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* . Include <time.h> instead of doing a bogus declaration of time(3). ThisGreg Lewis2003-08-151-6/+17
| | | | | | | | | should get the alpha closer to compiling. Submitted by: bento Notes: svn path=/head/; revision=86984
* . Use our own fixed width types (from <sys/types.h>) instead of assumingGreg Lewis2003-08-141-0/+23
| | | | | | | | | | the width of standard types (e.g. "long" is 32 bits). Should help things work on 64-bit platforms and fix problems with prices in shops. Obtained from: NetBSD Notes: svn path=/head/; revision=86946
* . Use %%PORTDOCS%% and %%DOCSDIR%% in the packing list now that we areGreg Lewis2003-08-131-12/+12
| | | | | | | installing all the documentation. Notes: svn path=/head/; revision=86897
* . Don't declare getlogin(), pull in the prototype from unistd.h.Greg Lewis2003-08-131-0/+25
| | | | | | | Obtained from: NetBSD Notes: svn path=/head/; revision=86896
* . Don't override the CFLAGS and CC settings.Greg Lewis2003-08-122-13/+47
| | | | | | | | | | . Install with the ports infrastructure defined versions of tools, don't hardcode them. Obtained from: NetBSD (mostly) Notes: svn path=/head/; revision=86839
* . Install extra docs.Greg Lewis2003-08-123-0/+36
| | | | | | | . Don't install man pages if NO_INSTALL_MANPAGES is set. Notes: svn path=/head/; revision=86824
* . Fix alignment of the experience display when you have > 1,000,000Greg Lewis2003-08-071-0/+40
| | | | | | | | | experience. Obtained from: NetBSD Notes: svn path=/head/; revision=86527
* . Some missed instances where we should be using time_t rather than longGreg Lewis2003-08-071-0/+40
| | | | | | | for times. Notes: svn path=/head/; revision=86526
* . Make this compile cleanly on current. Mainly we want to use time_tGreg Lewis2003-08-073-0/+103
| | | | | | | | | for time(), not long. Pointed out by: Pav Lucistnik <pav@oook.cz> Notes: svn path=/head/; revision=86525
* . Add a port of moria. For those too young to have played moria:Greg Lewis2003-08-078-0/+196
The game of moria is a single player dungeon simulation. A player may choose from a number of races and classes when creating a character, and then `run' that character over a period of days, weeks, even months, attempting to win the game by defeating the Balrog which lurks in the deeper levels. The player will begin his adventure on the town level where he may acquire supplies, weapons, armor, and magical devices by bartering with various shop owners. After preparing for his adventure, the player can descend into the dungeons of moria where fantastic adventures await his coming! WWW: http://www-math.bgsu.edu/~grabine/moria.html Notes: svn path=/head/; revision=86419