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* Upgrade from QT version 0.9 to 0.93Andreas Klemm1998-02-073-25/+11
| | | | | | | | | Upgraded URL's (thanks to Bill Fenners port survey) list of changes: see the README file in the QT patch. Homepage now located at: http://www.troll.no/~warwick/nethack/ Notes: svn path=/head/; revision=9612
* Back out previous commit. Jordan, please test before committing. :<Satoshi Asami1997-11-101-6/+5
| | | | | | | | | | | (You can't just redefine some of the DISTFILES with PATCHFILES, they are different things....) While I'm here, make the PKGNAME conform to the standard ("nethack-3.2.2-qt" -> "nethack-qt-3.2.2"). Notes: svn path=/head/; revision=8550
* Some stylistic tweaks I forgot to commit. Should portlint better now.Jordan K. Hubbard1997-11-092-5/+6
| | | | Notes: svn path=/head/; revision=8529
* Sync with latest Qt update.Jordan K. Hubbard1997-10-296-0/+93
| | | | Notes: svn path=/head/; revision=8385
* cosmetic changes using portlint, a really nice tool ;-)Andreas Klemm1997-10-042-60/+28
| | | | Notes: svn path=/head/; revision=8102
* Use ${SH} from bsd.port.mk instead of locally defined ${SHELL}.Masafumi Max NAKANE1997-07-121-3/+2
| | | | Notes: svn path=/head/; revision=7297
* Use a continuation line instead of repeating "RUN_DEPENDS=" etc. overSatoshi Asami1997-04-151-5/+5
| | | | | | | and over (which cancels all but the first line anyway). Notes: svn path=/head/; revision=6210
* added some missing build dependencies:Andreas Klemm1997-04-141-1/+3
| | | | | | | | | | | - netpbm port - nas port Reviewed by: Submitted by: David Nugent <davidn@unique.usn.blaze.net.au> Obtained from: Notes: svn path=/head/; revision=6204
* nas port is compileable in -current of yesterday.Andreas Klemm1997-04-071-2/+1
| | | | | | | | So this port isn't "broken" anymore. Submitted by: David Nugent <davidn@unique.usn.blaze.net.au> Notes: svn path=/head/; revision=6155
* Donald told me, that with -current the NAS port isn't compileableAndreas Klemm1997-04-061-1/+2
| | | | | | | | | | | | | | | | | | | | | and installable. Nethack-qt gets some hangs, if the sound system isn't working ... So I better mark nethack-qt as broken ... I can't verify this myself, because I run -current just before the lite2 kernel changes. All I can say, in this version of -current the nas port compiles and runs fine. I checked this ! If someone with the latest -current could have a look at nas please. Thanks. And now have fun playing, fetching a running nas port might be a workaround. Reviewed by: Submitted by: "Donald J. Maddox" <root@cola103.scsn.net> Obtained from: Notes: svn path=/head/; revision=6150
* Forgot library dependency to libqt.Andreas Klemm1997-04-061-1/+8
| | | | | | | | | | | | Added a pre-configure warning, that nethack and nethack-qt install in the same directory, so better backup your player data ... Reviewed by: Submitted by: Alex Nash <nash@mcs.com> and "Donald J. Maddox" <root@cola103.scsn.net> Obtained from: Notes: svn path=/head/; revision=6149
* NetHack with Qt interface. Version 0.9 (for NetHack 3.2.2)Andreas Klemm1997-04-0610-0/+582
by Warwick Allison warwick@cs.uq.edu.au. The Qt interface has these extra features: Tiles (graphics) in the inventory and other item-menu windows. The player cursor changes colour as your relative hit-points drop. The message window greys-out older message. The item menus allow a count (click to left of icon - hidden feature). Icons for the major attributes and player states. Menus (only needed by newbie dungeon fodder). Variable size fonts and tiles. More space for the map as messages and status are side-by-side. You rarely need to put the mouse in a pop-up to interact with it. Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it It is much easier to code, so new feature-requests are more easily done. Sound support See: http://www.uq.edu.au/~cswallis/nhqt/ Notes: svn path=/head/; revision=6147