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* Remove 2 mirrors that are falling behind. (yoyo.cs.monash.edu.auBill Fenner1999-01-271-3/+1
| | | | | | | last mirrored in June 1997; ftp.cs.city.ua in May 1998) Notes: svn path=/head/; revision=16385
* Move manpages from pkg/PLIST to MAN* macro in Makefile.Steve Price1998-09-282-3/+2
| | | | Notes: svn path=/head/; revision=13486
* Roll back libXpm major to 4. Sorry, it wasn't a good idea to bump itSatoshi Asami1998-09-171-2/+2
| | | | | | | in the first place. Notes: svn path=/head/; revision=13190
* libXpm major is now 5. Also remove regexp support in preparation forSatoshi Asami1998-09-151-2/+2
| | | | | | | ELF conversion. Notes: svn path=/head/; revision=13144
* Update to latest crossfire version.Andreas Klemm1998-08-314-25/+71
| | | | | | | | This will be the latest version, the author has a new version in the pipeline. This version will only get bugfixes from now on. Notes: svn path=/head/; revision=12970
* Information, to update ${PREFIX}/etc/rplay.conf to get sound.Andreas Klemm1998-05-081-1/+3
| | | | | | | | | Forgot to mention in previous commit: - install in ${PREFIX}/lib/crossfire - install docu in ${PREFIX}/share/doc/crossfire Notes: svn path=/head/; revision=10911
* Update to newest version 0.94.1Andreas Klemm1998-05-086-1574/+2205
| | | | | | | | | | | | Make port PREFIX clean solve gettimeofday compile problem (patch-ao) sanitize order of header file inclusion in common/porting.c so that MIN and MAX don't get redefined (patch-ap) updated PLIST added dirrm statements in PLIST to allow proper removal of package Notes: svn path=/head/; revision=10910
* USE_PERL5 (portlint)Andreas Klemm1997-10-131-2/+2
| | | | Notes: svn path=/head/; revision=8246
* cosmetic changes using portlint, a really nice tool ;-)Andreas Klemm1997-10-041-10/+10
| | | | Notes: svn path=/head/; revision=8102
* There is no lib/shutdown installed.Satoshi Asami1997-09-261-1/+0
| | | | Notes: svn path=/head/; revision=8028
* many changes by Dave:Andreas Klemm1997-09-188-47/+131
| | | | | | | | | | | | | | | | | - Fix the password problem so passwords are actually checked. - Change some default options like SAVE_HOMEDIR, XPM_PIX (you hade the port requiring xpm but CF wasn't configured to link it in), ForceCCOPTIONS, EXPLORE_MODE, etc. - Remove the empty ${CFDIR}/lib/shutdown from the Makefile and the PLIST. This file just causes the program to exit without saying why until the user manually removes the file. - Fix "crossfire -o" to call uname correctly. - Set logfile to be line buffered (instead of block buffered) since they hardly ever call fflush(3). Submitted by: Dave Chapeskie <dchapes@golden.net> Notes: svn path=/head/; revision=7949
* Update name of perl executable in dependencies to "perl5.00401".Satoshi Asami1997-07-181-2/+2
| | | | | | | | Use USE_PERL5 when appropriate (i.e., defined in both BUILD_DEPENDS and RUN_DEPENDS). Notes: svn path=/head/; revision=7366
* remove bogus ftp sites, that claim to be a mirror site, but actuallyAndreas Klemm1997-05-291-3/+1
| | | | | | | | | | | doesn't carry the needed sources anymore. PR: Reviewed by: Submitted by: with a little help from Bill Fenners port survey ;) Obtained from: Notes: svn path=/head/; revision=6621
* Upgrade all ports requiring perl5.003 to perl5.004James FitzGibbon1997-05-241-2/+2
| | | | | | | Remove p5-CGI.pm and p5-ExtUtils-Embed; they are now part of the perl5.004 distribution. Notes: svn path=/head/; revision=6544
* Remove perl5 from CATEGORIESJames FitzGibbon1997-05-061-2/+2
| | | | | | | Approved-by: Wolfram Schneider <wosch@apfel.de> Notes: svn path=/head/; revision=6419
* Add virtual category 'perl5'.Wolfram Schneider1997-04-201-2/+2
| | | | Notes: svn path=/head/; revision=6249
* Added crossfire shutdown and forbid file and added this to PLIST.Andreas Klemm1997-01-262-1/+7
| | | | Notes: svn path=/head/; revision=5447
* update port to new version 0.93.0Andreas Klemm1997-01-258-163/+33
| | | | Notes: svn path=/head/; revision=5439
* Switched to using MASTER_SITES=${MASTER_SITE_XCONTRIB} andDavid E. O'Brien1997-01-031-3/+3
| | | | | | | | | | | | | MASTER_SITE_SUBDIR=games swallace wasn't listed as MAINTAINER of any of his ports janek@gaja.ipan.lublin.pl wasn't listed as MAINTAINER of any of his ports bin.bin --> ${BINOWN}.${BINGRP} chown --> /usr/sbin/chown (not everyone has /usr/sbin in their path, esp. if you sudo'ed to root) mkdir -p --> ${MKDIR} Notes: svn path=/head/; revision=5186
* Variable reordering to standards.David E. O'Brien1997-01-031-15/+14
| | | | Notes: svn path=/head/; revision=5184
* Use MAN? macros. CATEGORIES+= -> CATEGORIES.Satoshi Asami1996-11-181-2/+2
| | | | Notes: svn path=/head/; revision=4575
* A) From: "Brian Thomas" <thomas@astro.psu.edu>Andreas Klemm1996-11-123-4/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory. Notes: svn path=/head/; revision=4426
* Fix typo in $Id$ (was "$Id:")Satoshi Asami1996-11-041-2/+2
| | | | | | | Use ${LOCALBASE}, not /usr/local. Notes: svn path=/head/; revision=4290
* Oh please, don't put the name of the port in the beginning of this file.Satoshi Asami1996-11-041-1/+1
| | | | | | | | I spent one full night going through the whole ports tree just to fix this so nobody will have a bad example to follow! ;) Notes: svn path=/head/; revision=4289
* After a pkg_delete directories remain, so use mkdir -p in the installAndreas Klemm1996-11-031-3/+5
| | | | | | | target of Makefile. Changed order in install target. Notes: svn path=/head/; revision=4279
* Added two patches from crossfire mailinglist.Andreas Klemm1996-11-032-2/+31
| | | | | | | | | | 1) get experience points if you use skills 2) don't crash if player logs in with 2 skills enabled 3) cleaned up PLIST (removed 2 player characters of mine which aren't part of the distribution) Notes: svn path=/head/; revision=4278
* crossfire binary now runs with mode 6555, needed for server mode.Andreas Klemm1996-11-021-1/+1
| | | | Notes: svn path=/head/; revision=4262
* Ooops, had to move rplay from RUN_DEPEND to BUILD_DEPENDAndreas Klemm1996-11-021-3/+3
| | | | Notes: svn path=/head/; revision=4258
* added crossfire 0.92.8Andreas Klemm1996-11-029-0/+1755
crossfire is a multiplayer graphical arcade and adventure game made for X-Windows. It contains elements of various famous games like nethack and moria. There are different quests to solve, many maps make the game really interesting. Nice sound capabilities via rplay. Different players can form a team over network. Treasure and experience points will be shared equally among the players of a team. Could please someone try to fix the password authentication ?! In server/main.c the function check_passwd doesn't work properly. I made a workaround returning always ok (1) here and marked it as UGLY_PASSWORD_HACK... Notes: svn path=/head/; revision=4256