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quake2forge
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Author
Age
Files
Lines
*
- Change mastersites
Renato Botelho
2005-12-22
2
-2
/
+8
*
[UPDATE] games/quake2forge: integrate with "quake2-data"
Edwin Groothuis
2005-11-22
11
-137
/
+329
*
Mass-conversion to the USE_AUTOTOOLS New World Order. The code present
Ade Lovett
2005-11-15
1
-2
/
+1
*
- Make USE_XLIB optional
Volker Stolz
2005-10-28
2
-21
/
+33
*
Change maintainer address.
Thierry Thomas
2005-05-13
1
-1
/
+1
*
At Kris's request, back out the MACHINE_ARCH spelling correction until
David E. O'Brien
2005-04-12
1
-1
/
+1
*
Assist getting more ports working on AMD64 by obeying the
David E. O'Brien
2005-04-11
1
-1
/
+1
*
- Add another MASTER_SITE
Tilman Keskinoz
2005-03-06
2
-2
/
+20
*
Update to 0.3
Volker Stolz
2004-08-11
6
-67
/
+54
*
Add size data, approved by maintainers.
Trevor Johnson
2004-03-18
1
-0
/
+1
*
Whoa there, boy, that's a mighty big commit y'all have there...
Ade Lovett
2004-03-14
1
-1
/
+1
*
Properly use SDL everywhere:
Edwin Groothuis
2004-03-08
1
-1
/
+2
*
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
Joe Marcus Clarke
2004-02-04
1
-1
/
+1
*
- Use new knobs from bsd.sdl.mk
Kirill Ponomarev
2004-01-20
1
-2
/
+1
*
- Rename bin/quake2 to bin/q2f because it conflicts with
Kirill Ponomarev
2003-10-31
3
-2
/
+7
*
fix: about building on -stable
Daichi GOTO
2003-06-30
1
-2
/
+2
*
Unbreak games/quake2forge on 5.1/alpha
Daichi GOTO
2003-06-27
2
-1
/
+19
*
Update to 0.2.1.
Alexander Leidinger
2003-03-28
9
-164
/
+41
*
Fix packaging (ref_tdfx.so is only built when svgalib is available).
Eric Anholt
2003-03-11
1
-2
/
+2
*
Use pre-everything:: instead of pre-everything: to avoid conflict with
Kris Kennaway
2003-02-28
1
-1
/
+1
*
De-pkg-comment.
Akinori MUSHA
2003-02-21
2
-1
/
+1
*
This is the quakeforge version of quake2. To play it you need the official
Alexander Leidinger
2003-01-31
10
-0
/
+327