| Commit message (Collapse) | Author | Age | Files | Lines |
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LOCALBASE and CFLAGS
Reported by: QATty
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svn path=/head/; revision=235971
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- Mark MAKE_JOBS_SAFE
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svn path=/head/; revision=234947
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svn path=/head/; revision=225284
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Approved by: miwi (mentor)
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svn path=/head/; revision=215297
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svn path=/head/; revision=208952
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* Remove FreeBSD 4.x support
PR: 113193
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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svn path=/head/; revision=192738
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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PR: ports/111377
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer)
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svn path=/head/; revision=189497
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PR: 111054
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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svn path=/head/; revision=188892
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PR: ports/109408
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer)
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svn path=/head/; revision=185663
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I've got a brand new hosting, so change my email to the new
one. Also, now I can mirror some distfiles, so update
MASTER_SITES for some ports.
PR: ports/107038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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svn path=/head/; revision=180390
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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svn path=/head/; revision=173460
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PR: ports/94983
Submitted by: maintainer
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svn path=/head/; revision=160317
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Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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svn path=/head/; revision=142404
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