| Commit message (Collapse) | Author | Age | Files | Lines |
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Prompted by PR: 13476, 13477
Submitted by: KATO Tsuguru
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svn path=/head/; revision=21157
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svn path=/head/; revision=21085
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svn path=/head/; revision=20948
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chown -> ${CHOWN}
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svn path=/head/; revision=20885
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Have no time to update the port at the moment,
but the sources aren't available anymore from the
master site...
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svn path=/head/; revision=20844
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$ time cvs $FREEBSD ci -m `cat msg` `cat ci.ab`
Results to follow. :)
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svn path=/head/; revision=19801
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last mirrored in June 1997; ftp.cs.city.ua in May 1998)
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svn path=/head/; revision=16385
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svn path=/head/; revision=13486
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in the first place.
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svn path=/head/; revision=13190
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ELF conversion.
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svn path=/head/; revision=13144
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This will be the latest version, the author has a new version in the pipeline.
This version will only get bugfixes from now on.
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svn path=/head/; revision=12970
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Forgot to mention in previous commit:
- install in ${PREFIX}/lib/crossfire
- install docu in ${PREFIX}/share/doc/crossfire
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svn path=/head/; revision=10911
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Make port PREFIX clean
solve gettimeofday compile problem (patch-ao)
sanitize order of header file inclusion in common/porting.c
so that MIN and MAX don't get redefined (patch-ap)
updated PLIST
added dirrm statements in PLIST to allow proper removal of package
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svn path=/head/; revision=10910
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svn path=/head/; revision=8246
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svn path=/head/; revision=8102
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svn path=/head/; revision=8028
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- Fix the password problem so passwords are actually checked.
- Change some default options like SAVE_HOMEDIR, XPM_PIX (you hade
the port requiring xpm but CF wasn't configured to link it in),
ForceCCOPTIONS, EXPLORE_MODE, etc.
- Remove the empty ${CFDIR}/lib/shutdown from the Makefile and the
PLIST. This file just causes the program to exit without saying
why until the user manually removes the file.
- Fix "crossfire -o" to call uname correctly.
- Set logfile to be line buffered (instead of block buffered) since they
hardly ever call fflush(3).
Submitted by: Dave Chapeskie <dchapes@golden.net>
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svn path=/head/; revision=7949
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Use USE_PERL5 when appropriate (i.e., defined in both BUILD_DEPENDS
and RUN_DEPENDS).
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svn path=/head/; revision=7366
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doesn't carry the needed sources anymore.
PR:
Reviewed by:
Submitted by: with a little help from Bill Fenners port survey ;)
Obtained from:
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svn path=/head/; revision=6621
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Remove p5-CGI.pm and p5-ExtUtils-Embed; they are now part of the perl5.004 distribution.
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svn path=/head/; revision=6544
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Approved-by: Wolfram Schneider <wosch@apfel.de>
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svn path=/head/; revision=6419
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svn path=/head/; revision=6249
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svn path=/head/; revision=5447
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svn path=/head/; revision=5439
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MASTER_SITE_SUBDIR=games
swallace wasn't listed as MAINTAINER of any of his ports
janek@gaja.ipan.lublin.pl wasn't listed as MAINTAINER of any of his ports
bin.bin --> ${BINOWN}.${BINGRP}
chown --> /usr/sbin/chown
(not everyone has /usr/sbin in their path, esp. if you sudo'ed to root)
mkdir -p --> ${MKDIR}
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svn path=/head/; revision=5186
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svn path=/head/; revision=5184
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svn path=/head/; revision=4575
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Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.
I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.
B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.
C) From: myself
make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
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svn path=/head/; revision=4426
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Use ${LOCALBASE}, not /usr/local.
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svn path=/head/; revision=4290
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I spent one full night going through the whole ports tree just to fix
this so nobody will have a bad example to follow! ;)
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svn path=/head/; revision=4289
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target of Makefile. Changed order in install target.
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svn path=/head/; revision=4279
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1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
which aren't part of the distribution)
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svn path=/head/; revision=4278
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svn path=/head/; revision=4262
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svn path=/head/; revision=4258
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crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.
Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...
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svn path=/head/; revision=4256
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