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path: root/games/quakeserver/pkg-plist (follow)
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* - don't display the port readme when installingPete Fritchman2002-05-311-0/+1
| | | | | | | | | | | | - remove unused configure script - add missing pkg-install script - add line to pkg-plist to remove the 'quakerun' user on deinstall PR: 38733 Submitted by: Martin Perry <martin@raq.cx> Notes: svn path=/head/; revision=60410
* fix file ownership problemYing-Chieh Liao2002-04-021-3/+6
| | | | | | | | PR: 33795 Submitted by: Lyndon Nerenberg <lyndon@atg.aciworldwide.com> Notes: svn path=/head/; revision=57211
* pkg_create can't deal with named pipes (it just hangs there, and when youSatoshi Asami1997-06-031-1/+4
| | | | | | | | hit ^C, it will splat all the +* files in the current directory). Replace it with an explicit @exec mkfifo/chown/chmod sequence. Notes: svn path=/head/; revision=6680
* Add missing startup script to PLISTJames FitzGibbon1997-06-021-0/+1
| | | | Notes: svn path=/head/; revision=6667
* Upgrade (downgrade?) to v1.0.James FitzGibbon1997-05-311-6/+7
| | | | | | | Explanation: this port used to use the Linux quake client in server mode. It now uses the BSD/OS dedicated server binary, which has lower CPU and memory footprint, and has a different version numbering scheme. Notes: svn path=/head/; revision=6651
* Import of port to host Quake netgames under FreeBSD.James FitzGibbon1996-10-281-0/+9
(what good was the QuakeC compiler without a server to run the games on?) Notes: svn path=/head/; revision=4178