| Commit message (Collapse) | Author | Age | Files | Lines |
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XFree86 (3 or 4) to depend to when USE_XLIB is set.
XFREE86_VERSION defaults to 3 for now, but adventurous users can
override it in /etc/make.conf. When XFREE86_VERSION=3, USE_XLIB
will add a dependency to x11/XFree86; when it is set to 4, the
dependency will be to x11/XFree86-4-libraries. When
XFREE86_VERSION=4, the PKG_IGNORE_DEPENDS and ALWAYS_BUILD_DEPENDS
hacks to avoid messing with XFree86 are turned off.
Since XFree86 version 4 includes some software that used to be
separate ports, when XFREE86_VERSION=3 the following variables are
provided:
USE_DGS LIB_DEPENDS on x11/dgs
USE_FREETYPE LIB_DEPENDS on print/freetype
USE_MESA LIB_DEPENDS on graphics/Mesa3
USE_XPM LIB_DEPENDS on graphics/xpm
When XFREE86_VERSION=4, these variables have no effect. The
LIB_DEPENDS in the tree for the above four ports have all been
converted to the USE_* counterparts. For your information, this
is the count of the number of ports:
USE_DGS 0
USE_FREETYPE 16
USE_MESA 36
USE_XPM 236
There is a new variable, XAWVER, which is set to 6 when
XFREE86_VERSION=3 and 7 when XFREE86_VERSION=4. This is also
passed to PLIST_SUB so ports that build Xaw based shared libraries
can use this variable to substitute the shlib version number.
There is also a provision of using a separate mtree file for
XFREE86_VERSION=4, but that part is not enabled yet.
Reviewed by: the ports list
Tested by: make index (XFREE86_VERSION=3 only)
(2) Add hebrew to list of valid categories.
Submitted by: nbm
Notes:
svn path=/head/; revision=31272
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Noticed by: bento
Notes:
svn path=/head/; revision=28115
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strings so I fixed them: quakeforge, netrek-BRMH, netrek-COW3, tetrinet-x and
xnibbles.
Notes:
svn path=/head/; revision=27515
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Notes:
svn path=/head/; revision=27154
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and has no maintainer, but I'm committing this anyway so it doesn't get
forgotten.
Notes:
svn path=/head/; revision=26742
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I can handle.
Sorry, the rest has to go to ports@FreeBSD.ORG.
Notes:
svn path=/head/; revision=26039
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Prompted by PR: 13476, 13477
Submitted by: KATO Tsuguru
Notes:
svn path=/head/; revision=21157
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Notes:
svn path=/head/; revision=20948
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chown -> ${CHOWN}
Notes:
svn path=/head/; revision=20885
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Notes:
svn path=/head/; revision=19089
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Notes:
svn path=/head/; revision=18348
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Now this problem remains (will try to fix it the next days)
Loading ...
/usr/lib/libstdc++.so.2: undefined reference to `__unwind_function'
/usr/lib/libstdc++.so.2: undefined reference to `__find_first_exception_table_match'
/usr/lib/libstdc++.so.2: undefined reference to `__register_exceptions'
gmake[1]: *** [Sysunix] Error 1
gmake[1]: Leaving directory `/home/andreas/src/freefall/myports/akl/nethack-qt/work/nethack-3.2.2/src'
gmake: *** [nethack] Error 2
Notes:
svn path=/head/; revision=17356
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Notes:
svn path=/head/; revision=16378
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Notes:
svn path=/head/; revision=14454
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in the first place.
Notes:
svn path=/head/; revision=13190
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ELF conversion.
Notes:
svn path=/head/; revision=13144
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===
g++ -pipe -O -I../include -I. -I/usr/X11R6/include -I/usr/X11R6/include/X11/qt -c ../win/Qt/qt_win.cpp
In file included from ../win/Qt/qt_win.cpp:90:
/usr/include/malloc.h:2: warning: #warning "this file includes <malloc.h> which is deprecated, use <stdlib.h> instead"
../win/Qt/qt_win.cpp: In method `void NetHackQtGlyphs::resize(int, int)':
../win/Qt/qt_win.cpp:2952: no member function `QImage::smoothScale(int, int)' defined
gmake[1]: *** [qt_win.o] Error 1
gmake[1]: Leaving directory `/usr/ports/games/nethack-qt/work/nethack-3.2.2/src'
gmake: *** [nethack] Error 2
Notes:
svn path=/head/; revision=12760
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Notes:
svn path=/head/; revision=12487
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(Also, net/licq/Makefile: No need to define both HAS_CONFIGURE and
GNU_CONFIGURE)
Notes:
svn path=/head/; revision=12469
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Notes:
svn path=/head/; revision=12335
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ports that are mere users of X.
Partial list submitted by: Josh Gilliam <josh@quick.net>
Notes:
svn path=/head/; revision=12173
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present the newest nethack qt version 1.0.1.
In the past you could only get Linux binaries ...
Notes:
svn path=/head/; revision=12020
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nethack sources as splitted parts.
- the home of the qt enhancements moved slightly
Notes:
svn path=/head/; revision=10135
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Upgraded URL's (thanks to Bill Fenners port survey)
list of changes: see the README file in the QT patch.
Homepage now located at: http://www.troll.no/~warwick/nethack/
Notes:
svn path=/head/; revision=9612
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(You can't just redefine some of the DISTFILES with PATCHFILES, they
are different things....)
While I'm here, make the PKGNAME conform to the standard
("nethack-3.2.2-qt" -> "nethack-qt-3.2.2").
Notes:
svn path=/head/; revision=8550
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Notes:
svn path=/head/; revision=8529
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Notes:
svn path=/head/; revision=8385
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Notes:
svn path=/head/; revision=8102
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Notes:
svn path=/head/; revision=7297
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and over (which cancels all but the first line anyway).
Notes:
svn path=/head/; revision=6210
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- netpbm port
- nas port
Reviewed by:
Submitted by: David Nugent <davidn@unique.usn.blaze.net.au>
Obtained from:
Notes:
svn path=/head/; revision=6204
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So this port isn't "broken" anymore.
Submitted by: David Nugent <davidn@unique.usn.blaze.net.au>
Notes:
svn path=/head/; revision=6155
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and installable. Nethack-qt gets some hangs, if the sound system
isn't working ... So I better mark nethack-qt as broken ...
I can't verify this myself, because I run -current just before the
lite2 kernel changes. All I can say, in this version of -current
the nas port compiles and runs fine. I checked this !
If someone with the latest -current could have a look at nas please.
Thanks. And now have fun playing, fetching a running nas port might
be a workaround.
Reviewed by:
Submitted by: "Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
Notes:
svn path=/head/; revision=6150
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Added a pre-configure warning, that nethack and nethack-qt install
in the same directory, so better backup your player data ...
Reviewed by:
Submitted by: Alex Nash <nash@mcs.com> and
"Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
Notes:
svn path=/head/; revision=6149
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by Warwick Allison warwick@cs.uq.edu.au.
The Qt interface has these extra features:
Tiles (graphics) in the inventory and other item-menu windows.
The player cursor changes colour as your relative hit-points drop.
The message window greys-out older message.
The item menus allow a count (click to left of icon - hidden feature).
Icons for the major attributes and player states.
Menus (only needed by newbie dungeon fodder).
Variable size fonts and tiles.
More space for the map as messages and status are side-by-side.
You rarely need to put the mouse in a pop-up to interact with it.
Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it
It is much easier to code, so new feature-requests are more easily done.
Sound support
See: http://www.uq.edu.au/~cswallis/nhqt/
Notes:
svn path=/head/; revision=6147
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