct translation for the respective phrase. This is a conventional way to drill yourself in vocabulary. In addition to this package you need an appropriate dictionary. You may write your own word list, or you can download one from the internet. The Free Dictionaries Project provides dictionaries for about 50 language combinations, which can be used with LaTrine. WWW: http://www.godisch.de/debian/latrine/ Approved by: miwi (mentor, implicit) Notes: svn path=/head/; revision=185477
* - Update to version 0.5.2.Alejandro Pulver2007-02-182-5/+5
| | | | | | | | PR: ports/109244 Submitted by: Gustavo PĂ©rez <gustau.perez@gmail.com> (maintainer) Notes: svn path=/head/; revision=185466
* Add port games/gnono:Andrew Pantyukhin2007-02-185-0/+60
| | | | | | | | | | | | Gnono is a rewrite for GNOME, under the GPL license, of the Windows card game WUNO. The objective of this classic game is to discard all of one's cards before the opponent does, by matching the value or color of the top discard (or playing a wild card). WWW: http://sourceforge.net/projects/gnono/ Notes: svn path=/head/; revision=185453